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Jerry:
Also, if you baton passed stacked up nasty plot and some agility to Delibird onto EQ of Torterra, most Torterra if not all (balanced or not) wouldn't withstand a STAB ice beam from Delibird. :)
RadioactiveLemon:
Mabey I made a bad example. What I was trying to get out, was that I don't want to get a really rare and powerful pokemon in the wild, and have it get beaten by a weak pokemon of the same level. So Im just assuming that pokemon that were generally rare in the main games, will not be as tough to get. But this is way off topic now :P
Level5Pidgey:
--- Quote from: Ponge on August 30, 2011, 06:11:07 PM ---It isn't really like that, we're just making every pokémon viable through giving them a buff or a nerf in stats, abilities, movesets... Let's say my mono-fighting team won't be swept by a single Alakazam ;)
--- End quote ---
That sorta implies that we've changed type matchups or something XP Or weakened SE damage.
Basically - the balance effort means every fully evolved Pokemon will be usable in a skilled battle setting.
So, if we hold a tournament for all the best trainers, rather than only seeing the OU tier (Blissey, TTar, Scizor, Infernape) - you'll be seeing a huge mix of all Pokemon (like Braviary, Blastoise, Slowbro, and Clefable too)
We are also attempting to make every Pokemon both
- Fun to use
- Fun to fight against.
As we've covered in this topic, some Pokemon are not fun at all to fight against - Blissey for example is well known for undoing several turns of work in just 2 turns, so she got nerfed to be a little riskier.
An example of a Pokemon who wasn't fun to use was Scizor - most carried Choice Bands and sat around just Bullet Punching and U-Turning all day.
We nerfed his attack a little - making the strategy less useful, but then buffed several of his attacks.
No when he runs a Choice Band, he has more options to choose from - making him more fun to play - and in many ways, more dangerous, even with his lost Attack.
Noah_Road:
--- Quote from: Level5Pidgey on September 11, 2011, 03:09:49 AM ---
--- Quote from: Ponge on August 30, 2011, 06:11:07 PM ---It isn't really like that, we're just making every pokémon viable through giving them a buff or a nerf in stats, abilities, movesets... Let's say my mono-fighting team won't be swept by a single Alakazam ;)
--- End quote ---
That sorta implies that we've changed type matchups or something XP Or weakened SE damage.
Basically - the balance effort means every fully evolved Pokemon will be usable in a skilled battle setting.
So, if we hold a tournament for all the best trainers, rather than only seeing the OU tier (Blissey, TTar, Scizor, Infernape) - you'll be seeing a huge mix of all Pokemon (like Braviary, Blastoise, Slowbro, and Clefable too)
We are also attempting to make every Pokemon both
- Fun to use
- Fun to fight against.
As we've covered in this topic, some Pokemon are not fun at all to fight against - Blissey for example is well known for undoing several turns of work in just 2 turns, so she got nerfed to be a little riskier.
An example of a Pokemon who wasn't fun to use was Scizor - most carried Choice Bands and sat around just Bullet Punching and U-Turning all day.
We nerfed his attack a little - making the strategy less useful, but then buffed several of his attacks.
No when he runs a Choice Band, he has more options to choose from - making him more fun to play - and in many ways, more dangerous, even with his lost Attack.
--- End quote ---
2 random things about this statement.
1. Infernape isn't OU anymore
2. You don't see too many banded Scizors anymore because his bulkier swords dance set is much more viable in gen 5.
Level5Pidgey:
--- Quote from: Noah_Road on September 11, 2011, 11:22:39 AM ---2 random things about this statement.
1. Infernape isn't OU anymore
2. You don't see too many banded Scizors anymore because his bulkier swords dance set is much more viable in gen 5.
--- End quote ---
Yeah, I'm kinda still used to Gen IV. Especially when it's OU - as I left V OU pretty quick.
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