* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Pokemon Universe Tribute Thread by Jerry
[September 29, 2016, 06:41:31 PM]


Author Topic: Emphasizing more on what player's want to become  (Read 4022 times)

Offline KshaudM

  • Beginning Trainer
  • *
  • Posts: 8
  • Karma: 0
    • View Profile
Emphasizing more on what player's want to become
« on: February 04, 2010, 11:40:20 PM »
I think that the user's of this game should be able to have emphasis on what they want to become.I think that it will make the game stand out more than any other mmorpg not just a pokemon game.
What I mean is less emphasis on becoming a pokemon master and more on what the user wants,such as being a Pokemon Trainer,Breeder,Coordinator,Item creator/seller,among other possiblilities. Maybe even opening your own gym?

Offline weirddemon

  • Beginning Trainer
  • *
  • Posts: 77
  • Karma: 0
    • View Profile
Re: Emphasizing more on what player's want to become
« Reply #1 on: February 04, 2010, 11:52:45 PM »
Well, it's been expressed several times that players will not become gym leaders.

Otherwise, I believe you're referring to professions. I think, if implemented correctly, that could work well.

It could definitely give the trainers something more than just grinding. However, almost all MMORPGs have professions, so it wouldn't be innovative or new.

It is a good idea though

Offline Level5Pidgey

  • Contributor
  • Good Trainer
  • ***
  • Posts: 1.184
  • Karma: 0
  • Use Gust!
    • View Profile
    • Pidgey's Philosophical Game Design
Re: Emphasizing more on what player's want to become
« Reply #2 on: February 05, 2010, 12:08:30 AM »
I was to take photos :3
But I very very much doubt it'll happen D:
Read my Game Design Blog!

And that one, lone, distressed flying Krabby went on to become the most powerful being in the Universe.

Offline Flawless

  • Beginning Trainer
  • *
  • Posts: 17
  • Karma: 0
    • View Profile
Re: Emphasizing more on what player's want to become
« Reply #3 on: February 05, 2010, 01:05:07 AM »


It could definitely give the trainers something more than just grinding. However, almost all MMORPGs have professions, so it wouldn't be innovative or new.



I think he ment as in Pokemon MMORPGs. I like this idea because it would allow you to do other things besides grinding.
If tomatoe is a fruit would ketchup be a jam?

Offline Mr_Dark

  • PU God
  • Administrator
  • Senior Trainer
  • ********
  • Posts: 9.502
  • Karma: 52
  • QQ
    • View Profile
    • Dark Productions
Re: Emphasizing more on what player's want to become
« Reply #4 on: February 05, 2010, 01:17:17 AM »
Yes we plan to introduce such system where you can get experience in certain special "roles" (otherwise we'd have to name our game Pokemon Universe MMO ;))

We don't have much concrete information about these roles but I do know you won't be able to become a gym leader (this has been discussed a number of times already, it's not going to happen. period.).
IRC: #pokemon-universe @ Rizon.net

!!PRIVATE MESSAGES WITHOUT A SUBJECT WILL NOT BE READ!!

Quote from: Frenchfry545
That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline Phosphorous

  • Pre-Beta Tester
  • Normal Trainer
  • **
  • Posts: 201
  • Karma: 1
    • View Profile
    • My Facebook
Re: Emphasizing more on what player's want to become
« Reply #5 on: February 14, 2010, 03:48:45 PM »
It could definitely give the trainers something more than just grinding.

Luckily we get quests, and tournaments too to gain some experience too :D
Grinding definitely makes a game really boring.

Offline stephenkill2

  • Mapper
  • Normal Trainer
  • **
  • Posts: 375
  • Karma: 0
  • Steve Noth
    • View Profile
Re: Emphasizing more on what player's want to become
« Reply #6 on: February 24, 2010, 06:42:42 PM »
So to clarify, is it going to be like a system where you get to spend your points and/or trainer level ups on certain specialized areas allowing everone to be precisely what the want? That sounds awesome  :P although I assume the team has an epic plan for how to do it , I'll just sit here dreaming  :D

Offline Mr_Dark

  • PU God
  • Administrator
  • Senior Trainer
  • ********
  • Posts: 9.502
  • Karma: 52
  • QQ
    • View Profile
    • Dark Productions
Re: Emphasizing more on what player's want to become
« Reply #7 on: February 25, 2010, 03:41:47 PM »
So to clarify, is it going to be like a system where you get to spend your points and/or trainer level ups on certain specialized areas allowing everone to be precisely what the want? That sounds awesome  :P although I assume the team has an epic plan for how to do it , I'll just sit here dreaming  :D

You don't spend points, your "stats" will be automatically updated when you are doing certain stuff. I can't make it more concrete than this because we still figuring it out.
IRC: #pokemon-universe @ Rizon.net

!!PRIVATE MESSAGES WITHOUT A SUBJECT WILL NOT BE READ!!

Quote from: Frenchfry545
That settles it. I'm starting a new religion. It's called "Misterdarkism".