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Messages - Seth Lazareus

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16
Pokémon Roleplay / [OOCC] for Pokemon Enter Your World
« on: February 13, 2011, 11:13:33 PM »
   Alright sorry about not getting this up sooner, I had a lot of family problems come up recently that needed to be taken care of followed up by getting sick.

   If you have any questions, suggestions, etc about the RP feel free to post them here. It also might not hurt if you wanted to to post here if you were looking for someone to tag team the RP with or meet up with during the RP.

I'll keep updating this to meet with when each scene starts etc.

SCENE 1: Starts Feb. 15th, 2011
Ends: Feb. 28th, 2011
(As long as we have at least 8 people, otherwise I guess we'll wait for more people)

How does one go about starting?

Simple, make a reply under the RP thread and type scene one in big letters at the top, then type up your scene 1.

Why the start and end dates?

Because we can't have too many people in this or else it will begin to get very messy. Also it gives people a time line so we're all at around the same point, which allows for stories to intertwine if they so wish and prevents one person from doing the whole story them self (going ahead and describing what motions all the "CPU's" or antagonists etc make), it's a collection of stories.

When will scene two come out, and should I make a separate post for it?

After scene 1 has ended, and no, just edit your old post and type SCENE 2 or something like that at the top of it.

*Also don't forget to reread the post where it explains how you do the RP, I changed a few things up to make it run smoother.*




17
New Trainers / Welcome / Re: New trainer hangout
« on: February 03, 2011, 10:48:35 PM »
Welcome to PU killzone and chocalate bunny, I know it's been said but be sure to check out those rules, some of them are exclusive to certain sections of the forum. Have fun.  ;D

18
In-Forum Games / Re: Count to 1 000 000E-2
« on: February 03, 2011, 10:34:49 PM »
2363 nom nom crunch nom nom spicy nacho doritos  ;D

19
In-Forum Games / Re: Count to 1 000 000E-2
« on: February 03, 2011, 03:13:45 AM »
2361 well I'm starting to fill the spaces for my team  :)

20
In-Forum Games / Re: Count to 1 000 000E-2
« on: February 02, 2011, 07:29:42 PM »
2355 Has anyone watched the flash short episode "Pokemon: Fated Encounter"? It's awsome ;D .

2357 just watched it...I agree, especially because they have Tyranitar in it.

21
Other Chat / Re: Chit chat thread
« on: February 02, 2011, 07:12:44 PM »
So I had another snow day. On the day of my last exam. I wanted to be done already.

I had a snow day too today. First one this year. Good news for me  :P, I didn't get much sleep last night because of a certain someone in my family. *glares at his dad*, so I'm pretty happy about it. Still got a lot of work to do though  :-[.

22
In-Forum Games / Re: Pokemon match
« on: February 02, 2011, 03:53:43 AM »
Definitely Lapras.

23
In-Forum Games / Re: Pokemon match
« on: February 02, 2011, 01:07:22 AM »
Was Luxray used? If he was then Abomasnow.

24
New Trainers / Welcome / Re: New trainer hangout
« on: February 01, 2011, 11:59:53 PM »
when do new trainers get to download the game

Welcome kc,

The game is still in development  :). Currently development is moving slow because of a lack of pixel artists. The good news is that you have an opportunity to contribute to it's development and possibly help it avoid doing any of the things you didn't like about past games(whether they be pokemon or not), as it's not a rip off of the old pokemon games, but very original with a lot of new ideas that are being incorporated. Don't hold your breath though as this thing isn't using "old materials" so to speak from what I've heard, which means there is a long process and a lot of work going into developing it.

25
In-Forum Games / Re: Count to 1 000 000E-2
« on: February 01, 2011, 11:55:48 PM »
2354 Well now I kinda want to get one...  :-\

26
New Trainers / Welcome / Re: New trainer hangout
« on: February 01, 2011, 11:51:46 PM »
Quote from: suicide-bunny3
hey guys

Hola amigo. Welcome to PU, hope you like it here.  :D

27
New Trainers / Welcome / Re: A New Beginning
« on: February 01, 2011, 03:34:20 AM »
Welcome man.  ;D

28
In-Forum Games / Re: Count to 1 000 000E-2
« on: February 01, 2011, 01:06:35 AM »
2349 is there a place that's well known that sells it?

29
In-Forum Games / Re: [GAME] You're Banned!
« on: February 01, 2011, 12:00:38 AM »
Banned because Coach Hines is a good show.

30
Ideas & Suggestions / Re: Levels and badges
« on: January 31, 2011, 11:43:02 PM »
Quote
I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.


Definitely a great idea. Really mixes things up.

Quote
I like your idea but I'm not sure how it would work as you can hardly go straight from the starter town right up to the furthest away gym.


Easy fix? Perhaps. Why not just change up the locations be doing two things.

Spawn points for starters.

Make several slightly different beginner towns near different gyms and send people to them accordingly, this would also help spread people out at the beginning of the game.

And/Or

Make it so that from that first town there is a path that leads to up to 3 different gyms.


Problems that could arise:

1. You'd have to figure out how to keep quests up with the level of the trainer and there pokemon to go with this, but if quests were only do able at a certain level and next to the names of available quests were the locations that you could carry it out then problem solved.

2. NPC's If you wanted to train against NPC's that aren't a part of quests then how would get them to be the proper level? Personally my answer to this would be it's an mmorpg, why not battle other players (presumably you can gain exp. from this as well), there is also the option of wild pokemon, gyms, and quests, what more would you need?

Quote
For example, the first gym leader could have a level cap of 10, meaning that before you acquire their badge, you cannot raise any of your Pokemon higher than that. (However, you are free to raise an unlimited number of Pokemon up to that level). Then, once you fight the gym leader, most of their Pokemon will be a level or two higher than yours, adding a challenging feel to it.

I would not want this implemented. Gym badges shouldn't determine what level you can raise your pokemon to, that takes way to much control over the way that the player plays. Think about it, it's an mmorpg and it's supposed to take a different and better swing than the games. Lets not be gym oriented entirely. Making gyms a challenge would be nice, however making them the center piece of everything would take away a lot of the fun in the game. Instead make it so that in order to enter certain tournaments you need a certain number of gym badges. (Kind of like in the show cept with 4 badges you can still enter a certain tournament meant for people who have at least that many badges.) Then also hold tournaments etc. that don't require any badges to participate. That's if there is an intention of adding tournaments, which I believe Jerry mentioned.


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