Pokémon Universe > Jobs
Banette-balance
Gold:
Here I go again, this time with Banette
The first change I made was buffed his move pool to make him more versatile. These moves are used by his ghost brothers Gengar and Dusknoir so it is not a big stretch to allow Banette them also. The moves are:
brick break
fire punch
ice punch
thunder punch
focus punch
shadow punch
Banette previously was lacking physical attacks and different type attacks. Adding these moves to his move pool should help him out a lot.
I also edited his stats a bit also.
Hp: 64
Atk: 115
Def: 65
Sp.A:83
Sp.D: 63
Spe: 100
His original base stats strongly emphasized the Atk stat as priority. With his defenses pretty low it looked like he would make a good sweeper. The speed was heavily boasted from the pathetic 65 to a very decent 100. This allows him to outrun a lot of pokemon, he is still bested in speed by some pokemon but this enormous boast gives Banette the ability to be an effective sweeper.
The rest of his stats were left alone, without heavy boasting to his defences and HP he will still be 1 or 2 HKO by most Crunch users or pursuit users. Being a sweeper I didn't see a point to buff those stats.
I left the Atk the same as it was before. Using brick break, with a helpful nature and 252ev he is able to 2HKO a Careful, 168/120 HP, Def Snorlax.
I was trying to make him strong without over powering. Like always I am looking for pointer, I still have a long way to go.
P.s Is this where I should be posting these, if not where should I post them?
LeoReborn:
Did you use a Damage calc?
The best way to back it up is with Data
Gold:
I did use the damage calculator. What data would u like to see I can add that in.
Raikt:
Go to http://www.smogon.com
Then, go to Banette's page and look at it's most commonly used attacks. Follow it up by looking at some of it's better, but not quite as good attacks. (It only has one or two effective movesets, last I recall.) Use these in your calculations against Pokemon that give Banette an issue within it's tier. Banette has issues with Taunt leads and Status'ers, iirc.
Use Damage Calculations against some of it's most common counters. Ambipom is a very common Taunt Lead.
Honestly, though, Banette will probably see most of its changes via Talent Tree. Stat wise, it's not amazing, but its not bad. It just lacks a very solid movepool to make use of it's other skills.
boyben10:
I agree, either make Banette Bulkier with more HP, Def, and Spd or give it at least 96 speed, allowing it to outspeed anything with 95 or less speed, and also give it some good physical attacks. It has no good physical attacks whatsoever, and it desperately needs some.
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