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Topics - genbor

Pages: [1] 2
1
General Chat / Pokémon Go for iOS and Android
« on: September 11, 2015, 06:03:33 pm »
Had been planning to make a similar game like this, albeit not Pokémon themed, but it seems I won't be the first one in this market. An opportunity missed :(. Anyways, rejoice if you haven't already: http://www.theverge.com/2015/9/10/9300009/pokemon-go-ios-android-ingress

2
News & Announcements / Happy Birthday Urmel!
« on: April 21, 2013, 11:56:45 am »


A Happy Beerthday to you Urmel. Don't forget to blow the candles.

3
News & Announcements / Happy Birthday Kamaran!
« on: March 06, 2013, 01:19:05 pm »
 May your Explore bring lots of things to Mapping. Or was that the other way around?


4
News & Announcements / Happy Birthday Mr_Dark!
« on: February 07, 2013, 10:28:45 am »
 Today is the day people all know you are fabulous! Enjoy it while it lasts.

Here's a cake:

5
Other Games / Path of Exile
« on: January 02, 2013, 06:46:08 pm »
 Path of Exile is a D2 style Action-Adventure MMORPG, which will be completely free once it's out. Right now it's in Closed Beta, Open Beta will come on the 23rd of January, from which point on it will be f2p.

There are six classes, but weapons and skills are not restricted to class. Instead it divides up everything to Attributes (Dex, Str, Int) each being attuned to a certain class.  After that, there's a huge Passive Skill tree which allows extensive and countless customization options, to make your character truly unique. Feel free to try it out: www.pathofexile.com

PS: It recently won the Indie of the Year award on indiedb.com, for being the most anticipated game. Enjoy!

6
News & Announcements / Merry Christmas!
« on: December 24, 2012, 05:41:29 pm »
Merry Christmas everyone! :D

7
Other Games / Desperate Gods
« on: November 25, 2012, 11:11:14 pm »
 Desperate Gods is a Digital Board Game made by Wolfire games (creators of Lugaru, Receiver, and Overgrowth) and is a sort of D&D type of Diablo mixture. Anyways it's really fun, and I'd be happy to play with anyone who's interested. Here's a link with Rules, Basics, and a DL: http://www.youtube.com/watch?v=8WD0gMu0LDU

 If you wish to try it out with me, just come on IRC and we'll talk. Happy Hunting.

8
Other Games / Gloria Victis
« on: November 21, 2012, 11:17:33 am »
 Here's a new upcoming MMORPG, low magic medieval style, just the way I like it. If anyone would like to see this game backed, please spread the word or pledge! The game itself will be free when it is completed.

 Here's a link: http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg

9
News & Announcements / Happy Beaversday Silver!
« on: October 30, 2012, 12:06:32 pm »
 Having built lots of dams in the rivers, it's finally the day we celebrate! Happy Beaver's Day!



 

10
News & Announcements / Happy Birthday Jerry!
« on: June 19, 2012, 05:21:22 pm »
It's our beloved Moderator Jerry's birthday. I present you, the cake:

 

11
Ideas & Suggestions / PU Dungeons/Instances
« on: April 10, 2012, 01:27:20 pm »
 
 Although Dungeons have been mentioned before, I would like to elaborate on what kind of Dungeons/Instances I was thinking of, that could enhance the game-play of Pokémon Universe. While Pokémon in itself is heavily a Battle oriented game, there are also many puzzles and a storyline you follow. Knowing that Pokémon Universe as an MMORPG ( Massively Multiplayer Role-Playing Game) will be even more so focused on Player vs Player combat, I believe that giving them an alternative, a Player vs Environment that is both challenging, interesting, and fun.

 I'll talk about Instances first. What I imagined Instances to be like, is that it would usually be a Solo Area, meaning a 1 Player instance. These instances would be heavily Quest reliant, and you would be able to find and do things you could not when you are in the Open World (non-instance). So an Instance would contain a long chain of Quests which all entwine with each other. Basically it would have it's own little storyline which the Player has to compete, with special items that are only available in that instance to help the Player overcome hindrances. After completing the Quest-line and the Instance along with it, you would get good rewards and could move on to another Instance with a Letter of Recommendation from the previous NPCs that you helped.

 Each new Instance would have it's own challenge, and the Instance storylines would be closely knit, so you would have to complete the Instances in order. The previous Pokémon games have all had obstacles that the player had to overcome to enter the next area and progress along the storyline, but in a Free Roam Open World that exists in an MMORPG, that cannot really be done. With these instances, there would be an actual storyline that Players can complete if they go on.
 
 While the same thing can be achieved by in-game Events, to progress along the storyline, it is harder to organize and there's a high chance there will always be one who will miss out on events. I am still looking forward to in-game events, but I think these Instances would give a nice push overall.

 Next up, the Dungeons. There have been a few Dungeons in the Pokémon games already, and while they were interesting to complete, I didn't really find it all that challenging. There weren't enough puzzles for me, and there definitely was no challenge based on skills. Since PU will be an MMORPG, the possibilities are practically limitless. The question is, how can we achieve 'skill' based challenges in Dungeons in a game where if you press the Spacebar, your character will most likely not jump? To overcome that, we could introduce new Skills for Trainers. Trainer levels will probably exist in-game, so why not give Skills for those levels.

 What I had in mind is this: In the 'Trainer Profile' there would be a 'Attributes' Tab. In this Attributes Tab there would be some Attributes which govern skills that will help the Player out. For now the Attributes I had in mind:                                                                                                                                                                 
                                                                        Endurance
                                                                          Agility
                                                                          Strength
                                                                          Wisdom
                                                                          Intelligence

 There wasn't a need to over complicate the Attributes for now, and I think having just these is more than enough. I'll explain each of them on how I thought they should look.

Endurance - A standard attribute, governs how long you can keep up running; ( I'll keep this for now, if you come up with something good to add to it, feel free to do so). Endurance would act as a basic limiter for the Player, we don't want people running around forever without some kind of setback. So if you decide to start running, your Endurance will be drained, and if your Endurance Skill level is low, the distance you can travel while running will be short. Once you drained your Endurance, you will have to wait for it to charge back up. It will still do it if you walk, but staying in place will hasten this process.

 Agility - Another standard attribute, governs your Balance and Jumping abilities. Basically there could be more types of fences than in the previous Pokémon games, where there could be a standard fence and fences which require a certain amount of Agility to jump over. These fences wouldn't really block your way, but you would have to walk around the fence to get back on the road, so people would keep this up-to-level just for the convenience. Same with the Balance, if there's an Ice terrain or anywhere that in the real life you would have a chance to slip, if your Balance is higher, that chance of slipping would be less. (For example: You are sliding on ice but having failed a Balance check, you slip up and slide in the direction you were moving in and you lose control of your character for a bit). This could be done by, being able to control your sliding on the ice, for example you still walk normally but it takes a longer time to stop, so you would have to control your Trainer more than when you are on a dirt road.

 Strength - Simply speaking, it governs how much you can hold at once. This way, people would be more encouraged to use the PC or any storage device to keep their items in, instead of walking around with a bottomless backpack. People will most likely want to keep this maxed, since it's convenient to carry more. I don't really have anything else to add to this one.

 Wisdom - What this would do, is basically provide you with Intuition. It doesn't give any physical bonuses like the previous ones, but instead let's the player know if there are any hidden items, or the like in the area you entered. Ex: Upon entering the cave the text appears "Hmm, places like these usually have treasures." If your Intuition is high enough, you will be able to more accurately pinpoint the location of that hidden item, etc. So the people who like to uncover mysteries like me, would most likely choose this.

 Intelligence - This attribute would allow you to use different items for your convenience. A high enough Intelligence might even let you access new things, for example, a new storage tab in your PC or the like. There would be several new items for you or in itself the already existing items would be only useable at a certain Intelligence level. Using Escape Rope and the like would require you to have a certain amount of Intelligence; having higher intelligence might allow you to set the 'Checkpoint' where you want to warp back to during the Instance/Cave/Dungeon instead of back to the entrance. The higher intelligence, the deeper you can set that Checkpoint etc. Using HMs/TMs would also require a certain amount of Intelligence.

 Now, after I clarified the Attributes and what they do, let's talk about how to level them up. Your Trainer gains a level, now he can spend 5 points in his attributes. At most, you can only spend 3 points in any 1 Attribute per level. So your Trainer gained a level, and you choose to place 3 points into Strength and 2 points into Endurance. This split would be so that people don't just focus on one Attributes for its benefits, but spend them a bit more evenly. It would be perfectly possible to have a balanced "Jack of all trades, master of none" type of Attribute Tab. People could also just focus on the attributes they want and level the others according to the benefits they wish to gain. For example: Gaining a new Storage space on your PC requires 25 points in Intelligence. You only want it high enough to access that extra storage space, but afterwards there is no point in putting points in it, since you focus on Strength to be able to have more items on you in the field, and also to reap other better benefits you would need a higher Intelligence score than what you can afford. So you level up Intelligence to 25 and leave it at that.

 So after clearing all these things up on Attributes, let's go back and see how these affect your Dungeon experience. Dungeons would preferably be completed in teams of 4, where each player would represent each attribute. So the 4 trainers: Johhny06 g0ttac4tch, Pokesmurf, and Lilyqt.

 Johhny06 would have a main attribute in Strength, he would be responsible for carrying all the items found in the Dungeon which are necessary to complete the Dungeon. One of these items would be the "Broken Lever Handle".

 g0ttac4tch would have a main attribute in Agility, he would be responsible in jumping through the 'Skill' based challenges and pressing the button etc., to ensure a clear path for the rest of the Party.

 Pokesmurf
would have a main attribute in Wisdom, so he would notify the Party to search for something in an area or solving the hidden puzzles etc.

 Lilyqt would have a main attribute in Intelligence, so she would be responsible for solving the puzzles (some will have an Intelligence requirement), or when they find the "Broken Lever" Johhny06 hands her the "Broken Lever Handle" and she, having the necessary Intelligence score, is able to fix the lever and pulling it, allows them to proceed to the next challenge.

 Of course while in the Dungeon, it would be same as a Cave where everything you walk on is a Wild Pokémon Trigger, so watch out for those Wild Zubats, but this would give a bit more fun and cooperation to the Battle themed game.

 The attributes could be used outside the Dungeons too. I wouldn't recommend anyone having their main Attribute in Endurance, it's enough to be a Secondary. Most people would do that, and that would be the efficient way in my opinion. Anyways, you could sell your services or just help others out. A Trainer Proficient in Intelligence would sell their service in helping people teach TMs to their Pokémon, a Wisdom Trainer would be able to find rare hidden items and sell it at an Auction etc.

 I believe these changes would make the game more unique and give a better experience overall to everyone playing Pokémon Universe. Although, even if this does get implemented, it will probably be at a much later stage.

 That's all for now, thanks for reading.

                                                                                                                                                                                               Cheers, genbor
 

12
Ideas & Suggestions / Regarding Pokémon Happiness
« on: August 12, 2011, 04:34:11 pm »
 Today on IRC we were talking like usual, and Alais came up with an Idea. She came up with how a Pokémon will run away from you if it reaches 0 Happiness. Once it runs away you have say 1/64 chance to encounter it again (but only it's previous owner can encounter it, nobody else). Once you encounter it, it will of course battle you, and you have the option of defeating it. However, if you defeat it, it won't give you Experience Points, nor anything else, instead it will start following you around to the point that whenever you try to battle a Pokémon, it will block your path and battle with you instead. This would continue on until you take the time to catch it and either keep it or release it properly.

 Now since I liked this idea, I decided to post it, with her consent.

PS: I like this idea because it would remind the Trainers to take good care of their Pokémon.

13
General Chat / [GUILD] Fruit's Punch
« on: August 03, 2011, 10:56:34 am »
 There has always been a question that nobody could answer: Which came first, the Fruit's Punch or the Punch's Fruit.
 Anyways why Fruit's Punch? Because that's this Guild's name. Period.

A little about the Guild's History: None
Requirements you must meet to join: None
Age Restriction: Nobody below 16 Years
Rules: There are basically Three Laws in this Guild.

LAW #1: You shall give your life to the Ultimate Goal, which is to help Genbor conquer Pokémon Universe.

- Be friendly towards other players.
- Help out fellow Guildmates.
- Have fun.

If I ever catch you breaking the Third Law you will be sorry. I guarantee that.

If you wish to sign up to be in Fruit's Punch fill out this form: Username - Title that you wish for
 Ex: Genbor - Destroyer of Bugs (If I see any inappropriate ones, I will fill that out myself, otherwise it can be anything you want, really)

Once you signed up, you are part of the Guild. NOTE: If you want to join a different Guild, please tell me and I will take you off the Members list, as well as revoke your Title.

PS: If you can catch them all, I shall hand over the role of Guild Master to you.

Members List:
 
Genbor - Lime
Yoshui_Bei_Fong - Imperial Spy
Nightshade - Kiwi
Sequoia - Professor Ghostbuster
webba012 - Renegade
Wailord - Whisky
Kamaran - Lemon
The Fireball Kid - Mango

Current Projects:

 - We need a Guild Logo (I am going to work on my pixel art to try and make one, but feel free to come up with one yourself. If we all agree on one of them then... well then we will have a logo :) )

 - Feel free to design the Guild Campus. Same as with the logo, if we all agree then BAM!

Small letter stuff: The Projects are only for Guild members to submit, so if you want to do them, join :)

14
Other Games / Global Agenda
« on: June 21, 2011, 12:58:31 am »
 Another game I recently started playing. It's a really great TPS or Third Person Shooter, with jet-packs, and class based Talent Trees, make this MMO real fun to play.

http://www.youtube.com/watch?v=Aox3FuXhK-U

Last EDIT: I stopped trying to embed the video.

15
Other Games / Fallen Earth
« on: June 18, 2011, 12:52:19 am »
 It's an MMO/FPS sort of mix, but they pulled it off well enough for me. Reminds me of Anarchy online a bit, but that had auto targeting while you have to target with crosshairs in this one.

 Try it it's great. They messed around with it so my favorite tutorial parts and starting town got cut off (sorta) but otherwise that's a good price to pay for the anticipated F2P, which should be coming out a few months from now. Well if you feel like trying it here: https://www.fallenearth.com/trial

 I started a new char: Genbor Blatt if you wish to play together sometime.

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