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The-Blades-slave:
Fenror, I have a few ideas, but since if I said them here, it could ruin some plot points I just thought up, would you like me to PM you with them real quick?

And this is seeming strangely interesting... Keep it up.

GrizzlyEatsKids:
Yes, just PM them to me. And if everyone likes the basics for the plot, since it was previously mentioned a couple times, we can discuss magic and its use. Also, as of right now, I think I will have everyone play on the same side, no either Renegade or Sanctum, it'll likely be Renegade, unless, of course, we get a better suggestion.

DaigurenHyõrinmaru:
I always enjoy a good skill system. For example, having a specific learning system so anyone could potentially learn anything but there are certain requirements for doing so. I find this much more rewarding then in other RP's where the GMs just say you learned it after a specific period of time.

The-Blades-slave:
We know what you're talking about, and at one time I did set one up for the KH RP. It could do to be updated, since I wasn't nearly as skilled (not to mention I'm no longer working on it), but they know how to do it if they feel like implementing it.

GrizzlyEatsKids:
There will be a skill system, but it hasn't been touched yet. I'll probably develop that with Nex, and we may just post that here for feedback., as that is far more complicated to develop than some of the other things here. Also, I'm considering allowing everyone to create their own magic that their character specializes in, but by using one time objects granted by possibly a level up system, they can absorb the magic style of their enemy. For instance, say my character uses a fire based magic, and I use the item when defeating an NPC who uses magic that allows him, to keep this example interesting, to wield his blood when he gets cut. The item is destroyed, but I can now use both fire and blood magic, or combine the two forr some special techniques.

Along the lines of magic, I want to give RP'ers to be as creative as they wish, so you will be able to create your own magic, as due to DNA differing, magic differs with each person. There will be specific guidelines, though. For one, magic cannot nance you physically, I.e. strengthing your muscles, increasing you senses, being able to run faster, etc. Your magic can benefit you physically, though, for say my magic can be focused on absorbing the materials around me into my own body, or using an earth based magic to form a shield.

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