Pokémon Universe > Ideas & Suggestions

New Pokéballs

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Papi:
I came across a picture somewhere on the internet a while back that had unique Pokéball ideas but were clearly jokes (e.g. Extra Ball - allows you to hold 7 Pokémon). However I thought some new Pokéball ideas could come in handy so I thought I'd share them with you all! Most of these are unique. All statistics and numbers are changeable, they're just examples:

1. Color Ball:
This is one I found on the picture but added details, once captured it has a percentage chance (e.g. 20%) of making the Pokémon Shiny, but has a very low Catch Rate (CR) 0.5x.

2. InvisiBall:
Another from the picture but slightly edited. The InvisiBall has a higher CR on evasive Pokémon (i.e. Abra) and can also be used in the Safari Zone, CR of 4x-6x. (There's a list here of Pokémon that Escape but I'm not sure  how it'll work in PU: http://bulbapedia.bulbagarden.net/wiki/Escape). However, the InvisiBall doesn't work when moves and abilities such as Arena Trap and Mean Look are in play - falls to 1x.

3. UniBall:
Has an extremely high CR (8x-16x) but the Pokémon is automatically released once fainted. Would generally be used by breeders who wouldn't want to fight with the Pokémon.

4. Thunder Ball:
This Pokéball is one I'm not sure of, it could be pointless. It has a higher CR than an Ultra Ball (4x-6x) but the Pokémon caught is permanently Paralyzed. This is controversial as it stops the Pokémon from being able to go under other stat changes.

5. Expert Ball:
The CR increases the more Pokémon the trainer has caught:
1-10 Pokémon: 1x
11-20 Pokémon: 3x
21-30 Pokémon: 4.5x
31-50 Pokémon: 8x

6. Sweet Ball:
Has a higher CR of 3x if the Pokémon was found using Sweet Scent.

7. Thief Ball:
Another one I found on the picture but edited a lot (original text: high CR but Pokémon will hate you forever). My version is: Very high catch rate (6x-8x) but caught Pokémon will have 0 happiness and won't listen to the player from time to time (say 25%). The rate of ignoring will fall the higher the happiness goes.

8. Guild/Buddy Ball:
Another concept I'm not so sure about but I added it in for the Guilds and in case a Buddy system is/will be implemented into PU. If a member of your Guild or Buddy List has the Pokémon then the CR will increase to 2x-3x (1x if not).

9. Dual Ball:
Can be used twice but only to catch the same Pokémon (i.e. 2 Abra's). The second throw has a triple catch rate (3x). Again good for breeders.

10. Trade ball:
If you have 6 Pokémon in your party and you catch one, the Trade Ball will allow you to switch one of the Pokémon currently in your party with the Pokémon you just caught, sending the traded one to the PC instead.

These are all the ideas I have so far! Please let me know what you think! And if the PU Team wants I could try to make these Icons (I have a basic idea on how these can look) but I'm not the greatest pixel artist. :)

Tickles:

1. I see this one as more of a gimmick kind of ball. A pokemon doesn't just become shiny, it is or it isn't.

2. There probably will be a safari style game in PU, but it will not be the safari zone. This being said, this ball would only be exclusive to teleporters, which are few.

3. Though a fresh idea, it might cause more grief than good. I would hate to catch a good pokemon then lose it once it faints. It would feel like a forced nuzlocke challenge.

4. A permanent status would be more bothersome than beneficial. This would probably be more game breaking.

5. Now this one I like. It would be a measure of how well you can catch a pokemon with how little of these you can use. Maybe a higher score for a higher catch rate.

6. IF there is a ball for fishing and diving, why not for sweet scent. This one I can get behind, and would be perfect for people who love to hunt in the tall grass with their sweet scent user.

7. Might help make frustration more usable for a short period of time. I can see this one being viable.

8. I'm not too sure on this one.

9. This one doesn't make sense to me, since a pokeball is meant to catch one. Maybe not a good idea.

10. Our trade system will most likely compensate for a full party and boxes. This ball might be useless


Again, nothing is set in stone, and maybe some more feedback is needed from everyone else. I like the spirit of adding things to the game, so ideas are always welcome.

Jerry:
Hmm, I don't quite know since I don't think that catching pokemon is such a big issue after consideration.

The Pokemon with the lowest catching rates:
Beldum/Metang/Metagross - 3
Volcanora - 15
Snorlax, Relicanth, Basculin, Steelix, Scizor, Mantyke/Mantine, Skarmory, Clefable, Cryogonal - 25
Chansey, Blissey, Absol, Electivire, Magmortar, Murkrow/Honchcrow, Chatot, Magnezone, Lickilicky, Rhyperior, Tangrowth, Yanmega, Gliscor, Porygon-Z, Klinklang, Eelektross, Togekiss - 30

etc

Did anybody have big issues in capturing the ever present Snorlax in the Gen 1 and 2 games? We can safely ignore any pokemon with CR > 30.

And a lot of those are fully evolved Pokemon as well and in the case of Beldum and evo, I don't think that Breeders would really benefit catching them for breeding... removing those, we get:
Relicanth, Basculin, Mantyke, Skarmory - 25
Absol, Murkrow, Chatot  - 30

Which really isn't a lot to me.

lubbies:
Since I like this idea I'm going to comment for fun ;D.

1. This one doesn't make much sence, it would basically raise the chances of shinies dramatically, therefore, decreasing they're rariety. I don't agree with this.

2. This ball I wouldn't use very much but I don't know about anyone else, I don't have anything to say really.

3. I kind of liked this as a way of not being able to cheat a nuzlocke but not really for anything else. I would use this rarely.

4. ummmmm, no. It doesn't make sense to me at all. Being constantly paralyzed would contradict most pokemon. eg. hydration, limber and pokemons moves as well.

5. I like this idea as it allows the more pokedex based players to excel. In the beggining it wouldn't work but it would be used by me to catch those last pokemon.

6. If you like attracting pokemon with sweet scent then this is a great ball, I won't use it very much and maybe not at all but it has good thought behind it.

7. I don't use frustration very much but it's great for those people who do. Of course over time it would change but that's all I can say.

8. I don't have to say much but I actually kind of like this idea. It adds a certain quality of the use of friends in the game.

9. Meh, not the ball for me, I don't like owning more than one of the same pokemon, just use a ditto.

10. This won't really work as it adds a quick relief for field teams. eg. a pokemon has fainted then is replaced by a newly caught pokemon with health then just use a potion. No.

Well, that's what I think of them ;)

NexosYourGayBestFriend96:
I may not be a professional on this, but I like how your being original.

1. No, just no. The value of shinnies would go down VERY low, and unless a player can only have one, I can see this being gravely miss used, but then again people would probably try to 'sell' them/ trade them everywhere. -.- 1/10

2. I like this idea, I always hated the Pokemon that teleport away from me, but I can see it would be used very few times, and take some of the fun out of it. 5/10

3. I wish I had this for my nuzlocke challenges, but I can see kids crying everywhere saying: "WAAAAH! PIKACHUUU! T_T" 4/10

4. ... I don't get the point of this one, other than it giving a permanent disadvantage, but I can see skilled trainers trying to make the game more of a challenge with it. 4/10

5. Now I love this idea, it can be extremely useful for those who want to complete the pokedex, but considering the number of Pokemon,  the required numbers would have to be increased. I mean, there ARE over 600 Pokemon now. 8/10

6. I would probably use this allot, and as Cortex said, if you can have a ball for fishing and diving, why not sweet scent? 8/10

7. ... Well, there is a ball for friendship, so I guess it would make sense for a ball to have opposite effects, and I can see people who use those kind of attacks using those pokeballs, but for it being almost like a masterball... 6/10

8. Meeeeeh, You would have to take the guild thing out, because I can see it being very unbalanced, but a good ball overall. 5/10

9. ... It doesn't make much sense to me at all. ?/10

10. ... I kinda like the idea, it saves a trip to the Pokemon center for when you catch a really good Pokemon, but useless at any other situation. 7/10

They would have to be changed a little, but I can see these being used in Pokemon games. Overall, good job! :D

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