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Messages - ChaoticXSinZ
16
« on: February 25, 2010, 11:15:17 PM »
Oh and I really don't know why Chat -> IRC is linking to that damn Mibbit crap
It's cause that is the default IRC handler in Firefox. and besides Mibbit isn't so bad
no it's not.. default Firefox doesn't know what to do with the irc:// prefix. Since I installed mIRC it'll opens that.
It is since v3.5. http://mozillalinks.org/wp/2009/03/firefox-35-gets-mibbit-a-web-irc-client/
17
« on: February 24, 2010, 01:48:57 AM »
I've waited for brawl since melee.
I can wait a long time.
I commend your patience. As for me I'll stick around as long as I can
18
« on: February 24, 2010, 01:46:53 AM »
Heyo zachattackary and welcome to Pokemon Universe Why not stop by IRC chat, great fun
19
« on: February 24, 2010, 01:33:56 AM »
Oh and I really don't know why Chat -> IRC is linking to that damn Mibbit crap
It's cause that is the default IRC handler in Firefox. and besides Mibbit isn't so bad no web chat doesn't work either
Any errors it spits out at yah?
20
« on: February 22, 2010, 12:04:20 AM »
But the thing is even if you're not supposed to have more than one profession, people are going to want to try out different professions.
I also think that only allowing one account per IP is a bit unreasonable. Most people have a dynamic IP which changes every once in awhile. Also it isn't hard to get the IP to change whenever I want. I can just restart my modem and it gets a new IP from my ISP. Imagine if someone made a character with one IP, eventually it changed and someone else got it now they can't make an account. I realize that that may very well never happen but it's a possibility...
So in short by using IP to enforce this will not work out so well.
21
« on: February 21, 2010, 11:44:15 PM »
I agree that is a pretty cool idea. It really can help out the newbies. I can also see this becoming a popular stop/hangout for people. But I do wonder if that would induce lagging because of the amount of people gathering? Other than that great idea
22
« on: February 21, 2010, 11:40:01 PM »
Say there is a forest, in that forest you can expect to catch anything ranging from bugs to small woodland creatures to the occasional wandering whatever, i think instead of set spawn points, randomized spawn points according to a pokemon's living habitat would be a welcome change over the habitual set spawn points of pokemon's predecessors.
I thought it was always "spawn points according to a pokemon's living habitat" ?
Maybe he thought spawn points are hard-coded spots?
23
« on: February 21, 2010, 11:37:47 PM »
Arion Village
Glory Road - The path to Elite 4
Yonma City
Mikoto Springs
24
« on: February 21, 2010, 11:32:51 PM »
#261 - Poochyena
25
« on: February 21, 2010, 04:28:00 AM »
I actually got the Pokemon Stadium N64 pack from a friend. This was after my SNES.
26
« on: February 20, 2010, 03:37:26 AM »
253- Grovyle
27
« on: February 19, 2010, 11:25:20 PM »
Thanks all.
28
« on: February 19, 2010, 11:25:01 PM »
Well realistically there is a limit I would assume. Depends on how they store the value.
Why would this be realistic? It's not like there's a limit on the money you can have in the real world?
And it doesn't really matter how we store the value because if we use a 64bit integer you can have 18,446,744,073,709,551,615 moneyz.
That's what I meant There is a limit (even if it is impossible to reach)
29
« on: February 19, 2010, 03:36:51 AM »
Haven't really played in a while. Though it was really big before in my school. We had tournaments......the good days
30
« on: February 19, 2010, 03:28:36 AM »
251
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