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Messages - Declan_23

Pages: 1 ... 130 131 [132] 133 134
1966
Other Games / Re: [360]Coop-game tips
« on: January 24, 2010, 01:12:43 PM »
Personally I loved Sonic the Hedgehog :P I might be a little over the target age but it's so simple and fun. Multiplayer features both co-op and competitve gameplay in split screen. The only thing is, story mode is only single player.

1967
Fan Fiction & Writing / Re: Trip in Time
« on: January 24, 2010, 01:01:52 PM »
For my GCSE coursework, I also wrote about a post - apocaliptic world. However mine was a little bit longer at 1697 words. And I only got a B. Will post it if anybody is interested. Yours is very interesting though :)

1968
Quests & Plots / Re: [Quest] Sayer's Pass
« on: January 24, 2010, 12:49:53 PM »
Hmmm, I like the idea overall but I think that you need to adapt it more so it work in an MMORPG. Not really sure how but it would be kind of crazy if there was this woman running out of the cave every time a person went nearby...

1969
Ideas & Suggestions / Re: Name suggestions for citys/caves/routes etc.
« on: January 24, 2010, 12:46:31 PM »
Lithium Pass
Don't know if you realised this but this is one of the Alkali metals (Burns on contact with water)
So I think it would be most appropriate only if it was near a metal mine or something. Otherwise they're pretty good.  ;D

1970
Other Games / Re: Halo
« on: January 24, 2010, 12:43:51 PM »
hmmm why play Halo when Call of Duty exists??
Although, I have to admit forge is pretty jokes.

Because, in my opinion, Halo 3 is better than any of the Call of Duty series.

I will tell you why.

Firstly, in CoD, anyone can kill anyone. All it takes is a couple of shots because the guns were so poweful, so you get killed by noobs all the time, whereas in Halo, if a noob came up to be firing his gun, I'd rape him (probably jump over and assassinate, or no scope with sniper if I had one).
Halo 3 requires skill to play well.

Secondly, the campaign. The CoD campaign has no real playback value, but Halo 3 has skulls and terminals to collect, and four different difficulties, as well as vidmaster achievements. CoD holds no real value for someone who doesn't have Xbox LIVE.

Thirdly, the matchmaking. CoD has less "playlists" and the spawn system is completely broken. Also, the variety in gameplay in Halo definitely trumps Call of Duty And, Halo has vehicles. Flying ones too.

Fourthly, the features. Halo has theatre mode, forge, better maps, more customizable gametypes and far different guns.

With the addition of Halo 3: ODST the gap between the Halo franchise and CoD has increased, with Halo coming out front.

Sorry, but I couldn't just stand there and listen to someone insult one of the best games ever.

Well that's fine and I have to admit that Halo DOES have some pretty cool features, such as holding two separate weapons in different hands. However having owned and played both I much prefere the Call of Duty series. And also about the campaign, Halo may have more playback value. BUT Call of Duty has that slight sense of realism, which makes it all the more fun to play :)

1971
Ideas & Suggestions / Re: Name suggestions for citys/caves/routes etc.
« on: January 23, 2010, 03:37:22 PM »
If there is a mountain range, I would love for it to be called"The Misty Mountains" :)

1972
General Chat / Re: [Merged] Your Favorite Pokémon!
« on: January 23, 2010, 11:43:32 AM »
There should be some areas which require a level limit. For example your pokemon must all be level 60+ to enter. And there could be rare pokemon. That would mean you must work. And I'm sure there are people who keep an eye on training hard.
That could lead to people training only 1 pokemon hard to get into these areas. I think it would make more sense if your character level had to be a certain amount. This would still keep people working hard.

1973
Game Features / Re: quest alerts
« on: January 23, 2010, 11:40:25 AM »
How about a list of quest names but without the location. You would then be required to make eductaed guesses about where to go start the quest. Or you could just have it displaying completed quests and on going quests.

1974
Game Features / Re: You're Own Customizable Home
« on: January 23, 2010, 11:38:28 AM »
Check our TUAT:
http://pokemon-universe.com/index.php?action=announcements;aid=2

Yes, I have already read that  ;)
But it doesn't explain how you wanted to give millions of players a house or living place   :D
How about you go into a special estate agents building (one on each island) and a box comes up where you type in the trainer's name. This will then take you to their house, without the need for all these buildings clogging up the map.

1975
Game Features / Re: weather conditions in certain areas.
« on: January 23, 2010, 11:36:18 AM »
I already have big idea's for our weather system. So yes this will be implemented somewhere along the line.
Will this mean that pokemon such as castform will be unable to use their abilities until this is implemented? or will you still be able to use moves like sunny day?

1976
Ideas & Suggestions / Re: A few things...
« on: January 22, 2010, 09:31:06 PM »
Okay so could you tell me if you have implemented a couple of things and if not could you? Okay so here's  my list :).

2. There needs to be more breeding-only egg moves and more complicated chain breeding lines.
As far as I know it is undecided whether you will be able to breed pokemon. Also, I don't think any new moves will be added

Okay so could you tell me if you have implemented a couple of things and if not could you? Okay so here's  my list :).

4. Update the music. Remix the current music using synthesizers and real sound effects. Make the music something worth remembering. The music hasn't changed in the last thirteen years and it is the part of the game most complained about. (I know this one is pretty hard)

Hityeran is making all the music (no rips from the games) you can listen to some of his stuff on myspace, but it has a similar feel to the games.


5. Make all 140 TMs, 11 HMs, and Move Tutor moves from all the games obtainable through at least one of these methods.
I believe that all existing pokemon moves will be implemented (except for Fling)

7. At the beginning when you get your starter could you also obtain a gift pack of items (Exp Share early on in the game would be GREAT).
I don't really like this idea, I would rather have to work for items than just be given them straight away.

1977
Game Features / Re: Gym Leaders and their pokemon levels
« on: January 22, 2010, 09:17:21 PM »
Yes, but unlike the original games you'll have to find this "path" yourself (there's more then one way which leads to Rome)
Does this mean no world map?

1978
Other Games / Re: Halo
« on: January 22, 2010, 06:03:01 PM »
hmmm why play Halo when Call of Duty exists??
Although, I have to admit forge is pretty jokes.

1979
Game Features / Re: Tournaments
« on: January 21, 2010, 06:26:48 PM »
Well, professional strategy requires long, long training and lots of time. Even getting a pokemon with the right trait needs a long time if you don't have luck.
This is of course if there's a day care/breeding centre (there was a discussion about this but I can't seem to find it)
If not... well then you have a lot of catching to do :P

Addition by Kamaran
(link)

1980
General Chat / Re: If you were a trainer in the anime...
« on: January 21, 2010, 06:20:23 PM »
I would travel the world searching for all the rarest pokemon. After catching a few I would sell them on ebay (or pokemon equivilent) and retire and live in a huge mansion with machamp body guards :)

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