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Author Topic: #028 - Sandslash  (Read 2176 times)

Offline Kamaran

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#028 - Sandslash
« on: February 05, 2012, 04:58:28 pm »
Name: Sandslash
Number: 028
Type: Ground

Abilities:
Sand Veil / Sand Rush / Analytic

Base Stats:
90 / 100 / 110 / 45 / 70 / 65

Level Up Move Edits:
+ Curse

Move Tutor/TM Move Edits: 
None

Egg Move Edits:
None

Example Set 1 
Sandslash (M) @ Leftovers / Lum Berry
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Stone Edge / Night Slash

Explanation of Set:
A valid Rapid Spinner set for the metagame. Swords Dance on the switch and defeat every Ghost-type in the tier in one or two hits with a combination of Earthquake and Stone Edge while avoiding a burn from Will-O-Wisp with its Lum Berry. Upon either defeating or scaring out the opposing Ghost-type Pokemon, Sandslash is then free to Rapid Spin unimpeded. Although the primary aim of this set is to Rapid Spin, it has more than this niche use; Sandslash is very powerful after a Swords Dance, and has the bulk to boost multiple times and function as a powerful wallbreaker.

Example Set 2
Sandslash (M) @ Leftovers / Metronome / Life Orb
Trait: Analytic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Curse
- Earthquake
- Gyro Ball
- Protect / Toxic / Rapid Spin

Explanation of Set:
With Analytic Sandslash has become a threat out of sandstorm aswell as in it. As long as Sandslash moves last, its moves have an increased power of 30%; Gyro ball 195 power and Earth Quake 130 power + STAB.
Curse is there to OP your attack while making sure you're moving last. This should make the held item 'Lagging Tail' obselete in this set. And you can therefor either focus on health from Leftovers or even more raw power from Metronome/Life Orb.
The 4th move slot is rather open to what your team needs in coverage. All good moves.
« Last Edit: February 07, 2012, 02:07:28 am by Shadowfred »
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"