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Messages - Baka

Pages: 1 2 [3] 4 5 ... 19
31
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 31, 2011, 10:26:01 PM »
=OOOO

32
Art Work / Re: Tenric's graphic submissions
« on: March 31, 2011, 05:50:32 PM »
Don't worry about the 72DPI too much. Normal screen graphics = 72DPI.

As for that grid. if those boxes are 48x48 pixels, then you should know that one and a half of those boxes is normal for a door, since the character sprite is 48x48.

33
Jobs / Re: Translators Availables
« on: March 31, 2011, 03:18:14 PM »
Pokemon Universe is an open source mmo. Hence, all translations and so on are done in the code itself. Since we mainly work on the English version, I don't believe we have any plans to run a spanish server.


However, that does not stop you from being able to translate the game. You may create a branch project, and release a spanish version of the code. But obviously, that will have to be maintained by you.

34
Art Work / Re: Tenric's graphic submissions
« on: March 31, 2011, 02:42:30 PM »
These are indeed very nice sketches, however there are some things you must keep in mind.
- You have to measure them in our tile dimension (48^2). I don't think the door will fit our characters for instance.
- Submitted work should be complete. Otherwise you're fully welcome to make a normal art thread if you want feedback or ideas. :)

Other than that.
Keep up the good work.

35
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 30, 2011, 10:35:35 PM »
Lol... WE do have problems compiling it for windows, but we will release it. I'm just keeping you guys busy in the meantime. :p

36
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 30, 2011, 10:03:36 PM »
Ok ok, sorry, I don't want anybody to suicide so i'll confess that the Mac/linux thing was a joke. HOWEVER, Windows users will have to compile the client.

You will need:
MINGv + GO http://code.google.com/p/gomingw/
SDL
SDL-TTF
SDL-IMG
SDL-TIFF

And the code can be found here: http://code.google.com/p/pokemon-universe/source/checkout

37
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 30, 2011, 09:36:42 PM »
Oh btw guys...

The pre-beta will be LINUX AND MAC OS ONLY.

38
Art Work / Re: Wailords Graphic Submissions.
« on: March 29, 2011, 08:09:52 PM »
The offroad tile path needs more details.
As for the "diamond" floor, it looks good, but you have to find a good usage for it. :)

39
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 29, 2011, 02:30:16 PM »

40
News & Announcements / Re: PUBLIC PRE-BETA
« on: March 29, 2011, 01:00:53 AM »


:o

41
Game Features / Re: Elaboration on the 'Guild' System..
« on: March 23, 2011, 06:18:09 PM »
I'm thinking more loma style, where you have to contribute to level up the guild, and gain skillpoints, etc. If you want to get rid of the leader, you have to pay the amount invested by him.

42
Other Chat / Re: Japanese 8.8 Earthquake.
« on: March 23, 2011, 04:25:55 PM »
The children situation in china is not because of communism, but because of overpopulation.

You also have to understand that some people are born fortunate, and others are not. While in some capitalistic countries people are overly arrogant, and only care about money and status, in China everyone is the same to a certain level. This causes a more friendly environment. Of course, if you work enough, even in China you can own a company and get a good car. Frankly some people care more about being with others, than to own a ferrari.
Nothing is perfect however, but that's not the point. You don't have to hate communists because they're not following your life style. You can pick whatever you want, that's why you live where you do.

43
Other Chat / Re: Japanese 8.8 Earthquake.
« on: March 23, 2011, 03:50:26 PM »
You speak of rights, and think socialism takes these away from you. Sure, things are a tad more strict, but at least private companies don't get to treat their employees like crap. Also, the country keeps some wealth, rather than keeping it all to investors.

I'm more to the right than I am to the left, but to hate communists is just stupid. China is a communist state, and yet the people there are awesome too.

Also, please don't go off topic.

44
added in some features so its not just a brick building, dont know how well they all mesh together so I'd appreciate some feedback


Hmm, you're lacking details. That's all. :) There is no "3D" feeling, nor do the colours work. They are too weak. But a good try. :)

45
Japanese Entertainment / Re: Clannad
« on: March 20, 2011, 10:05:00 AM »
I watched half of it. I need a tad more action. :p

Pages: 1 2 [3] 4 5 ... 19