¤ Will the trainer be able to gain points and boost stats, as explained above, after using a rare candy (or anyother item that boosts levels) or will points be awarded for levels gained by combat only?
¤ Will wild poke's already be customized or will they be stranded on their base stats, until trained by an actual trainer?
¤ After a player has left their poke's in the daycare for a certain amount of time, will any of their customizable stats increase?
¤ Just as in the handhelds, a pokemon can unlearn a move to learn a new one, will there be an option to swiping the assigned stat boosts and reallocating them?
That settles it. I'm starting a new religion. It's called "Misterdarkism".
1. New statsEvery player will have the following extra stats:These stats will rise when your Pokemon use attacks of a certain type. For example, when you use lots of water type attacks, your Water-type stat will increase. These stats also increase your changes of catching Pokemon of certain types. A high Water-type stat would mean it's easier for you to catch water type Pokemon. This means it will be possible for the player to specialize in a certain Pokemon type.There will be a limit to how high these stats can get in total. The exact number is not determined yet, but if for example we decide on 100 it means that you can only gain a stat 100 times. For example 50 Water-type and 50 Fire-type.
2. Customizable Pokemon statsPokemon will have the same stats as in Nintendo's games:When your Pokemon gains a level, the stats will rise as they do in Nintendo's games. However, you will also get 2 stat-points for every level. It's up to you to distribute these over your stats. You can for example add 1 stat-point to Attack and 1 stat-point to Defense or 2 stat-points to Speed. There's also another option; you can convert the 2 points into a 1% bonus. So instead of adding 3 points to one stat, you can add a 1% bonus to one stat. When you save up these bonus-percentages, it's effect will increase as you grow in level (because your stats also grow then). So basically, you can give your stat instant boosts by dividing the stat-points over them directly or invest in the future.There will be a limit to how much points you can add per stat; 60.
3. Customizable Pokemon abilitiesNote: Don't read this before reading point 2.The 2 stat-points your Pokemon learn every level don't necessarily have to be spent on stat bonuses. You can also choose to buy and upgrade abilities. Abilities will not be very cheap though, but you can create great strategy's with them. In the following list all abilities will be shown with description, upgrades and price. I'll explain the first one, to show how things work. Then the full list will follow.
- Lower damage from <type> attacks10% : 5pts20% : 10pts30% : 15ptsExtra: Can only be chosen for ((number of weaknesses) - 1) typesThis ability is divided into 3 stages. 10% lower damage, 20% lower damage and 30% lower damage. You can not buy 20% lower damage without buying 10% lower damage first. Obviously you can not buy 30% lower damage without buying 20% and 10% lower damage first. The "5pts" is the price. So far 10% lower damage you have to spend 5 stat-points. This is equivalent to 3 levels (because you get 2 stat-points per level = 6 for 3 levels). "<type>" means you can choose for which type you want this ability. As the "Extra" states, you can't buy this ability for as many types as you like. It depends on how many weaknesses the Pokemon has. It's "the number of weaknesses minus one". For example: if your Pokemon has 3 weaknesses, you can buy 2 of these resistance abilities for it.
Now for the other abilities:- Smaller chance to get <status>25% : 5pts50% : 10ptsImmune : 15ptsExtra: Can only be chosen for 1 status
- Increase chance to get a critical hitDouble : 20pts
- Increase accuracy2% : 5pts4% : 10pts7% : 15pts10% : 20pts
- Lower poison/burn damage25% : 10pts50% : 15ptsExtra: Can only be chosen for 1 status
- Multiple hit moves always hit maximum amount of times : 15pts
- Increase Same Type Attack Bonus (STAB)5% : 6pts
- Reduce chance to get struck by a critical hitHalf : 15pts
- Additional 5-power <type> attack when using a contact attack5 power : 20ptsExtra: Can only be chosen for 1 type
- Increase <stat> when statused1 level : 10pts2 levels : 10ptsExtra: Can only be chosen for 1 stat
- Your stat boosts are doubled, but so are your stat reductions : 25pts
- Decrease chance of flinching by 10% : 10pts or 5 euro to Alais
- Decrease recoil damage5% : 4pts10% : 8pts
- OHKO move protectionImmune : 5pts
- When statused, the enemy also get statused5% : 4pts10% : 8pts15% : 12pts
- Increase speed after using (and losing) a held item1 level : 10pts
Stats don't play a big role, as for most challenges, you're required to just have a certain standard of gear. The more important thing is the way your skill build is built and customised.
as for WoW, i played guild wars just for fun, this isnt right at all.stats are a major concern of every player in endgame. imagine a basic skilled tree and just messed up stats like not beeing on hitcap, expertice lvl and/or have a min of required crit chance. as well as not being crit immune / crush immune as tank with having enough avoidance. the same as, not every stat gives you the kind of stat you need to maximize your dps! as well as keeping the surveilibity you need on differen encounters. as for pvp, since BC, stats are playing a extremely high role for endgame pvp. talents? nah. everybody gots the same builts. but not having enough resilance will kill you faster then having not the right talents. but, same, in WoW its more about PLAYING style than stats/talents!talent trees & stats play a extremely important role in WoW. buut i agree to you. its a very good thing to distance the game from the GB games! go for it:-) as i always said, if you need help, i loved to help like abilities making and so on:-)
second appel is to gammal:
I have a question, not discuss the system though.The points you're talking about, I'm guessing they'll be 'saved' on the pokemon's 'profile' so that another pokemon cannot benefit from the points one pokemon got, right?