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Messages - neokills

Pages: 1 [2] 3 4 ... 14
16
In-Forum Games / Re: Count to 1000
« on: July 12, 2010, 04:55:59 AM »
197

17
Game Features / More than 4 moves
« on: July 04, 2010, 08:29:48 PM »
I tried searching for this topic and couldnt find anything so idk if it has been brought up or not

but I would like to see a game where you can actually learn and KEEP all the moves that your pokemon learns.

Just like in the show they are never limited to only 4 moves. and to keep the game more realistic. it doesnt make a lot of sense a pokemon should have to forget a move to learn a new one.

i already saw in a screenshot that there is only up to 4 moves you can learn, but i was hoping make there could be an update that would change that. I dont know how every one feels about that but I just wanted to throw it out there and see how you all feel about having this feature.

18
Trainers Lounge / Re: talent trees
« on: July 04, 2010, 08:24:35 PM »
oh ok thanx

19
Trainers Lounge / talent trees
« on: July 04, 2010, 07:54:28 PM »
i have noticed on a few topics which PU team members have talked about talent tree's in the game. I havent really played the gen 3 and gen 4 games so if they were in those game i dont know what they are I was just hoping some1 could enlighten me on this topic and how they are used. thank you

20
Game Features / Re: losing to a gym leader
« on: July 04, 2010, 07:49:58 PM »
Phew. Topics move fast around here. (Or maybe I'm just slow...)

I was actually just thinking about this the other day after reading the newest posts in the other Gym Leader thread. It's like you guys here always know what is on my mind. I consider that a good thing. Anyway, to answer your question, I'm for a wait period in which a player cannot challenge a Gym Leader again. My thought was around ~2 hours. This gives them ample time to go train, learn, try out some new combinations, but without being overly annoying. (If you ask me.)

It also stops one, crucial thing; power leveling. There would be, unless we did something odd like giving  you no experience, no way to stop someone from power leveling their Pokemon by just losing over and over again while still accumulating experience. Trust me. People would do this; in fact, I can guarantee it would happen unless we impose some form of limit to Gym Battles.

The battles are already going to be hard, to stop people from breezing through them. I'll make sure of that myself. (Talent trees, IV's, and movesets if you will.) So, I can pretty much assue you that, unless you know what you are doing, the Gym Leaders aren't going to be anything like in the handheld games. I think people will enjoy it more this way. C/D that with me, but would you really want an MMO you can beat in like a week?

Another thing I think is that, once you beat a Gym Leader, there will be a wait period before you can challenge the next one. One to two days, at the most. Again, some people might see this as a drag, but with seventeen gyms, this will add a lot of playability while giving you incentive to explore and try other things out.

I think I started to ramble, lol, but I hope that answers your question. That's what I intend with PU, and I'll bring it up when we come to it.

I like all this, and I'm glad there will be a wait in between gyms also, now no one will be able to just fly through all the gyms, they will actually have to play and experience all the other features of the game.

21
Ideas & Suggestions / Re: GOOD THINGS FOR POKEMON UNIVERSE
« on: July 04, 2010, 07:45:11 PM »
no one in the chat really does anything worth getting banned plus, Mr. dark and most of the other PU team in almost ALWAYS in there to take care of things.

All the info about the game is all right here in the forums.

So idk if this is really needed at this point in time, not until the game is released any way

thumbs down for me

22
New Trainers / Welcome / Re: The Cake is Real
« on: July 04, 2010, 03:15:36 PM »
WOOHOO STEEL CITY!!! GO STEELERS!!! oh and welcome to PU

23
General Chat / Re: The weakest pokemon
« on: July 04, 2010, 03:11:54 PM »
why is geodude up there?

24
In-Forum Games / Re: [GAME] Count to 500.
« on: July 04, 2010, 03:08:17 PM »
885

25
In-Forum Games / Re: [GAME] Count to 500.
« on: July 03, 2010, 11:49:51 PM »
849

26
In-Forum Games / Re: [GAME] Count to 500.
« on: July 03, 2010, 11:24:46 PM »
834

27
In-Forum Games / Re: [GAME] Count to 500.
« on: July 03, 2010, 06:27:48 PM »
775

28
Game Features / Re: Gym leaders
« on: July 03, 2010, 02:49:22 AM »
the gyms should be very hard an challenging so that not everyone can just win, therefore when u win a gym badge it actually feels like an accomplishment.

Think about the normal pokemon games, every single person who plays it wins the game, and they can all easily get every pokemon in the game. they are no challenge at all.

You shouldn't want the game to be easy just you can simply beat it and forget it. this game should be very hard so that when you beat a gym leader or actually accomplish something then you have a higher sense of satisfaction for your hard work.

Instead of being one of those whiny people who just want the game to be easy as possible and get everything your way just so you could do it, you should want the game to be more challenging so that way the weak/lame trainers cant do what you did and your badge actually means something

So the people who can't beat the gym leader on their 1st time should have to wait to be able to challenge them again.

29
Game Features / Re: losing to a gym leader
« on: July 03, 2010, 02:46:52 AM »
the gyms should be very hard an challenging so that not everyone can just win, therefore when u win a gym badge it actually feels like an accomplishment.

Think about the normal pokemon games, every single person who plays it wins the game, and they can all easily get every pokemon in the game. they are no challenge at all.

You shouldn't want the game to be easy just you can simply beat it and forget it. this game should be very hard so that when you beat a gym leader or actually accomplish something then you have a higher sense of satisfaction for your hard work.

Instead of being one of those whiny people who just want the game to be easy as possible and get everything your way just so you could do it, you should want the game to be more challenging so that way the weak/lame trainers cant do what you did and your badge actually means something

30
Game Features / Re: losing to a gym leader
« on: July 03, 2010, 02:40:36 AM »
yeah but if all the gym battles were simple and easy like you guys want it then it wouldn't be as much fun, because anybody at all could easily get all the badges with no effort

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