* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: [GUILD] Elemental Elites  (Read 758299 times)

Offline Tickles

  • Last of the Writers
  • Elite Trainer
  • ****
  • Posts: 1.952
  • Karma: 6
  • Currently being awesome... please wait
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1245 on: September 09, 2014, 06:22:27 PM »
I want to make an electric team. any suggestions?

Off the top of my head,

Rotom- His base ghost form is highly effective, with access to levitate to take care of those pesky ground types, and wisp to cripple physical attackers while having access to pain split makes it very viable for an electric team. Although you can't go wrong with any of the rotom forms, except rotom fan. Just a small off topic about this one, why does it need levitate when it is already part flying? But I digress, Rotom is an electric type I would choose.

Luxray- haven't seen too much use of this one since the balance. I think shadowfred had a good set, but I can't recall it. Maybe you can figure something out with it from there.

Dedenne- Although I hate fairies with a passion, Dedenne is a viable pokemon to use on a pure electric team. I Sp Atk combined with its typing make it a monster, and that cheeck pouch ability is too good to pass up on this tiny horror.

Electrode- Good old boom ball, high speed with high risk and reward allows for you to shut down most set up sweepers with a taunt, and then back out with an explosion to get an almost guaranteed kill and easy switch. Also has good sweep potential.

Galvantula- Sticky Web made this thing OU upon gen 6, and is even OU in our balance, but this glorified spider packs serious punch, and takes 1x damage from ground attacks, which is usually the bane of all electric types. Sticky web + Electro Ball your way to victory, or go with good old fashioned thunder.

Stunfisk- Where to start? Derpfish is as bulky as you can get him. He takes SE's to the face, and can seriously cripple a team by dropping status upon status. Scald, Toxic, Rest, and Discharge combined with static makes it an excellent poke to have on the team.  Off topic, might need to swap out limber for something else. Electric types can't be paralyzed in gen 6, so limber is useless.

Lanturn- Yes, THE LANTURN. The poke that takes hits even better than derpfish, and can shrug off status even better, but who said having two of a good thing is bad? Volt and Water absorb are both great choices, but since this is an electric team, water absorb would be more viable.


And in case you don't want derpfish

Pikachu- Mother effing Pikachu. Though not balanced, Pikachu the face of Pokemon. Itss the pimp in the show, and all around adorable, and soon, it will ave costumes. Screw balance, it's all about style now. Pikachu automatically wins you all battles if it's is cosplaying. Its typing becomes HELL NOPE, and shrugs off every attack ever, simply because Pikachu decided to be fabulous.

Find me on Steam: Sir Ticklesword

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1246 on: September 09, 2014, 11:16:21 PM »
Rotom
I do have rotom, but I have the fridge rotom. Stab ice really helps a lot on a mono electric team. Though I don't run WoW because I have it scarfed with trick so I can revenge kill, lead and cripple walls/stallers.

Luxray
I made a toxic orb set that looks like it will do pretty nicely. With it have stab volt tackle (bp 120) it can do some really nice damage.

Dedenne
I have thought about using the same set I made for meowth just because I love seeing him use nasty plot > get hit > fall below 50% > then goes right back to full. It's awesome. Plus fairy might come in handy against any dragons that try to resist all my electric pokemon.

Electrode
I have electrode right now as a kinda halfway scarfer with a speed of 414 when jolly. But I havent landed many kills with him yet so I don't know if it will stay.

Galvantula
I use this for now, but all it mostly does is sticky web > takes hit to 1hp due to focus sash > thunder > die. xD
But I do love the sticky web support for the rest of my team.

Stunfisk
Never really used this thing but I should give it a try

Lanturn
I thought about useing this JUST to have an immunity to water but then I thought, eh why bother, my whole team has stab electric.

Pikachu
I thought of using raichu if it could use the light ball item but it can't so. Made me sad because I was ready to have a raichu with 400+ attack and special attack as a mixed attacker.


This is the current team I have. I've only battled Miss Wednesday with it so far.

Code: [Select]
Galvantula (F) @ Focus Sash
Trait: Compoundeyes
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web

Electrode @ Focus Sash
Trait: Aftermath
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Thunder Punch
- Sucker Punch
- Iron Head
- Explosion

Zebstrika (F) @ Liechi Berry
Trait: Sap Sipper
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Wild Charge
- Flare Blitz
- Quick Attack
- Swords Dance

Rotom (Rotom-F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Volt Switch
- Trick

Electabuzz (M) @ Life Orb
Trait: Static
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Manectric (M) @ Manectite
Trait: Static
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Charge Beam
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Desbear

  • Soryboard Writer
  • PU Trial-Team
  • Elite Trainer
  • ****
  • Posts: 1.590
  • Karma: 3
  • TRANSMISSION_FOUND
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1247 on: September 09, 2014, 11:47:29 PM »
Just fought his team with a Normal team of mine, and we were fairly evenly matched, until he got his electabuzz. His Galvantula' Sticky web is what kept him alive, and it seemed to work very well in his favor.
TRANSMISSION_END

Offline BlazingNinetails

  • Normal Trainer
  • **
  • Posts: 413
  • Karma: 1
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1248 on: September 12, 2014, 08:12:42 PM »
I wonder how long can he last against a fire team.
Because i know a few pokemons with good Sp. Def. and some others with good Atk or Sp. Atk.
Rank:N/A
PokeDex Info:
Type:Fire/Dark
Fox Pokemon
Likes chewing on fire stones and has split tails like Vulpix and can uses it's ability like Zoroark to change into people.

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1249 on: September 13, 2014, 01:50:03 AM »
Who?
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline The-Blades-slave

  • Balance Tester
  • Good Trainer
  • ***
  • Posts: 694
  • Karma: 6
  • I heed the command of the blade
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1250 on: September 13, 2014, 02:28:45 AM »
ROLOC PLS USE STUNFISK! THEN I WON'T BE THE ONLY ONE!


Daylin: 35/100

Offline Flynt

  • Balance Tester
  • Normal Trainer
  • **
  • Posts: 281
  • Karma: 0
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1251 on: September 13, 2014, 06:20:35 PM »
Isn't electivire better physical sweeper than luxray?

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1252 on: September 13, 2014, 08:08:42 PM »
Not really. They are both good at different things. Though when it comes down to who can hit the hardest, luxray hits harder with volt tackle cause electivire only has wild charge.
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Flynt

  • Balance Tester
  • Normal Trainer
  • **
  • Posts: 281
  • Karma: 0
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1253 on: September 15, 2014, 02:39:15 PM »
Not really. They are both good at different things. Though when it comes down to who can hit the hardest, luxray hits harder with volt tackle cause electivire only has wild charge.
You gave luxray volt tackle? I didn't know that.I take back what I said.
« Last Edit: September 18, 2014, 05:53:48 PM by Flynt »

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1254 on: September 18, 2014, 11:06:36 PM »
No. I didn't balance it.
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Tickles

  • Last of the Writers
  • Elite Trainer
  • ****
  • Posts: 1.952
  • Karma: 6
  • Currently being awesome... please wait
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1255 on: September 19, 2014, 02:52:36 AM »
I need to get on. I fear my skills with the dark types has disappeared completely, and I need to come back and be the dark master I was born to be. That, or just make the most trolly team of dark types I can. Self destruct dark type? Need it. Fast Taunt to some dumb move nobody thought to use? Need it. Make a team around Houndoom? Need it.  The possibilites are endless. And by that, I mean limited. Not much creativity I'm afraid, but screw it, I'll try.

Also, some tips are needed:

Sharpedo (M) @ Focus Sash
Trait: Speed Boost
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Aqua Jet
- Crunch
- Earthquake

Houndoom (F) @ Liechi Berry
Shiny: Yes
Trait: Flash Fire
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Reversal
- Fire Fang
- Endure

Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Rock Slide

Bisharp (F) @ Assault Vest
Trait: Defiant
EVs: 252 Atk / 168 Def / 88 SDef
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Power-Up Punch
- Iron Head
- Metal Burst

Hydreigon (F) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Flamethrower
- Dark Pulse
- Charge Beam

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 SAtk / 252 SDef
Hardy Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dazzling Gleam

I just loaded my default dark team. Any suggestions?
Find me on Steam: Sir Ticklesword

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1256 on: September 19, 2014, 05:03:31 AM »
What is your sharpedo for. Its a weird(not bad just weird) build and I just wanna know what you plan to do with it.
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."

Offline Tickles

  • Last of the Writers
  • Elite Trainer
  • ****
  • Posts: 1.952
  • Karma: 6
  • Currently being awesome... please wait
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1257 on: September 19, 2014, 05:39:49 AM »
What is your sharpedo for. Its a weird(not bad just weird) build and I just wanna know what you plan to do with it.

Shapredo was basically my scout pokemon and possible 1st kill. But seeing a he will be mega soon, I think I'll mes with that when I get my game and see how it works out.
Find me on Steam: Sir Ticklesword

Offline Flynt

  • Balance Tester
  • Normal Trainer
  • **
  • Posts: 281
  • Karma: 0
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1258 on: September 19, 2014, 08:51:46 AM »
Wouldn't it be better to give sharpedo 252 in spe.Sharpedo is fragile. Even with 252ev in HP, it won't survive a stab from a strong sweeper.

Offline Roloc

  • Lead Gameplay Balancer
  • Administrator
  • Good Trainer
  • ********
  • Posts: 1.414
  • Karma: 18
  • Ivysaur anyone?
    • View Profile
Re: [GUILD] Elemental Elites
« Reply #1259 on: September 19, 2014, 09:04:06 AM »
Well, Seeing as it has a mega coming, Xetrocs set could actually be good with it. Being able to use protect to get in a speed boost or perhaps an aqua jet revenge kill THEN a protect speed boost would give it +2 speed, then mega evovling into that strong jaw ability + extra attack and bulk could make this a really viable and strong set.

But for now, the good ol 252 speed and attack +adamant + life orb sharpedo is prolly the best bet. just always carry protect for that free speed boost if it's needed.
Team Attack Coverage Calculator
Damage Calculator
"Gimmicks only get you so far in a fight without the skill set to back them up."