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Messages - spirit

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481
Ideas & Suggestions / Re: Daycare/Breeding
« on: December 30, 2009, 08:03:59 AM »
hasn't this been done before? yeah, im pretty sure i've seen a daycare system as early as in....oh what was it called now?.....oh yeah, red and blue version!

due to the fact that this is text, please be aware, that while this was meant to be sarcastic, it is in no way meant to be insulting; i am merely making a joke.

for reference sake, i too would like a dare care system, and i think what your trying to get at is that the day care would be the only way to obtain specific species and such.... this i think is an excellent idea

482
Ideas & Suggestions / Re: travel options
« on: December 27, 2009, 07:52:23 PM »
Mr_Dark, that is all we ask. thank you good sir!

483
New Trainers / Welcome / Re: New trainer hangout
« on: December 26, 2009, 09:04:02 PM »
hello, i am new to pokemon universe and would just like to know where i can dow$^&@%$%$*()(&^%%^

NO! YOU DO NOT ASK THAT!!!!

lol that was weird (even i think so), but yeah, it's good be back guys, i have been waiting for the new PU website for a while, and now that it is here, i am very pleased with the way it looks and the features we have.

btw...for anyone who has been on this site for a while now, you'll know that when i say "im new" i really mean "im new to pokemon-universe v.2"

i kinda wish i still had the amount of posts i did from the first site, and that i could go look at the old forum threads, even if they were locked and only viewable

484
Ideas & Suggestions / Re: idea for a town
« on: December 26, 2009, 08:24:29 PM »
please give any feedback you can

....haha this has to be the shortest message i have ever written in these forums

485
Ideas & Suggestions / idea for a town
« on: December 26, 2009, 08:17:11 PM »
ok, first, just in case anyone is confused, i am not part of the pu team, i am merely just making a suggestion for a town/side quest i was considering using as a submission to apply for a job as a story writer.
bear with me if this gets long....i think it will

so there is this campground in the middle of a forest between two very far separated villages where you can find some "travelling" (obviously not actually travelling) merchants selling various products like potions, pokeballs, and room decorations (with preference on unique items). there are also many pokemon trainers (CPU), in and out of tents that you can verse, and in the middle of it all is a large bonfire pit with a man standing near it that tells you of rumors in the pokemon universe. you can never really tell if he is crazy or telling the truth, but you are able to go out and search (mini quests) to either prove or disprove his crackpot stories.

they do not have to be in order, when you speak with him, a message box would come up and he would ask what you want to hear about from a variety of topics. some of these topics would be fake stories put there to throw people off, but every once in a while he would have a rumor to tell that was actually true. when you complete one of the real missions he would become impressed with your abilities and would tell you about more difficult tasks that he thinks you may be capable of, since you were able to manage the last mission.

perhaps he would only have a list of 5 stories to tell at a time, and only one of them would be real. every time you complete the real one, a new set of 5 would appear. there is also no reason these cant have a rotation bases as well, effected by time of day, or day of week. for instance, there are 20 stories per skill level, between midnight and 7:00am he tells the first 5, between 7:00am and noon he tells the next 5, between noon and 7:00pm he tells the third 5, and between 7:00pm and midnight he tells the last 5. from these 20, 4 would be actual missions you could take part in, 1 for each of the 4 time sets. but that is just an example, it could very well be completely different numbers, and could even have a different number of stories to tell for each rotation.

anyway, as you complete more and more of his missions (which btw, is a great, fun, simple way to employ quests for trainers), his missions he asks you to take part in get increasingly absurd, and difficult. then, eventually (perhaps at only a certain time of day as well), he would tell of a hidden village that lives inside a nearby mountain, unfortunately, he does not know where this village, or even where the mountain is as there are many around the area. this hidden village has been locked in civil war for decades, and shows no signs of stopping any time soon... "of course this is just a rumor, and is highly unlikely"

but we know it's not a rumor.... because i said it here.... anyway, you leave the campground (did i mention it was a campground? i can't remember) and shortly after, a strange person, wearing red, runs and bumps into you (unseen by anyone who didn't stumble upon this quest), you find out from him more about the mythical place, when he mentions that he has to run away from something, and tells you not to go where he just came from (or something more creative), so you disobey, and go searching in the direction he just came running from, only to discover a cave entrance (that cannot be seen by anyone who hasn't already done any of this). you enter the cave and find nothing but a long tunnel full of pokemon and at the end is a pond (still inside the cave), but no one is there (all other trainers, including real people, during this part of the mission are invisible), so you leave the cave. after you leave, someone emerges from the empty cave, bumps into you, stares at you for a moment, and then runs off. this person, unlike the last one, is wearing blue, not red.

so you re-enter the cave, go to the pond, and discover that you can dive into the water, so you do. you follow an underwater maze for a while, and eventually come out inside a hollowed out mountain.
if you haven't already guessed this is the hidden village
if you remember the town inside that one mountain in the middle of the sea in ruby and sapphire, picture that, cause it looks somewhat similar to that. there is a large lake you are currently sitting on, you can surf around and find small islands in the middle or along the sides in random locations. surf to the north and you find a shore to which you can get off and talk to many people.
all the people at this point will just ask you what district you belong to and will say nothing further if you cant supply one.

go to the pokemon center to heal up and one of the people inside will pick you out as a foreigner and tell you that you need to pick a district to belong to if you want anyone to talk to you as the villiage is in a civil war between three groups.
the first group is at the base of the village along the watery edge, up level and small cliff edge, is the middle district, keep going up and you find the top people's. all these groups are rivals, with the bottom people hating the top people the most, and vice-versa. the middle people do not like either, but are more tolerant of the two.

one of the first things you will notice here is that every trisection looks a little different, (i will try to do a little sketch later to add here to show you what i am picturing in my head).
the bottom people live in a sort of tropical village-hut type of building, while the middle people live in caves built into the side of the mountain, and the top people live in buildings resembling nests.
as it turns out, the bottom people are of the water tribe, the middle, are the stone tribe, and the top, are the roost (flying) tribe. the pokecenter is in the watter tribes section, as they are the healers. the pokemart is in the roost section, as they can transport goods more easily. in the middle is a stadium, as they are the strong type, and act as the glue that hold the water to the sky.

if you go to the stadium (which happens to be in the very middle of everything) you will find many people standing around, some are arguing between their tribes, some are talking strategy between one another. there are also three people in the building who if you talk to will determine that you are not yet a member of any tribe and will attempt to recruit you to theirs. of course you have the ability and the right to decline their offer, but should you accept, you will first have to pass a trial mission.
to enter the water tribe you must collect a special pearl from the bottom of the ocean.
to enter the stone tribe you must collect a special pebble from the depths of the caves.
to enter the roost tribe you must collect a special gem from the tops of a tall spire.
*note, you can only join one tribe*
after you have joined one of the tribes, you are given some extra apparel for your character if you want to wear it (assuming you can change your appearance in the game), you also are given approval to enter a sacred part of the mountain.
*for the water tribe, this means a guarded underwater series of canals (and some caves that are not full of water, but only accessible through the under water canals) full of items that would be most beneficial to the types of pokemon there. these areas are full of water and ice type pokemon
*for the stone tribe, you can go to the sacred caves through the middle trisection of the village that is home to rock and ground pokemon and items most beneficial to them.
*the roost tribe allows you to go on top of the mountain to stand in a meadow of grass and flowers, and look out over the land below. up here are primarily flying pokemon, but is also home to electric types (for a little balance)

once you have chosen a tribe, everyone in the village will begin talking to you, but will either support you, and have enjoyable conversations with you (if you are a part of their tribe), or will hate and insult you (if you are on the opposing team), as for the stone tribe, if you are not in their team, they will be accepting of you, but wont help you either, if you are on their team, the other two will act like that. their can also be additional small side quests given to you by people in your tribe, but no other tribe will send you on missions

talk around and you will discover that the water tribe worships kyogre, the stone tribe worships groudon, and the roost tribe worships rayquazza. you will even learn that the founding members of team magma and team aqua are from this village and were two childhood rivals that had an unusual distaste for each other, considering they were from the water and stone tribe respectfully, instead of from the water and roost tribes. that said, some people from these two tribes hate each other so much, even though the stone tribe is the most accepting of the three, and as such aspire to one day leave this place and run and join the fabled rival teams in the region of hoenn.

lastly, each sacred section that you gain access to for being a part of their tribe (the under water canal's/ice caves; the mountain caves; and the mountain top) all have their own exits from the mountain being: emerging from the ocean near a beach outside of the mountain, a ground level cave exit, and a slope down the mountain side. the only way to use any of these entrances and exits, is to be a part of the tribe associated to it (of course flying in and out of the village is always acceptable). the original entrance you used (once you have joined a tribe) gets blocked off, and you can no longer see or access it.

oops, i forgot to mention.

after you join one of the three tribes you can collect pokemon in their respective sacred areas that can be used on your team, or in the stadium in this village (no other pokemon can be used in that stadium).

there are regularly hosted tournaments between the three tribes, and the trainers (actual people) get to compete in them and fight for their teams to make their's the dominant tribe in the village. this can obviously change constantly, but the more one tribe wins matches and tournaments the higher their points go up.

i haven't worked out what it would mean if yours was the highest ranked tribe, or what kind of privileges you would get out of it yet, but there should definitely be some sort of incentive.... this would be a great place for people to give their suggestions

thanks



.......ahhhhhhhhhhhh that took a while! like i said, i was considering applying as a story writer, and that was going to be my submission, but since i am apparently forgetful and lazy sometimes, i never got around to it, until now. i do hope you all enjoy'd my little rampage of rambling, and encourage and welcome your input, suggestions, altercations, compliments (duh), and constructive criticisms.

486
Ideas & Suggestions / travel options
« on: December 26, 2009, 07:04:09 PM »
as im sure your all aware (if your not, what are you doing here?) pokemon games have a long history of using bikes. (personally my favorite games for this were r/s/e because you could choose between two very different bikes that would gain you access to very different areas...please keep that feature in mind PU team)

and in diamond and pearl, we were introduced to the running shoes (another great idea), but when you get into the snowy mountains, your speed in travel is severely impeded.
my suggestion is that when (assuming this game is going to have some snowy terrain) is that their should be a shack where you can exchange your bike for a snowmobile (and vice versa). (obviously they cannot be used on their counterpart terrain)

now, i feel that this shack should be in a town or village, that way, in order to get to it, you still have to trudge through the thick and thin snow first; once you get to the town, you can go to the shack, and of course a small side quest would be nice before gaining this privilege, but then you can drop off your bike and get a snowmobile and be able to travel through the snowy mountains faster
and perhaps for more usefulness, you can get through much deeper snow, or over ice without sliding (and if the same slide mechanics are employed as in the games, you would therefore be able to stop and turn and exit the ice somewhere you would otherwise be incapable of reaching).
then of course you would have to return to the shack to get your bike back, but so long as you have a pokemon with fly, this should not be a problem.

please expand on this idea people, i am only one man ;)

487
Game Features / Re: You're Own Customizable Home
« on: December 26, 2009, 06:53:27 PM »
spirit, use your long rambling of ideas attack!

yes, master marik!

...
*ahem*
...

anyway, i am really excited to see this feature, and to receive updates on how it's playing out. but here are a few of my suggestions.

as we know, player customization is key in pokemon, so i propose that players be allowed to upload their own posters to their rooms. this way, if i want to share a picture i recently drew, i can just put it on the wall of my room, and let my friends view it.

this same principle should be employed for music as well, so that my friends can listen to a track list i upload to a jukebox or stereo system in my room.
this would also be a fun feature to have on a pokeradio like they had in gold and silver that attracted different pokemon to you when it was played.

...and while we're at it, why not allow users to have 30second video clips playable through their television sets in their rooms?


okay, as for secret bases (because i loved this feature), i know we're going to be getting apartments, but to me that doesn't mean we can't also have smaller rooms, ala secret bases. you would not be able to store items here, with the exception of decorative items like chairs, and tables, and therefore would not be an identical clone the apartments.
when set as offline, your character could be idle in your room so that friends could come and challenge you (obviously you would be a CPU at this point).

now i know the problem on everyone's mind is with how cluttered the game would get with everyone making secret bases, but i do not feel that this needs to be the case. when people become friends in the game, they should have the opportunity to give each other a ticket as a token of their friendship; this token would be like a secret pass to their friends secret base. only people with your secret ticket would be able to see the entrance to your secret base, so this should drastically decrease the clutter.
also, when you look at your map, you would be able to see a little icon indicating where a friends base is (of course this feature should be toggled)
if you want to add extra fun to this feature, you could also employ that friends need to locate their friends base before being able to find it on their map.
as for the problem if two people build a secret base in the same location..... again, this is easily solved, just have a text box pop up asking which base to enter....simple

im pretty sure there was something else i was going to write here in these regards, but i can't remember what it was, i will get back to you if i remember.
oh, well.... what do you think team?

488
Other Chat / Re: Favorite Web Browser
« on: December 26, 2009, 04:37:47 AM »
chrome all the way
i only use firefox when something isn't working, such as a video that isn't supported by chrome (which almost never happens)

489
In-Forum Games / Re: [GAME] Corrupt a Wish!
« on: December 25, 2009, 11:05:54 PM »
you code faster, but miss a crucial part of your coding and the game won't work.... you then spend the next 3 months looking for where your error was

i wish i had more karma points

490
Ideas & Suggestions / Re: What about an adoption center?
« on: December 25, 2009, 10:55:20 PM »
no, but you can say that you had the idea
and sometimes just having an idea is worth a lot
the mind is the most powerful and useful tool we have at our services

491
Ideas & Suggestions / Re: Pokemon Contests
« on: December 25, 2009, 10:25:49 PM »
this is an interesting topic, because i always had a desire for some form of contests ever since watching the orange islands saga, unfortunately the games just don't do it justice.

i enjoyed playing the contests, but they really are not the highlight of the series. in order for the contests to be truly enjoyable and have a decent level of re playability more emphasis should be made on the actual participation and competition aspects.

when people have someone they are competing with they are more likely to enjoy themselves more, and therefore this may be the perfect opportunity for a tournament. a guild vs guild type competition may be a good target for contests.

also, the most favorable contests were easily (at least in my opinion) from the third gen (all though i am really excited by what i have seen so far of the hg & ss contests)
in other words, don't worry about the apparel of pokemon
(unless you are going to incorporate dressing up your pokemon at a separate barbershop or something, and have the edited features also affect their appearances in normal battles)
i say keep the move display (appeal) round of contests, but if possible have an experience bar for move sets as well, this way trainers will be required to develop their techniques a little more.

another round that might be fun, is an updated version of the dance from the diamond and pearl games, but it would definitely be more entertaining if it was made like the dance from loz: oracle of ages/seasons, where one person chooses a move (left, right, up, down, jump, pose, etc.), and everyone has to try and follow along
(for anyone who played those games and remembers dancing with the goron's, im sure you'll recall how much fun it was to move around, following the leader, and trying not to bump into the other dancers in front of or behind you)

but, probably the most enjoyable type of contest would be a hide and seek, scavenger hunt, or capture the flag type of match.

the only real problem with most of these, is the amount of sprites that would be required. as much as i would like to be able to compete in contests, i do not think it is a viable time managed task for the PU team to incorporate.
i would much rather have the PU team skimp out on making contests as it would just make the game take even longer to come out, and it really isn't the main focus of the games. however, i would like to see it in a future update, after the game is released.

492
Trainers Lounge / Re: PU Update -Xmas 2009
« on: December 25, 2009, 12:35:27 PM »
lol, didn't see that. haha 1337! very nice Mr_Dark
the only way you could have made that lvl more awesome is if you made it 42

493
In-Forum Games / Re: Corrupt a Wish!
« on: December 25, 2009, 09:56:51 AM »
you do fall asleep.... unfortunately you sleep through until this exact time next year

i wish i don't get addicted to this forum thread like i was a couple of times on the last website
new website ftw

494
General Chat / Re: [Merged] Your Favorite Pokémon!
« on: December 25, 2009, 08:39:27 AM »
my favorite is Absol, its one of the coolest looking pokemon from 3rd gen (and as we all know, in general, pokemon keep looking worse and worse with ever new game).

plus its description is pretty awesome, the fact that it is said to show up before a natural disaster would obviously give it a bad rep, but it is not a bad pokemon at all, it is highly misunderstood (thats probably why i like it so much, something to relate to).
haha, i named mine Omen

495
Ideas & Suggestions / Re: What about an adoption center?
« on: December 25, 2009, 07:22:50 AM »
actually, i like this idea, it has some potential. it could be like an auction that anyone can participate in.

say for example i train a pokemon up to lvl 55 and don't really want it anymore for whatever reason
i go to the adoption center and drop off my pokemon, and say that i want $10 000 for it
someone then comes in looking at the center and finds my pokemon, turns out it was one they have been looking for, for some time now.
this trainer pays $10 000 and receives the pokemon i dropped off
i receive $10 000 (or some slightly lower amount) for the service.

this benefits all players in several ways.
1. the two trainers may never meet, and this way they are able to still connect with one another
2. the trainer who dropped off his pokemon gets a small amount of money, and no longer has to keep a pokemon locked up in one of his boxes and never use it again
3. the trainer who purchased it could end up with a pokemon he/she has been having trouble locating, and maybe even receives a higher level pokemon that will allow him/her to progress past a particularly difficult area

however, there should also be some restriction on the service. something like:
you have to have had the pokemon for 2 weeks, and level'd it at least 10 levels before being allowed to drop it off at the center
this would prevent people from developing a pokemon form of farming because no one is likely to purchase a low level pokemon from the center (especially if you place it a little ways into the game), so you are likely not to be able to sell a lvl 15 pidgey you just caught (since it's easy to level 10 levels later in the game), and people are actually going to have to work with what they got, and develop the pokemon rather than just catching and releasing

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