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Messages - Baka

Pages: 1 [2] 3 4 ... 19
16
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 05:14:55 AM »
Thanks for helping us test out the client, and sorry for the april fools. Because of you the Mac client should now work without problems. The Windows client seem to have some problems, so please report your problems together with your version of windows. Currently server is down, so you cannot test it.

17
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 04:17:23 AM »
Server is dead guys....

18
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 03:21:56 AM »
Right... so precompiled won't work, because it doesn't have TTF-kerning which is found in a newer version of SDL. You're gonna have to wait for Urmel then, since I have no idea how to compile this sheeeet for windawz. D:

19
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 03:12:57 AM »
Error in createrenderer: createDevice<>: notavailableerror loading Font: Library not initializedpanic:runtime error: invalid memory adress or nil pointer dereference
[signal 0xc0000005 code=0x0 addr=oxc pc= 406658]

That is what it says...

Try removing SDL_TTF.dll from the client folder, then install this by putting all the DLLs into the client folder:
http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.10-win32.zip

20
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 02:56:46 AM »
libary? it says its a notavailableerror

Name of library?
if it's SDL_something.ddl
And you system is 32bit
Then they probably shipped 64-bit only DDLs.

21
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 02:42:28 AM »
it says it cant load the CreatorRenderer. it is also missing a font or something.

What font is missing? Also, what version of Windows do you have?

22
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 02:40:18 AM »
DO ALL WINDOWS USERS WITH PROBLEMS HAVE A 32BIT VERSION OF WINDOWS? ALSO, WHAT ERROR MESSAGE DO YOU GET?

23
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 02:34:02 AM »
for some reason i click download and then it starts installing but it stops and all i get is the folder of pokemon universe which has like data and stuff in it thats it im confused can u help me...????
can u help me plz someone..

You need to run the puclient.exe in the data folder.

24
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 02, 2011, 02:33:27 AM »
Updated Mac OS client.

25
Art Work / Re: Tenric's graphic submissions
« on: April 01, 2011, 10:03:36 PM »
Now we're talking. Great work! :)


However, it looks a little bit misplaced in our line of graphics. Adding a few more details and such to the house will help a lot.

26
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 01, 2011, 09:54:03 PM »
No windows? :'(

No need. DLL HELL is normal in Windows.

27
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 01, 2011, 09:36:32 PM »
Anyhow, I need someone with a mac that can help me test the client. Most preferably someone with experience in using the Terminal.

28
News & Announcements / Re: Public Pre-Beta - READY FOR THE LAUNCH
« on: April 01, 2011, 03:37:16 PM »
The Mac version doesn't seem to be working for me, it fails to open. Anything I need to do to get it working properly?

Do you have a 64-bit Mac?

29
Art Work / Re: Tenric's graphic submissions
« on: April 01, 2011, 12:08:52 AM »
Great work!
But, this is still too big.
if you look here:


Compared to the tiles used in game


Also, remember that tiles are like blocks. You should make a symetric art with repeated tiles to save game file space.

Pages: 1 [2] 3 4 ... 19