Pokémon Universe > Ideas & Suggestions
playable characters
bako_neko_tokyo:
hi im sorry if a suggestion like this has already been posted, i have only just joined the forums and I am wondering, In all the pokemon games so far you have only been able to play as a good trainer, is it possible to play as, e.g a team rocket member?
i've always thought it would pretty cool if you could pick sides in pokemon
Frenchfry:
there will be no explicit karma system, and you probably won't be able to "join" team rocket, per say. There WILL be the option to choose between heinous and holy acts in certain quests, if I remember correctly.
Jerry:
Indeed, just that you won't know which one you chose until later.
genbor:
I believe I have seen something similar or the same topic being posted on the forums, but I won't blame you for this (since I'm also having a Survival-of-the-Fittest type of relationship with the search bars on forums).
To be honest, I'm quite fond of the idea of having a Crime Organization similar to Team Rocket, of which players could join in. There are a few arguments against it though, mainly how it would give rise to Griefing (let's call it bullying for now if you don't already know the meaning), which is something games try to avoid.
In my opinion, with careful planning, it could work. To give a few examples for now:
- Team Crime (let's call it that for now) members are able to attack any player they want, but it comes at a risk: If you as a Team Crime member would attack someone, you risk that the police will catch you.
- The police would come if there are "unmarked" people in the area, who see what you are doing. By "unmarked" I mean people with whom you are not dealing with. So you probably wouldn't attack a person when he is in a crowd. However, if there are more Team Crime members with you, you can complete the robbing by each member "marking" a player.
-> Here's an example: 1 TC(Team Crime) 2 NP (Normal Player) = 1 "unmarked" player doesn't have his hands full and can therefore call the police.
-> Example 2: 2 TC and 2 NP = Both players are "marked" so they don't have time to call the police.
- If you are caught by the Police, it could make a "faint" scenario (when all your Pokémon faint, you get transported to the Pokémon Center (PC), and you are standing outside it with fully healed Pokémon). but instead of a PC, they would be transported to the Police Department (PD) where you are standing outside it, your money is decreased considerably (paying a fine), and your stolen items are taken away.
- Next, the time it would take for the Police to arrive. The closer you are to a city, the faster they reach you. (In a city you automatically get busted, unless you are able to catch a guy in an alley where he is alone) So outside the city, I would propose something like, 3+X-Y/2 Turns outside the city. 3 base turns, and a modifier which depends on the surrounding and circumstances. Routes add + 1 (if there are two routes between you and a city thats +2 Turns), Caves, Forests, places that are harder to approach gain a +2 bonus etc., The more "unmarked" (witnesses) there are, the police will Prioritize the case a little bit more, and send help sooner; but same goes for the other side: the more Team Crime (lookouts) there are, the harder it will be for the Police to catch you unawares.
-> Example 1: 1 TC + 3 NP, Cave scenario ( 3(base) + 2(cave) - 1 (2 unmarked NP [2/2])= 4 Turns before Police catches you.
-> Example 2: 3 TC + 1 NP, Route Scenario ( 3(base) + 2 (route +1 and 2 NP another +1) - 0(unmakred)= 5 Turns before Police catches you.
-> Example 3: 1 TC + 1 NP, [this time place doesn't matter] ( The Police won't be called on you)
- However, even if you there are only "marked" players, you still have a chance of being caught by the police (random) since they might be patrolling the area. That would mean there's always a certain weight to attacking another player, which might prevent Griefing.
- Next is the reward: debatable... something that is worth the risk. (I'm against Pokémon stealing)
Well that's just a few things that can be pointed out in favor of a Team Crime organization. Like I said, it is highly improbable that such a thing will be created, but if there will be one, my proposal is always here as a reference. It can serve as a base both for Cons, and for Pros, however it all comes down to the Developers.
PS: I understand this is a bit hard to understand at first, and might require you to reread it a few times to finally understand it(if it can be understood at all). I'm also well aware of the fact that this is just a proposal written in haste and that in can be improved, but that's what the forum is for eh?
PSS: Thanks for inspiring me. When I saw your post it had me thinking, and this is the result :)
Cheers, Genbor
Wire:
I don;t think many peopel want to be confined to cops or robbers until they have played the game long enough travelling to all the gyms etc.
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