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Author Topic: how the battle should be animated like a gba or animated .ect  (Read 8072 times)

Offline Ryan2010

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Re: how the battle should be animated like a gba or animated .ect
« Reply #15 on: January 25, 2010, 02:06:33 AM »
but yull find a way to get the team pokemon ready for the game :D

Offline joe198098

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Re: how the battle should be animated like a gba or animated .ect
« Reply #16 on: January 30, 2010, 07:59:17 AM »
i would like to help in creating the game. just tell me what type of software you use and i will teach myself how to do it.  i learned 3-dimensional animation using 3ds max by myself (sort of) so i should be able to learn the 2d fairly easily. please answer. im very interested and ive always wanted to be a part of video game design.

Offline DarK_SouL

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Re: how the battle should be animated like a gba or animated .ect
« Reply #17 on: February 01, 2010, 07:43:36 PM »
just so you know on gba in options you can turn on animated moving just thouugh you might want to know.

and i think animated
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Offline Mr_Dark

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Re: how the battle should be animated like a gba or animated .ect
« Reply #18 on: February 01, 2010, 08:27:37 PM »
Animations will always be on. Even if you have the option to disable animations this will not cause the battle to go faster because it's all synced up with the server. You still have to wait for your opponent.
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