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Messages - Kuhns

Pages: 1 ... 13 14 [15]
211
Quests & Plots / Re: Hunting (Idea)
« on: January 05, 2010, 07:24:05 AM »
I hate those kinds of quests too, but they do have their worth. ;P

You bring up a good point with inflation. The only way to really counteract that would be the limit the amount of times a player could 'hunt' for a specific NPC. It'd be nice the have one of those level quests. Where you'd get this item A, and then item B, and so on. Hm, but then, what's stopping the player from selling those items to another NPC. -_- Unless they were made unsellable. :P

Maybe put it on a timer:"You can't ask for this quest until so-and-so many hours/days/weeks." ;)

212
General Chat / Re: what was the first pokemon game you ever played?
« on: January 05, 2010, 05:43:30 AM »
Red, but that was a long time ago.  ::)

213
Other Chat / Re: what do you do in the snow?!
« on: January 05, 2010, 05:36:51 AM »
It doesn't snow where I live, but thankfully, I have lived in places where it does.

Fortmaking and snowball fights...and maybe some skiing. :P

214
Quests & Plots / Hunting (Idea)
« on: January 05, 2010, 04:52:18 AM »
I'm unsure if anyone has suggested this, but it's been bouncing around in my head for quite some time now.

As any Pokemon Trainer would know, being a Pokemon Trainer is actually a bit hard...financially. Maybe I was just doing it wrong, but more often then not, I was selling my just-found-this-in-a-Pokeball-on-the-ground items for some spare change. This led to the idea of a series of (maybe) repeatable quests.

Everyone's who played any kind of MMORPG has run into those kinds of quests that involve going out and killing so-and-so number of monsters for so-and-so rewards. This could be applied to PU in a way where Trainers could, instead of killing, catch a certain number of Pokemon for rewards-cough-mostly money. xD

Expanding on this idea, the 'quests' could differ in the sex, level, amount, and location (of the Pokemon). Bonuses could be awarded based on special requirements met, such as using a specific Pokeball, catching the Pokemon without lowering its health/stats, or even completing the quest in a set amount of time. They could also differ in terms of the quest-giver, meaning that, based on the Trainer's...choice, they could help an elderly couple catch some Pokemon for their Breeding Center, or take a 'contract' with some of the more shady characters that inhabit the PU. ;P

215
Ideas & Suggestions / Re: Pokemon Contests
« on: January 05, 2010, 04:13:37 AM »
Hm, my memory's a bit hazy, since I haven't played in the contests in a while. (I usually beat the games first--or get really close--before I entertain the thought.)

I liked the contests myself. They were fun, entertaining, and required actual research and planning. It didn't matter the level of your Pokemon, nor the amount of Hyper Potions you brought. xD

My only real gripe was the Berry System--err, I'd like one that did not involve stuffing Pokeblocks down my Pokemon's throats all the time to achieve higher levels of the contest traits. After all, there is nothing cute about an obese Torchic. ;P

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