Creative Discussions > Roleplay Corner
The Community Roleplay Project
The-Blades-slave:
Oh that last one was so directed at Tylan...
GrizzlyEatsKids:
Well, not specifically...
Also, characters are, as of right now, to start off as Renegade. This means they won't start off with magic, and so one of the first events of the RP will have to fix this. Suggestions or ideas?
Humen:
Well following the plot you've set up wouldn't the only way to get magic be to obtain it from Sanctum. But to do that Renegade would have to ambush a Sanctum convoy with a shipment of mutated genes or raid a Sanctum lab in search of the of the genes. Either way both would be heavily guarded and plenty would die. Then comes the part of finding who can actually be injected with the genes although its obvious it be our RP characters but realistically there's almost no way of being sure who in renegade unless you make away to do it but that seems a little too convenient. An easy way to make our characters do it is by having them volunteer or by forcing them as there is no choice or any more volunteers which is totally possible because if you cant handle the genes it'll kill you.
GrizzlyEatsKids:
Here's what I propose. All of our characters are Renegade, which means their ancestors were from the UCE, meaning that most of them stemmed from Outcasts, who had the original mutated genes. SO wouldn't they be able to use the genes that were mutated in a similar way that theirs were?
BlazingNinetails:
just a suggestion.
Since we're talking about magic how about a few classes?
Some that can include all kinds of mixes or just focus on one thing.
A class that can make you better with magic that can heal you and cause destruction.
A class that can only make you summon beast.
That kind of thing.
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