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Messages - Ursaring

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Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: June 10, 2014, 03:04:16 am »
I want to know how y'all feel about those terrain moves?

Grassy terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It increases their Hit Points by 1/16th per turn and increases Grass-type move power by 50%

Misty terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It  protects the Pokémon from status afflictions and halves the power of Dragon-type moves for Pokémon on the ground

Electric terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It prevents the Pokémon from sleep

*Copy pasted those straight from serebii btw.

Here are a few things to know about these moves. Nature power turns into a eletric,fairy, or grass move depending on the terrain. None of them remove status just prevent it from occurring after the move was used. The only ability to interact with a terrain move is gogoat's Grassy pelt.

I think if you lowered the +% to grass moves and the -% to dragon moves we could safely boost the duration of these moves by a fair amount. 
If you think about it they are not that powerful. Grass terrain gives the opponent the added recovery as well ,and misty terrain is only learned by fairy types (except meostick) who are immune to dragon moves to begin with. Teams built around these moves might be cool ,but what do y'all think?

Trainers Lounge / Re: Pokemon Omega Ruby and Alpha Sapphire!
« on: June 09, 2014, 08:14:54 pm »
Crawdaunt and exploud both got some love this gen in the form of crab hammer buff,aqua jet ,and boomburst. So at least game freak knows they are there lol. Since this is a gen  3 remake I doubt we will see any non gen 3 pokes get something like a mega ,but I hope that is not the case.

Best bet for mega would be the popular among fans Pokemon like metagross,flygon,and salamance so I bet we will see at least one of them get a mega. I can see room in flygon's design for a mega ,but game freak is so unpredictable we will probably just end up with like mega lunatone. No mega solrock.....just lunatone. 

Trainers Lounge / Re: Pokemon Omega Ruby and Alpha Sapphire!
« on: June 08, 2014, 10:31:40 pm »
Not only is it grass/dragon ,but it 4x resist electric and has lighting rod. What about that thing makes it a lighting rod to begin with O_o? Is it's tail a lighting rod maybe?

I like the way swampert looks though , but I love anything amphibian related to begin with. Swift swim is odd since it is a big fat thing ,and the swift swim speed boost would not work the turn you mega evo which kind of sucks.

Their abilities are really getting me. I hope they are place holders or something ,but I highly doubt it. Really wish they would make new abilities for them like they did for kanga (as an example)

With a gen 3 remake here I wonder if any of the other gen 3s with get megas. The latio twins were revealed to have megas a long time ago ,so I think there is a good chance for more gen 3  megas. Flygon,salamence,metagross, and breloom are all well liked pokes ,so I would say they are likely candidates.

Personally I think crawdaunt and flygon would be really cool ones.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 25, 2014, 05:06:28 am »
With a new ability it will force you to run protect if you want the speed boost. If iron fist does not work out I think rock head would be pretty cool as well with  it learning brave bird and flare blits. I like the iron fist idea a lot though.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 24, 2014, 08:47:22 am »
Charizard X is very strong  ,but his weakness to ground and rock have made him easy for me to KO.

Scizor is definitely really strong as well. He might be to bulky  ,but not a huge offender in my eyes at this point like some of the other megas.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 23, 2014, 01:26:43 pm »
I can tell you right now

Mega Gengar - Will be nerfed
Mega Kang - Will be nerfed
Mega Absol - Will be buffed
Mega Gyarados - Will learn crunch - seriously what the eff was gamefreak thinking.

Whats wrong with tail glow?

I am glad you want to give gyrados crunch. It has a huge mouth and is like the only pokemon with bite but not crunch. Blew my mind they gave him dark type but no crunch.

To those that do not visit the balance server there is talk about nerfing parental bond to 5% which lets it trigger on hit effects twice ,and break sash without giving her almost 190 attack.

Edit: I am not saying tail glow needs to go ,but such high special attack with a +3 special attack boost is very powerful. I was just trying to get across that I think the mega is fairly balanced but a close eye needs to be kept on tail glow.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 23, 2014, 02:48:56 am »
Glad you asked that GBA! I have been looking at the megas a lot recently ,so I should have some useful input here.

Aggron- This mega is really cool, I ran rest,metal burst,heavy slam, and EQ on mine. The only thing that really got me about this one was his weight, for something 7 feet tall made of pure iron he is only 870 lbs. I was not using him for long ,but he performed well for me.

Absol- This mega is pretty terrible. His stats are not a very large jump in the PU balance ,and his defenses get dropped by 10 each. With life orb normal absol out-damages the mega by a fair margin. Normal absol can use a razor claw to achieve 100% crit chance with many of its moves ,something that is impossible with mega absol. Mega absol also gains one of the strongest abilities in magic bounce ,but it is unable to switch in on things like entry hazards going up due to the need to mega evolve before it has the ability. While blocking status after you have mega evolved is cool it really is not worth it.

Mega amph- I think tail glow might need looking at ,but this mega is very solid and normally not to hard to deal with in my experience.

Mega manetric- I think this mega is balanced. He has 135 sp.att which is not to hard to deal with.

Mega medicham- Another one I feel is balanced. He is very vulnerable to status ,and can get revenge killed by things that are not weak to bullet punch. 

Mega venusaur- I think this one is a bit over powered. He hits pretty hard and only has 2 true weaknesses (psychic and flying due to him having thick fat). He can be very hard to deal with ,and not that many pokes can counter him. This is just my opinion though ,unlike mega absol I have not looked at this one on the damage calculator very much though.

Mega alakazam- Not that much stronger than normal alakazam. Normal alakazam has magic guard which is almost always going to be better. The mega is very fast though ,but normal alakazam does the same amount of damage as it. Normal alakazam does not take damage from life orb so 135x1.3(30% life orb boost) is 175 which happens to be how high mega zam's sp.att is. Mega zam does out speed just about everything though which is pretty huge. Not a terrible mega ,when I used it he just did not much better than normal zam.

Might talk about more of them later.

Feel free to contradict me on any of these I do not mind.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 18, 2014, 06:49:01 pm »
I am going to second air slash and rock slide going 100% accuracy.

Moves like aqua tail,blaze kick,and heat wave are totally fine though. Heat wave is more accurate than fire blast with less power but is less accurate than flame thrower but has more power. I think that is the perfect balance for a moves like this.

While we are on this I want to talk about a few others.

Drill run- This is weaker than EQ by 20 Bp but is not perfectly accurate for what ever reason.

Night daze- Zoroark's signature move that already has the draw back of revealing him to be Zoroark without a doubt. Its first draw back is already pretty huge no need for it to have two.

Pin missile- Same as bullet seed in every way except it has 95 accuracy.

Tail slap- Cinccino's signature move that happens to be as accurate as fire blast for what ever reason. Not saying this one needs to have perfect accuracy ,but 85 is pretty dumb.

What do y'all think about those? Not every move needs to be perfectly accurate ,but some of these make no sense!

In X/Y the gems had their strength reduced to 30%. In japan the standard method of play is doubles. In doubles gems and berries are much more popular. This nerf had everything to do with doubles ,and in my opinion is not needed for PU.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 16, 2014, 02:38:13 am »
Sorry to double post ,but I decided I wanted to shift the conversation a bit and talk about the new attacks. Some of the new attacks are very interesting ,but just do not give good rewards for their risk.

Fell stinger- 30bp and raises attack 2 stages if this move faints something. This is a cool concept ,but why use it when 30bp is horrible and metal claw is better in just about every way. I think the number of stages it raises should be increased ,or the bp needs to be raised. It is a really cool move though.

Powder- If the target uses a fire type move the move explodes and the move fails to go of and damages the pokemon who used the fire move for 25% of their health. 
This move is also really cool ,but is very high risk with a pretty low reward. If your opponent does not use a fire move that turn this move   did nothing and they got a free turn. If they did use a fire move they only lost 25% of their hp. I think the % should get boosted to make this move worth its risk.

Zen headbutt- I know this is not a X/Y move ,but I think its accuracy should be 100%. Crunch has 80 BP with a chance to lower defence. Psycho cut and night slash have 70 BP but a increased crit chance. You could definitely say crunch=zen HB night slash=psycho cut ,but zens accuracy is 90%? Iron head also has 80 BP, 30% flinch rate ,and perfect accuracy. I think the accuracy on Zen should be boosted to match its different type clones.

Many of the other X/Y moves are pretty useless ,but useless moves need to exist. I just thought those 2 should get a little love. 

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 16, 2014, 01:07:24 am »
You could also say by the same coin that psychics are not true counters to fighting types since most fighting types learn a dark move of some sort. Most psychics have very low defense ,and will still be taken out by a sucker punch. Dark types definitely beat  psychics still ,they just happened to get something more accurate than focus blast to deal with dark.

New Trainers / Welcome / Re: Hello, my friends!
« on: May 14, 2014, 01:49:25 am »
Glad you finally made an account :P

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 14, 2014, 01:12:56 am »
I am all for lowing the affect rate of moonblast's secondary effect. Only about 7 Pokemon actually use moonblast ,and 5 BP is not a huge deal so I do not see why we should not let them keep something unique. Either way as long as that 30% chance goes away it will be fine.


Some dragons did take a large hit from the fairies ,but many of them are fine. The dragons that rely on using choice items seem to have the most trouble from what I have seen. Outrage gives fairies a guaranteed free switch in since it last multiple turns ,so after they use it one you can switch in and not fear a different coverage move. I do not have a solution or anything else to really say about this though.

If fairy did not hit dragon and fighting for SE it would be the worst attacking type. Fairy does not need to loose a resistance either. I think it gaining a weakness would make the most since ,but it does not really need it.

About the steel types I agree metagross and brozong really got hurt by the nerf. The other steels still have 11 resistances and so far appear to still be perfectly fine. (In my experience at least)

News & Announcements / Re: Become a PU balance tester
« on: May 13, 2014, 01:21:58 pm »
Thanks roloc! I do not think mega hera is going to be the best bug for your mono-bug team though. It will how ever be the best trick room sweeping mega ,and I think  it could really fit in on a more defensive team.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 13, 2014, 02:55:38 am »
I am all for the drop in its effect rate ,I just see no need to lower its BP.

Balance Server Testing / Re: X/Y game play changes and PU Pokemon
« on: May 12, 2014, 01:37:11 pm »
I also have noticed moonblast activates all the time. Their are  only 9 fully evolved non legendarys that learn moonblast. Not all 9 run moonblast either. I think after the sp.att drop is nerfed it will not need the drop in BP. If this move was a Tm that a ton of pokemon learned like dazzling gleam I would say drop the BP ,but with its low distribution I do not see what is wrong with the fairy's keeping something unique.

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