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Balance of Dimensions [Profiles]

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Desbear:
Human -
Username: Goldforge
Name: Kyoko Valera
Alias: Static Boom Nana
Age: 17
Personality: At the ripe age of 17, Kyoko is a shattered mirror. On one shard, normally shown to friends and acquaintances, she appears aloof, mumbly, and reclusive. That is, as if all that spunk and flair was tucked away, waiting for something to catch her interests.

That particular interest? Battling, and her passion for her career in music. On stadium night, her personality turns on a dime to her second side. Loud, proud, and bubbling with energy, she dons the name of Static Boom Nana. She wears a true rockstar's attire for this occasion, chains, leather jacket, platform boots, and...a crudely put-together cardboard box of a head as if attempting to impress her astral. If it wasn't for how outrageously obnoxious she is during game night, her appreciation for her battle partner would almost appear endearing.
Sponsorship: Beat Machine
Appearance:

Height: 5'

Astral Mark

Location: On back of left hand.
Everyday

"Battle Wear"

 
Bio: Kyoko had always had a passion for music in her life. Wether it be rocking out in her room on a Friday night, or cracking open her laptop to work hard at cranking out from fresh new tunes. Sadly, her time for leisure had been cut short by another one of her biggest passions, astral battles. As a kid, she always watched them whirl and clash around on TV, cheering on whichever one seemed to look the coolest. Yes, that's precisely what she wanted. She wanted to be cool, have her own super hero name, and cast herself into the arena to rise to the champion's seat! Well, take a gander at her luck. Out of the blue, she began to dream of a flowing black sea of ink, eyes glaring down at her from overhead. Lo and behold, on Christmas morning, that wish was granted. Her battle costume may be a little on the low-budget side, she supposed it would have to do for now.
Music:

---------
Kyoko: https://m.youtube.com/watch?v=pQKnVrRt6DA
Nana SB: https://m.youtube.com/watch?v=AUAtTY2Df1Y
 
 
Astral -
Name: Terri Tinkerton
World or Region: B.M. Scrapland
Technique:

• B.M. Mezzo
The middle ground of all attacks, these swings are basic enough to be used early game. Like all of Terri's attacks, this non-Newtonian substance appears to be black static in a liquid form. Freely flowing, but as hard as steel whenever violent contact is made. In short, it's as if water flowed with great finesse and transformed into a brick upon meeting your face with a hearty slam. These move with the momentum of the average punch, and are not reckless enough to provide any negative side-effects thusfar.

• B.M. Forte
A strong, swinging attack. At maximum, 12 inches in diameter. That's approximately the size across of a bicycle tire. Due to the fluid density if these attacks, Forte acquires the unique ability to warp its liquids into various shapes and pieces of scrap metal or things that may be found in a junkyard. This may very well mean that Terri will attack you with said bicycle tire mentioned earlier. Like a magician's hat, it's hard to really tell what will come out to hit you. Not even Terri can tell. What's for certain is that it will probably hurt if the enemy is unable to dodge, as these move slower.

• B.M. Allegro
On the opposite end of the scale, thinner attacks may be used. These have a lower viscosity and can move much quicker towards their target, but are not very strong in terms of pulling another entity. At maximum, they are two inches in diameter, about the thickness of a large rope. In fact, the very purpose of these attacks is to ensnare victims by an ankle so that Forte attacks can catch up. Fierce, but Allegro attacks can shatter easily, resulting in a loss of max hitpoints. A unique trait of Allegro attacks is their mildly poisoning capabilities if shattered shards enter the skin. Little eloquent messages from Terri that you may very well be taken down with her.

Strengths and Weaknesses:
-+ 2)-5 )-,3 697 :9!3
As highly unpredictable as the flowing static like shifting sands upon her screen. One minute, a bundle of gleeful joy... another, a reckless killing machine. In Layman's Terms has little to no control of herself.
-  0-8! 9; ?@33:8!( .-!,-/
Being a machine that essentially attacks with its own blood, Terri will lose max hit points off of her life counter depending on how much fluid she is unable to absorb back into her body after an attack.
?In order to even begin attacking in the first place, Terri's skin must be pierced to allow blood to flow out. At the same time, she seems to have a lot more fluid in her than a body would logically hold.
-+ /)-5534 /@92 /-: '9'3!5
Corresponding to the debuff above, Forte attacks will leave larger puddles behind and move with the consistency of silly putty, while if [smaller] tendrils are broken, a Prince Rupert's drop effect takes hold, shattering the entire appendage to send a violent smattering of the metallic substance everywhere. A double-edged sword of a death rattle. Take it as you will.
+ 43?78@: 430-84 7!/0@8558!( 2-534/
Corresponding-corresponding,
Terri has been able to display remarkable regeneration...at the cost of her blood. The speed of said regeneration is also dependent on how many hit points are left, truly a large gamble. At the same time, every wound is a new area that bleeds is a gateway she can attack from. However, this only applies to the corporeal form, and the only place she cannot heal is
- (@-// ,38@ 8!/5-!5
That brittle screen of hers. As well as stopping herself from bleeding, her health bar will shrink down in max size depending on how much she had lost. All in all, it's a pseudo heal.
+ ;@92 @8&3 5)3 ?@99:
However, in order to catch said screen, the enemy would have to catch her first. She is shockingly agile and acrobatic across the field, like dancing rain. One would have to be quite skilled on the trigger in order to reach the core of the black static mayhem that she is. Thankfully, the less hit points she has left, the thinner her attacks become. Of course, this means she will only get faster at attacking with her blood, though her body slows down.
+- :93/ 5)8/ 3,3! .97!5 ?
The static of that screen is entrancing, isn't it? The exact same static that will tear you to bloody pieces. Don't stare too long, will you? These effects are still being...tested for their true properties. Of all things, it can be tenderly pinpointed as 'madness', a shrill ringing in the head.
 
Super Move:
B.M. Finale
F.T.:

Depending on how many hitpoints Terri has left, this attack could get a little...interesting.
Signified by a large, inky black eye opening in the sky, the true power of Terri is revealed!
---------------//
.-.-.- -- . / . ..-. --- ...- --. .-. .. / ... .- .--. . .-.. . .-.-.. .-.-.- ..- --- -.-- / .-.. . --- ... / - .----. .-.. ..- -.. -. .-- --- / .. / .- - - .... / ... --- / - .. / .. -.. -.. / --- -. .-.. -.-- / .. .-.-.. .-.-.- --. .-. --- -.-- .-.. / ..-. .-. --- / . .-. . ...- -. / .- .-- ... / - .. .-.-.. .-.-.- ... - .-. --- . .-. / .-.. .- ... - / .- / .-- .- ... / .... ... .. -
---------------//
What ever appendages are left over by the time this finishing move is activated, they will twist and warp into a set of black wings, granting her a jump boost to give off the illusion of flight. The constant messy flickering of her screen finally forms a picture that stays still, in the form of a wicked, sludgy grin of ink. Within a 50 foot radius of where she stands, the world seems to bleed out, organic material shifting into twisted metal with a strong stench of ozone and iron. From here, if she so chooses, she can absorb the fluid dripping off these warped structures to regain her lost health. However, she will grow heavier at this decision to 'drink back new blood', moving slower.
Absolutely terrifying.
In this state, she can move even faster, but is only limited to Allegro attacks that are easily prone to shattering. The only difference is that her health bar will always stay at the same size, so she must carry out as many needle-thin attacks in quick succession until her ultimate runs out of time.
The timer is indicated by her screen slowly filling with the black substance mentioned throughout this sheet. When it is full, the ultimate will be cancelled, and the world will return to normal as her screen deactivates.
The result will leave Terri without her B.M. Attacks, blinded and sluggish in movement, a murky screen left completely vulnerable to impact.
Though, would you?
*Note, brings Terri down to one health.


Appearance:
Height: 5'3"
 
Music:
https://m.youtube.com/watch?v=U8IvS3H6ViE

Desbear:

--- Quote from: GoldForge on December 19, 2014, 05:24:39 AM --- Human
Username: GoldForge
Name:Alexa Lockhart
Age:18
Personality: Not exactly the 'sociable' type. Likes to stay in her room to get away from the bustle of daily life, has a serious weak point for snacks, and hates to be dragged out to socialize.
Bio:Despite living deep in the heart of the city, Alexa would much rather stay at home curled up with a good video game than hit the town to meet up with friends. In fact, one could say that she had been plaged with 'the socially awkward curse', every attempt to converse with people or help 'real world people' ending in her being in a stuttery, nervous wreck. Eventually, not wanting to be a burden to anyone or make a fool out of herself, she shut herself away in her room to hide away from the terrors of socialization, only speaking to the outside world through an online alias, GoldForge. Then, one week... a dream that could only be described as a cross between an M.C. Escher work, a cave, and a mad scientist's lab smacked down in the middle of a scorching hellfire blaze repeated over and over for the next few days. Every time, a drone or two would whizz right past her head, and the blurry silhouette of an odd girl would sit among the flame-lit rocks, always seeming to be putting some strange mechanical creation together. Every night, she would doze off and return to the same dreamscape, the details growing more and more clear until the armored girl finally took notice of her prescence. With a sharp movement, the ghostly pale figure whipped her head around to face Alexa, piercing white-pupiled eyes beaming through the darkness like floodlights. Waking with a start, she managed to barely catch sight of a strange symbol etching itself into the back of her hand before she fell back to sleep once more. Little did she know, that was the exact moment where her life would change forever.
Over the last three years, Alexa has frequently been sponsored by a locally owned restaurant, Spark's Grill. It started out as just somewhat of a joke proposition, that maybe she could represent them in a tournament if she didn't need to pay... And she's been sponsored for the past three years.
Appearance:


Astral Being
Name:Goldlock Crab
World, or region:Blackforge Rift, located in the Shattered Plateau.
Technique:
Fidgets: From the moment Crab arrives in the arena, if the space allows, she sets off to find a particularily isolated area. From here, she will try to set up 2-3 basic drones from the scrap metal in her inventory. If successful, she will then send these drones out to hunt for the opponent while she searches for more scrap metal in order to reach her maximum of 4-5 drones around late-game. Although relatively small (around the size of a soccer ball), It seems that Crab is able to control them at any time remotely, and can 'see' what they see in short bursts.
        *By 'see', Crab's senses are currently not that clear, so she receives a blurry shadowy outline of everything in her head.

Crab Claws: Once Crab feels that she has a safe number of drones set up or she senses the enemy nearby, Crab will summon a pair of massive mechanical claws to cover her hands. These may be used as both a shield or quite a hefty pair of melee weapons when needed.
Sear: Pretty basic explanation. You swing your arm, it does a fire slash thing. Future upgrades may actually allow for the 'throwing' of fire. Yes, medium-range fireballs. Old-timey chestnut-roasting classic.

Fissure:Just another fancy name for the Rock Wave attack from Chaotic. Crab slams her claws down, cracking the ground in a straight path and shooting up a trail of sharp boulders as it moves along. Goes on for about 10 metres, so it's safe to say it's about a medium-range attack.

Strength and weaknesses:
Strengths: Right off the bat, one can take notice that crab has a considerable amount of armor covering her back. When the Crab Claws are active, she also gains another bit of armor. Her steam shell is relatively lightweight, so she can move quickly at the beginning of the match. Once fully armed, however, she becomes more of a tanked-up engineer. Beware the five-drone frenzy if she ever manages to max out her Fidget capacity. After eons of working deep in the cores of Blackforge Rift, Crab has built up a considerable resitance against heat and fire, allowing her to even go as far as to have jets of fire searing straight out of the circular vents on the forearm shatfs of her Crab Claws.This makes close combat rather.... interesting, certainly.
Weaknesses: Although powerful against opponents in close-range, Crab's claws have a considerable about of weight to them, causing her to be rather slow and have difficulty with dodging quick attackers. Also, due to having little to no armor on her frontside, a single, well-timed strike could slip past her claws and render her defeated in an instant. Because of this, Crab tries to keep a considerable amount of distance between herself and the opponent. A wind-based astral could most certainly break the effect of Mist if powerful enough, and Crab relies highly on her drones for long-range attacking. Crab's antennae are also fairly blind to attacks from above or below.
Super move "Baby, my heart's on fire!"
Passive -- Goldlock's drone assembly line on her back and gauntlets are constantly venting heat, causing the world around her to grow hazy and misty.
Active: Goldlock shuts off ventilation, sending her gauntlets and mini-assembly line into a heat frenzy. Melee attacks cause burn and fire damage, and she even begins to swing and attack with more force and vigor. This also, however, causes the metal to begin to melt as it overheats; doing a bit of damage to her as it falls to the ground, leaving her with only a smaller pair of (probably charred) gloves, and whatever drones are still alive.
Appearance:

WHAAAAAAT?! That's not enough? you want 'em, we got 'em! Chibis!



I suppose that's enough Crab on your plate for now! See you in the arena!


--- End quote ---

LunarOrbiter:
Human
Username: LunarOrbiter
Name: Hannah Bailey
Age: 18
Personality: Hannah is fairly neutral in just about anything she happens to do. She prefers to be the voice of reason in dire situations. She's only human though, so don't be surprised if she loses her head from time-to-time. Will give her all and protects her friends at all costs.
Sponsor: Arsenal Football Club
•Hannah has been a fan of Arsenal for her whole life. She even played with the woman's U14, U16 and U18 teams for a while. It was only fitting that they sponsored her!
Bio: Hannah grew up in the west end of London and has lived there for most of her life. Bored with how average her life was, she decided to travel. Since then, Hannah has traveled to counties all over the U.K, and has even visited parts of Europe. When the dreams started, she thought it was a recurring nightmare. In it, some...disturbing things...would happen to her friends and family. A lone figure, with a red sword thing? What could that mean? The doctors told her she had made contact with her "astral". Of course, she knew what that meant. While initially being uneasy about bonding with said astral, she realised that this was an opportunity to fulfill her dream of exploring the world. After all, tournaments happened on every corner on the planet. It was her chance to finally do something with her life. Up until then, she wasn't sure what but...Anyway, I bet you're wondering about how the story of how Hannah befriended Reiko? Well, that's a story for another day. In the meantime, enjoy the shenanigans that will ensue.

A few hobbies:

Hannah enjoys a variety of different things. For example, she's an avid gamer - apparently she's a big fan of the FIFA series - and this has led to her having a small YouTube channel. On it, she posts videos of her destroying scrubs, in which she reacts to hilarious reactions. Of course, she isn't a God at video games, and has been known to rage quit, if taking a heavy beating.
Another fun activity Hannah loves to do is sports. I know, right?! We didn't think it was possible either! But alas, we now know that Hannah is quite a serious footballer. Playing as a striker, she has scored past many opponents, and has even won several trophies with the younger Arsenal team. For being so young, Hannah is quite accomplished.
Hannah has been noted to be a serious nerd by her colleagues at college. She has a deep love for ocean and the creatures that inhabit it. Yes, even the deep-sea creatures. Yes, we also know that Hannah is quite a strange fellow. Of course, she enjoys other things too, but it looks like we're all out of characters(excuse the pun) to tell you anymore! For now, this is all you need to know about Hannah. I hope you have a good time!
Appearence:

Astral Being
Name: Reiko
Technique: Reiko is a mercenary. Because of this, she doesn't really have an affiliation to any sort of organisation. She prefers her lightsabre, whom she stole from a Sith in training.  Okay, enough monologuing - here's a list of attacks she can do:
Blaster charge - Reiko's trusty blaster can get her out of tight situations, not to mention providing some ranged attacks if necessary. It's mostly used as an offensive weapon, or to provide covering fire. She keeps it holstered on her left hip.
Lightsabre - Reiko's lightsabre is her preferred weapon of choice. Since she stole it from a Sith, the colour of her blade is a distinct light red colour and is NOT double-sided. Her preferred fighting style is Form III. This fighting style is more defensive and can deflect any shots from blasters, though this can prolong combat - causing fatigue. If fights are dragged out, this could be dangerous.
The Force - As Reiko is force sensitive, she is able to manipulate objects in her environment, to some degree. If in peril, she can use the force to increase some physical capabilities, such as increased speed and agility. However, this causes her to tire much quicker, so it can be dangerous if overused.
Strength and weaknesses:
Strengths: Her biggest strength is her versatility in long and short-ranged combat. While not having the best shot, she can do well enough to protect herself from distance.
At close range, she can be deadly with her sabre. Her enemies best be prepared for her attacks, or they could lose a limb.
Finally, Reiko is determined to protect those she cares about. And she will stop at no ends to kill you if you threaten her loved ones. This passion drives her on in desperate times.
Weaknesses: While Reiko is a strong swordswoman, she lacks formal training. This could be a weakness, especially when facing an enemy who has a vast background of experience. Indeed, she has barely escaped with her life on many occasions because of this.
Ironically, another weakness of Reiko is her preferred duelling form. Since it tends to prolong battles, Reiko is susceptible to fatigue making her movements slower, thus, making her movements easier to predict and dodge. Because of this, she can only battle for a short period of time.
Super move: "The dark side of the force."
Channels the force into a compelling weapon: The force lightning. Though not guaranteed to hit, it will take quite a bit of skill to completely dodge, and if you're hit... Don't expect a swift recovery - if any. The downside to this, is that it drains her both physically and mentally; depleting both her strength in the force, and physical.
Appearance:

Desbear:
Name: Jade Johnson
Age: 17
Personality: Jade attempts to greet everyone with a smile, even if she may not be too sure of the situation. Quiet to some, Jade won’t hesitate to voice her opinion on a matter, speaking with a facade of confidence.
Sponsorship: Leaf Me Alone tea.
Biography: Born into a small town, and for the most part lived the life of a ‘civilian’. She went to school, had a party time job, tried to maintain a normal life, like the other’s of her family. In her mind, she wasn’t a battler; never would be, never wanted to be. And then… The dreams set in.

Sometimes, the dreams were simple, she was in the role of a girl studying for a position on something called ‘The Citadel’. Other times, she was in the role of a girl working on a set of drones; other times still, she would be testing the drones, or on patrol. It was a strange experience still.

However, one day, the dreams stopped. On that day, a small tower surrounded by a shield-like dome printed across her ankle. From that day forward, she began her astral battling career; and eventually, picked up the sponsorship of a small Tea company, before eventually making her way into the tournament.
Appearance: Rising to a medium 5’7”, Jade typically hides her pale complexion and thin frame under white dress-shirts, sometimes even throwing on a tie if she’s feeling fancy. She has long, (obviously dyed) dark-greenish hair, that can often be a pain to keep straight. With the aid of contacts, she’s able to mostly go glasses-less, with red colored contacts planted in her eyes, something she thought looked ‘cute’, and is something she is mostly happy with. Upon her ankle, is her faint teal mark; that glows a dark blue when it comes time to sync.
Theme: https://www.youtube.com/watch?v=cmR4QHwlshw&app=desktop

Astral -
Name: Ariane Redthorn
World or Region: The Citadel.
Techniques:
• Drone Specialist: While not completely adept at fighting herself, Ariane specializes in managing, modding, and repairing drones during combat. To do this, she makes use of a small toolkit, along with a remote.
Strengths and Weaknesses:
(+) Problem Solving: Ariane's swift in thinking, keeping check of, and modding her drones at all times.
(+) Planning: Putting a plan into every move, Ariane will attempt to block off, or zone off different areas with the help of her drones.
(-) Reliance: Ariane is reliant on her tools and drones to fight; having no combat experience whatsoever when it comes to hand-to-hand.
(-) Eyes and Ears: While her senses are completely fine, she tends to focus more on what her drones see, which… Can be a problem, if someone was to sneak up on her.
Super Move: “Activate protocols, uh… Seven, through twelve!”
Passive -- Every three posts, Ariane can choose a ‘mod’ to apply to her drones. Current mods:
• [Antigravity.]
• [Focused Lasers.]
• [Increased drone count.]
• Can Control up to [3] drones at a time.
Active -- The drones disappear from their original locations, forming a line in front of her. For a temporary amount of time, the drones act as if all mods have been applied, spawning a [4th] drone if not already present. The power of the mods are then increased; more and more power being pumped into them with each second. Mods cannot be applied after use, and all current mods are broken.
Appearance: Ariane stands at a rather short 4'11", with a pale, almost slightly glossy complexion. Hidden under her 'Work uniform' (A gray hoodie with the citadel's logo on it), she hides a small but lean frame; with a small, but visible exoskeleton lining her limbs and back, key points emphasized by small fuzz-like armor. Atop her head, she has medium-length, curly black hair; which is a pain to keep out of her eyes. Finally, she has four sets of hazel eyes, each set varying in size.

Desbear:
Human
Name: Jasmine Kankitsu
Age: 21
Personality: Jasmine is a rather quiet and skittish girl, one who does her best to keep her confidence high… Which her best, often, isn’t enough. This doesn’t leave her completely out of luck, however, as there are two things that seem to help her break out of her small, frail shell; astral battling, and the band she’s a part of. Neither of which, could she be more enthusiastic about.
Sponsorship: The Hyperion Corporation
A home-defense and security manufacturing company.
Bio: Brought into the world as part of a large family, Jasmine had several siblings; both male and female, older and younger. For the first eight years of her life, they assumed her to be mute. According to the doctor’s, there was nothing wrong, yet… She never uttered a single word. Mostly communicating through gestures, and even writing the older she got.

Over time, as she grew, it was just accepted that she would never speak, however, they wouldn’t have to. At the age of nine, she began watching and - to their amazement - cheering on a sport; astral battling. The entire sport fascinated her, the thought of warriors, from all different area’s, clashing and competing was just… Amazing, to her.

And though, over the next few years, she never ‘got her mark’, her fascination with the sport never ceased. Eventually, her passion moved from watching astral battles to performing in a band, that she and a few friends had started when she was fifteen. To her joy, they were able to open for several smaller tournaments, scoring them also a nice view of the actual fights when they took place.

Long after she had accepted that she just wouldn’t be a battler however, she received word of a… Project, going on, where one of her older siblings worked, that needed some volunteers. She was informed that they were working on a project to try and create an astral for those that didn’t have one, for those that couldn’t have one. Of course, they also mentioned the effects that it could have on the volunteers, but… The numerous possible downsides, didn’t seem like much in her eyes.

At the age of eighteen, the project came to fruition; marking her with her astral mark, only visible by the red glow her left eye takes when she’s about to sync. Though she hasn’t ran into any real side-effects yet, she has been warned that there may be some odd dreams later on in life; even if she doesn’t have them now. Regardless, due to the nature of her astral’s origin, she was able to skip through most of the odd, jarring things that tend to happen with natural battlers; somehow managing to not only compete in numerous tournaments, but get a fairly nice sponsor for the one that really matters.
Appearance:
Astral Mark: Left Pupil. http://i.imgur.com/5gaLIrq.png
Theme: https://www.youtube.com/watch?v=Q1Y_AZ8fJD0


Astral
Name:  Loader Bot
World or Region: Helios Space Station
Techniques:
Power Management: [Loader Bot] can  control where the majority of his power is directed to buff up his energy shield - which is what he cautiously begins with - but can also change to lessen his shield but amplify his strength, or speed.
Load Out Screen: [Loader Bot] has a variety of weapons that he can carry on inside himself, but a very restricted amount of space. Before each match he must select the items to occupy the slot of his left and right hand, and left and right shoulder.
• The Sentinel: An assault rifle that would occupy the slot of his left arm. The rate of fire is on average eight BPS, but it can wind all the way up to 16 BPM. It has a clip size of 45 bullets per reload.
• Riot Shield: A tough, high-quality riot shield that would occupy the slot of his right arm. It is very capable of blocking powerful blows, and makes a passable battering ram when needed.
• Shoulder-Mounted Rocket Launcher: A roaster class rocket launcher built in the chamber of his right shoulder. It is a low-model, single chamber weapon, and he has 4 missiles to use per battle.
• Longbow Grenade: A grenade launcher housed in the chamber of his left shoulder. When fired, the grenade teleports to the destination it would reach instantly, but it has high prime time before it explodes. It is useful for zoning an area, because the blast radius is large, even though it is not devastatingly powerful. He has a total of 4 per match.
Strengths and Weaknesses:
(+) Hyperion Defense: [Loader Bot] was manufactured as a defensive model, with reinforced bullet proof armor and - you probably guessed it - a tougher energy shield. It is invisible to the human eye, but when stuck it glows with a bright orange color.

(+) Hyperion… Ah *$&@ it:  [Loader Bot] is extremely fast when moving in a single direction, but he can’t turn very well; he is like a charging bull. Without momentum he is slow, and with it he is strained.

(-) Metal doesn’t bend: The lower half of [Loader Bot] was not built to adjust itself mid-run. He can easily pivot his top half around in an 180 degree angle, but his legs do not adjust quickly, and can even suffer damage when he is moving too fast.

(- +) Hyperion Efficiency: After taking considerable amounts of damage, to lessen the power strain, [Loader Bot] will discard the weight of the armor protecting his joints. While this helps in the long run when it comes to energy, it will also reveal a weak point in his body, being the joints.
Super Move: “Don’t tell me the sky’s the limit when I’m shooting you from the moon.”
[Loader Bot] calls in a few favors, locking onto the target mid-fight. After that’s done… They shoot from the moon. No, literally, a shell is fired straight from the moon, aimed to hit his opponent. This will fire three shots exactly, with a medium-to-small sized explosion… For, y’know, coming from the moon, at least. At the end of this ultimate, is drains his power reserves almost completely, leaving him in a… Less… Suitable, form.


Appearance:

Height: 10’6”.
Weight: 4.000 LBS

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