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Poll

All in favor of letting time pass say I!

I!
3 (75%)
Eye!
0 (0%)
Aye!
0 (0%)
Que?
0 (0%)
I heard you wanted time to pass. Nope.
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Total Members Voted: 4

Author Topic: [OOCC] Rising Legends  (Read 177930 times)

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #315 on: October 14, 2011, 03:19:09 PM »
Here is the traitor your majesty!(I'll change it if anyone has problems with it.
. . .

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #316 on: October 14, 2011, 04:32:26 PM »
Ah, this RP finally picked up. We have our enemy, our heroes, and the surprise hero. Oh, and the knights are all over Kanto now, so team rocket members are not going to have fun, better not wear your uniforms around the knights.
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Offline Jerry

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Re: [OOCC] Rising Legends
« Reply #317 on: October 14, 2011, 04:35:33 PM »
Only thing I found excessive and nobody pointed it out, is that with... how much already? 3000 grunts? No other authorities notice anything, nobody in the nearby towns saw anything, no patrols, no nothing...
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #318 on: October 14, 2011, 04:37:19 PM »
Yeah, I thought that was excessive as well, and didn't see a way to counter, so we all just went with it. I didn't feel like designing a battle scene, so I had the escape planned. Seriously, if this is based after team rockets fall, wouldn't there be a lot less members of the organization?
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Offline Jerry

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Re: [OOCC] Rising Legends
« Reply #319 on: October 14, 2011, 04:38:35 PM »
Yea, was thinking about that too.
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [OOCC] Rising Legends
« Reply #320 on: October 14, 2011, 05:01:58 PM »
It DOES seem a little unreasonable.

Off to school. See ya!
« Last Edit: October 14, 2011, 05:18:05 PM by Darkstar64 »

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #321 on: October 14, 2011, 06:07:37 PM »
Gonna grab some lunch, be back in a while. If Fox comes on and I'm not here, leave a message if anyone has problems with my recent post and I'll fix it as soon as i'm back online.
. . .

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #322 on: October 14, 2011, 06:34:59 PM »
I'm back, just got back from eating some BBQ sandwiches.
. . .

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #323 on: October 14, 2011, 07:32:19 PM »
So, no other char is supposed to know wher I am, correct? cause if someone does, then I call hax. Just kidding. Liking the way the story is branching out, especially on Lugia's part.
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Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #324 on: October 14, 2011, 08:35:28 PM »
Uncontious and waitin to be saved, or arrested, by some knights. And thank you. But still if im going overboard, tell me, cuz sometimes I get a bit over my head.
. . .

Offline Jerry

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Re: [OOCC] Rising Legends
« Reply #325 on: October 14, 2011, 08:40:04 PM »
parashoot => parachute
torchered => tortured
literaly => literally
circut => circuit
Cerulian City => Cerulean City
uncontious => unconscious
« Last Edit: October 14, 2011, 08:48:13 PM by Jerry »
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Aquashin

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Re: [OOCC] Rising Legends
« Reply #326 on: October 14, 2011, 08:41:46 PM »
lol thats a good grammar check, next time make him write the words 100 times so he doesnt frogets lol
Im a girl, not a guy... and pleasse call me Aqua , a Pachirisu lover^^

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #327 on: October 14, 2011, 08:45:58 PM »
Lugia, you can have yourself be arrested by the knights. They're NPC's, just remember that they report to me on everything, and await orders. Knights run in squads of three, too.
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Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #328 on: October 14, 2011, 08:47:17 PM »
Oh lord I dont normaly make that many mistakes, normaly its like 1 or 2, sorry bout that, least it's fixed now.

Got it, I'll keep that in mind Cortex.  ;)

Edit: Modified/Fixed.
« Last Edit: October 14, 2011, 08:55:08 PM by Lugiafan96 »
. . .

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #329 on: October 14, 2011, 09:14:35 PM »
It is time for an epic meeting between the traitor, and the strongest knight there is.
Find me on Steam: Sir Ticklesword