Pokémon Universe > Ideas & Suggestions
Tutoring Trainers
Jerry:
Yeah, I liked your ideas :)
That could be worked... I think.
genbor:
--- Quote from: Absol on April 20, 2011, 05:02:23 AM --- Could players not participating in the battle spectate? I read that somewhere. might of been in this topic, anyways, i think thatd be a great idea.
--- End quote ---
You probably read it in my post since i did mention spectating a battle, or you could have read Jerry's post about it, (he posted before me) but anyway Mr. Dark said there won't be any spectates, so if he says so than you should stick with that.
About your idea on TMs that we don't use repetitive-use learning, but after we gain levels as a Trainer and then be able to learn some... I don't know. I'm not sure how many levels there will be for a Trainer so I can't really elaborate on that one right now.
I like your Tutorial idea, mainly teaching new players about what's new on the server, and of course allowing us to choose one of the starter Pokémons at the end of the Tutorial. For the starter equipment, I would say we shouldn't get anything too big. 5 Pokéballs and a Potion would be enough, seeing how in the games that's how you start out.
Wire:
Yeah thats a good idea or a buton for an instruction manual telling you what buttons do or an option to change controls to different buttons.
Bing:
This would be a good idea for guilds. Stay with me here.
If guilds take off and they are big and popular. Maybe each guild could have it's own unique characteristics. Lets say trainer A is in guild 1 and trainer B is in guild 2. They are both active members of their respective guilds. So they get a stat boost unique to the guild they are in. guild 1 boosts a trainers capture rate, while guild 2 boosts a trainers ability to raise a pokemon. (they level a bit faster.)
Also to stay on topic with this thread. Maybe each guild could have unique tutors (npcs) that teach trainers various things that go towards that guilds specialized area.
jackasscheyne:
guild boosts sounds like a good idea. i think, like a few other games ive played, it should cost to make a guild... nothing too steep but enough to make sure people dont make one at like lvl four. a ban on creating one til like lvl 10 and a 100,000poke pricetag. then a function to choose your own boosts for your guild and the ability to upgrade the rank of your guild, gaining better boosts in the chosen field sound fair :)
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