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Pokemorphs?![Discussion]NC-17

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Hyakko:
hi everyone im gladd to see someone tried to make a character. hope it will be completed soon...^.^

Splicers are unspecified, therefore can learn a crap load of moves as a lot of species learn similar moves, they are able to tweak those moves even further, not as an esper can but they arent limited in potential, They have the freedom of choice, take what ever dna they can get and explore the types, some splicers can take on an esper and win if he has the right DNA type and some awesome moves, they can also learn moves at a drop of a hat if they have seen the move done by a certain pokemon and they have the same dna or the dna in them has that move in their repertoire they can learn it. What i mean by repertoire is in potential if they can learn the move in question and they see that move they can learn it right there.

Espers have to develop their own movesets and have to be carefull about it since they are limited in versatility they make up with raw power and affinity.As you could see in the character I made i made moves for field effect, defence and offense. a well designed moveset can be greater than the most versatile move arsenal.

Splicers often have a move data comp which not only monitors their current conditions such as DNA combination (human and pokemon in use), and has a list of learned moves and unlearned moves for the current DNA combo. The move list updates each time the splicer changes dna.

Now the splicers that possess a data comp are ALWAYS wealthy these things aren't cheap. the ONLY exceptions are the company Silph co.'s agents in the Biohazard retrieval units. These guys monitor themselves to remain human and not turn into espers, hence theey also have a corruption percentage when they splice too often, when that thing hits 60 percent they have to stop or risk their humanity, at 80% they are on the verge of becoming Espers but once they are corrupted at 100% they are beyond recovery and turn into espers. Players that are splicers an need to remain human for whatever the reason, can steal such an item from Biohazards retrieval agent, but No splicer can start with such a computer device, none of the players work for Silph corporation willingly, since they had forced into splicerhood and esper hood for the sake of testing.

Now splicers are versatile, they can switch types and learn moves at a drop of a hat, they have a risk factor if they use too many injections but are still human overall, injections are cumulative when using the same DNA, splicers unlike espers can run dry of juice when it comes to their DNA strength, each injection one takes brings a human closer to a corrupted state by ten percent. each day the body purges 20-30 percent of corruption. This is from not injecting DNA and resting for 8 hours a day. but with each additional injection, the splicer can get stronger lasts longer.

Now the reason why most  people get addicted to splicing is that it feels very very good, gives you a burst of extacy, sharper senses, stronger body, and more power.

Now for the espers splicing has no more value other than the extacy factor, once the two types are determined noting can be changed anymore. since they have no more human DNA. Espers can tire but dont weaken like a splicer can, they don't run dry, they actually tire themselves, exhaustion from sheer usage of moves can be tiring for them, but for most espers, getting tired means getting into trouble. without friends to let them rest while someone else fights, a tired esper can be beaten by a splicer, quite easily in fact. this is how all the espers at sylph corporation were caught, they were worn out.

Now as soon as i have a few players willing to enjoy their characters we can create a short stories collection if you guys want, but of your perspectives, none of the players may fight each other for now, we can do powerplaying only with the consent of the other player and base it into an aggreement an arranged agreement. also post such an agreement in this thread.Ill start posint the Actual RP thread.

spirit:
Name: Kin Adams
Age: 21
Gender: Male
Race:(Esper)
Primary DNA;Lucario (Fighting/Steel)
Secondary DNA; Arbok(poison)
Apearance:-human: His appearance was never very much of a concern to him; he figures there are more important things to be worried about than what one looks like. He has trouble finding attire that fits him, and eventually along with a good friend began to make his own clothing. His pants are a cross between cargo pants, which make for easy storage, and gi pants (martial arts pants), so that maneuverability is at its best. He can always be seen wearing a hoodie over a t-shirt as well, but that is of less importance. His hair has been let grow long, and can never quite be tamed, but seems to suite him, and so he likes it, even if it doesn't make him the most attractive person. He knows that if he kept himself well dressed and groomed he would be quite good looking, but as stated previously, that is not his primary concern.

-Battleform - As Lucario DNA is his most superior form, he takes a similar shape to that of a human, even when transformed. The thing that seems to set him apart is the tail He has grown. The tail is very strong and is even powerful enough to support lifting him off his feet, hanging him from a tree, or picking someone else up. The fur from his Lucario DNA grows shorter and shorter as it goes down his tail, and very quickly becomes more like a thin over layer, rather than inch-thick hair, such that the tail does not look hairy, but when felt has more of a texture to it than a smooth snake skin. The only other difference, is the color of fur along his forearms and down to his hands; they gradually fade from the standard blue, to gaining a hint of purple, to indicate the poison that he is capable of unleashing at will

moves: (fighting)
- aura wave - is capable of hitting all targets in an area, or being focussed into a single target (one or the other, nothing in between), Kin closes focuses his power and unleashes a wave invisible to the eye that can only be felt by creatures with a spirit, and sends a pulse through their system, not only hurting them, but knocking them back as well. (does more damage if focused on one target)

-aura armor - strengthens the aura that surrounds his body to almost solidified form (still cannot be seen by normal vision). when hit by another attack, the aura armor takes a portion of the impact, decreasing the amount of damage taken.

-aura boost - similar to aura armor, but instead of boosting defense, it boosts the attack power instead. (i.e. a punch is made, and makes contact with someones nose, because of the invisible force of energy surrounding the fist, the inside of the opponents skull also takes an impact)

-extra energy - takes the power of the aura and harnesses it into the rest of the body to give it a temporary boost, all stats are increased, and sensory level is increased as well. he can now run faster, hit harder, react sooner, and is generally more in control of his body, however, as a downside, when the effects wear off, he becomes weaker, slower, and more vulnerable to attack. needless to say, this move is used primarily in a pinch.

-nagashizuki- a powerful "flying punch" that ends in an evasion. this technique has high power, and avoids moves that take advantage of being hit first, such as counter

-control-using knowledge of jujitsu he is able to manipulate joints and place the opponent into a type of submission hold, however, this also acts as a bind, as the hold is maintained until either control is released, or the opponent breaks out. being under the effects of control does not mean no moves can be used, but only a limited number can, such as aura boost (control, puts opponent in an arm bar, aura boost, sends a shockwave into the opponent through the hands grabbing the opponent)

-aura hijack- for a short period of time, he can superimpose himself into someone else's body and control their actions. the more energy is put into the move, the longer the effects. while in someone else's body, physical damage that is sustained is also carried over when he returns to his body (so causing intentional self inflicting damage is not recommended). this also leaves him vulnerable to attack as his own body becomes an empty shell, so it is wise to be either well hidden, or have someone protecting the body at the time. the further away he takes the body he is controlling the harder it is to stay inside the other person. the more energy that is needed to stay in the other body longer, or create a greater distance, etc. the more fatigue is created when returned to the original body. however, these additional fatigues do not start taking effect immediately upon transfer, so for a brief period of time or distance, no additional fatigue is calculated.

-aura cleanse- he takes a moment of vulnerability to cleanse any and all status ailments. the downside is that he is vulnerable to attack for a moment while performing the move, and actually takes an increased amount of damage if hit while using it

moves: (steel)
-sudden defence- by focusing energy, he can create a body of steel hard armor for a brief period of time. he cannot move when in this form, nor can he be pushed (unless the attack coming at him is just too high of a level), if the attack that hits him is a physical one, the attack takes the damage instead. depending on the speed of this move it may fail, in which case, the fatigue is still calculated but now he also takes 1.25 times the damage as well, but if the move is successful, the only thing lost is a little fatigue.

-solidify ailment D- turns any status ailment into a solid exterior form boosting defense

-solidify ailment A -turns any status ailment into a solid exterior form boosting attack

moves: (poison)
-negative energy- using the power of negative energies, poison is placed inside someone without necessarily touching them (must still come close to contact though). this move ignores any kind of barrier that prevents such an infliction

-poison wave- by manipulating the aura, a wave is unleashed from the body that hits everyone within a small radius (unless they shield themselves or hide behind some kind of barrier). being hit by this move does not guarantee being affected by it, but if it is successful it inflicts a poison into the opponents personal aura and causes greater and greater damage the longer it is dealt with

-poison barrier- an invisible wall is constructed around him, and if any physical attacks are made, poison is inflicted on the attacker

-sick feelings- a poison time bomb is placed within his own aura, so long as a move involving the aura comes into contact with another person, the poison is transfered to them. the poison continues to be transfered from person to person by means of aura enabled moves for 20 seconds at which time, whoever has the poison attached to them is infected

-negative advantage- a boost is given to all physical attacks so that they may inflict more damage, but after a short period of time, he himself is poisoned


background: i'll post this in the thread for the actual RP






oh, btw.... post
# 100

Hyakko:
2 types not three but not bad move set. hmm... this might make it confusing but meh... lets just swing with it for now...

spirit:
i don't remember you stating only 2 types, also, i kept the same number of move sets.

....and believe me, when it comes to fantasy, nothing should be easy, there should always be some complexity, it tends to give an extra punch to character and story development

Hyakko:
which is why im not making anymore fuss over it. I guess it can work i just was going like WTF? nd then ok its pretty nice the moveset so lets roll with it.

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