Creative Discussions > Other Roleplay

Balance of Dimensions [Profiles]

(1/3) > >>

Desbear:
Please PM me any questions you have.

In this RP, you will take control of two characters. One character is your human character, the other is your astral being. Your character sync's with your astral being, and losing a fight causes a de-sync. Even if you lose, you can't die, your astral being will be ready to fight in the next battle. Below are the skeletons for the RP.

The Basics of Sponsorship -
A sponsor is in charge of paying for supplying your place of residence at the site of a tournament; as well, they must supply your dining and training facility, if it is not included.

The sponsor is in charge of giving you the proper team needed to compete in the competition: analyst, manager, and several developers who unlock more of your abilities as your progress. You have complete control over where they are, however, and can command them to leave you be.

You are, by contract, required to utilize that which they supply you with, and must wear the uniform they provide you. If it is uncomfortable or ill fitting, you may request it be changed, but you must continue to wear it until that point.

The final term is that they must pay you spending money; a paycheck for your effort. That money - however much - is your possession to do with as you wish. They cannot legally monitor the spending of it, nor can they scold you for it.


Your astral being can be from anything, past RP, TV show, Anime, Video game, Book, Etc., or you can make them up.
Things that are not allowed
-Regenerative abilities are not allowed unless heavily scrutinized, and even then they must be watched heavily.
-Chuck Norris
-Deities of any kind
-One hit kill moves


--- Code: ---[i] Human [/I]
[b][u]Username:[/u][/b] PU Username
[b][u]Name:[/u][/b]Character name
[b][u]Age:[/u][/b]How old the character is
[b][u]Personality:[/u][/b] How your character acts
[b][u] Sponsor: [/u] [/b] Who's sponsoring you and paying for your stay?
[b][u]Bio:[/u][/b]Your character's backstory. The more details, the more real your character seems
[b][u]Appearence:[/u][/b]Please provide an image for better visualization.

[I] Astral Being[/i]
[b][u]Name:[/u][/b]This can be same name as the character
[b][u]World, or region:[/u][/b]There are many worlds, if they are from something, name the place they come from. If made up, make up a place.
[b][u] Technique:[/u][/b]How they fight, what they use, and special moves. Give a description of the special moves.
[b][u] Strength and weaknesses: [/u][/b]
[b][u]Super move[/u][/b]Your one, high risk, powerful move. These can only be used once per battle, and have a great cost when they are used. If the cost seems too light for the move, the GM will add more to make it fair. Your super move must be able to miss.
[b][u] Appearance:[/u][/b]Provide an image to help with visualization.

--- End code ---
Accepted characters:

Desbear:
NPC

Name: Steven Fukui
Age: 21
Personality: Steven goes with the flow, and seems all around quiet, and almost distant; as if he’s spaced out, in his own little world. Underneath the slow, and easy-going look, he’s rather perceptive.
Sponsorships: Tokyo Metro
A large company that runs a subway transit system.
Bio: From a land far off, Steven made his name known through multiple smaller battling circuits, ranking in the top five in his (admittedly small) nation. As such, he’s been invited to the first Galactic Tournament in five years; sponsored by Tokyo Metro, a large (for his nation) company that runs the subways. Admittedly, he should have accepted the offer of a translator.
Appearance: Steven stands at a tall, 6’1”, with a lanky build and an overall tanned complexion. He has short, black hair, generally hidden under a blue beanie. His brown eyes seem to lazily scan through everything searching for meaning where there may be none. He tends to wear a gray sweater with the company's’ logo on it, along with a pair of jeans and his prized blue beanie. On his left hand, there’s a sign of a mask, that glows an ominous gray.
Theme Song: http://raysonwilliams.tumblr.com/post/133839444624/nerdylizardeperson-heres-the-theme-for

Astral -
Name: Discord
World or Region: No one region could be called this being’s home; just as there are multiple worlds, there are multiple Discords.
Techniques:
Dice Roll - Depending on the roll of his dice, an attack will ring out at his command.
Strength and Weaknesses -
• Agility of the ages: For someone who at times sounds like an old man, he’s rather quick.
• Full on Solo Queue: If he doesn’t know what he’s doing, how could you?
• Frailty: With presumed age, comes neither beauty nor a particularly strong skeleton.
• Full on Solo Queue: If he doesn’t know what he’s doing, how could you?
Super Move: “Order now, and we’ll throw in another absolutely free!“
Passive -- When the game begins, which Discord is fighting is decided by a dice roll.
Active -- Discord trades his dice for a coin-flip, using heads or tails to decide which Discord he summons. Once this is done, one of the other’s appears, working together with the current host to fire out one attack of their selection each. Once this attack has been fired out, Steven’s consciousness is shifted to the second body, while the original dissipates; leaving him staggered and confused for a second while he gets used to his new body.
Appearance - ??
Theme Song: https://www.youtube.com/watch?v=jdzbmbG8mys

Lunartic:
Human
Name: Jessica Sinclair
Username: Lunartic
Age: 19
Personality: Jessie is bold and very competitive, sometimes to the point of arrogance, but always good-spirited.
Sponsorship: Nintendo Co., Ltd.
 • A video game and console designing company. The CEO admitted he had a “good feeling” about sponsoring Jessie.
Bio: Jessie’s an athletic city girl from LA. Her parents enrolled her into sports at a very young age, but moved to Astral battling when she was 13. At 17, she was touring on the national pro scene. During the off-season, she would come home to help coach the up-and-coming fighters at her local gym, as well as get a bit of practice in. And not just with her Astral, Jessie’s a trained martial artist and even has her hunting license.

Nothing gets Jessie more excited than competition. It doesn’t matter if she wins or loses . . . okay, it does matter, but not as much as the fight to get there. The most exciting battles are when she goes toe-to-toe with someone of equal skill, maybe even higher, and the fight is so close you could cut the tension with a knife. And when she meets someone lower, she’s more than willing to help them climb. Who knows, maybe they’ll be the next Astral champion that Jessie gets to topple.

Appearance: Jessie has long red hair that flows loosely behind her Two braids fall past bright blue eyes. Her usual getup consists of casual jeans and a plain tee. Her Astral mark is on the back of her neck: a lightning bolt over a circle, the symbol for Samus's Power Suit.
Astral Mark Picture
Theme: "Trenches"
Picture:


Astral
Name: Samus Aran
World or Region: Metroid Universe
Techniques:
Power Suit: A powered exoskeleton designed for Samus by her adoptive parents, the Chozo. Her weapon of choice is the Arm Cannon. It fires the energy-based Power Beams and concussive Missiles.
Zero Suit: When the Power Suit is deactivated due to lack of energy, it leaves Samus in the Zero Suit. With it she wields the Paralyzer, a short-range beam pistol that delivers a slight electric shock.
Strengths and Weaknesses:
Power Suit
 • Versatile: Samus’s Power Suit is highly modular and easily upgraded, making her an adaptive fighter. Such upgrades have been listed below.
 • High Mobility: With Space Jump boots in her calf, Morph Ball, Grapple Beam, and natural talent, Samus is very good at not staying in one place for too long.
 • Did Her Homework: Samus’s database helps her keep track of her opponents and the environment, and after using the Scan Visor, she can download information about them to her HUD.
 • Mid-Range Combatant: Samus’s weapons and fighting style are most effective outside melee, keeping her distance but not staying too far away either.
 • Mid-Range Combatant: Samus is relatively inexperienced with close-quarters combat and her weapons become inaccurate at long distances.
 • Energy Tank Depletion: The durability of Samus’s Power Suit relies on her Energy Tanks. Taking damage will decrease their energy, and it cannot be replenished. Once the Energy Tanks are empty, the Power Suit deactivates.
 • Once It’s Gone… : If she takes enough damage to deplete her Energy Tanks and deactivate her Power Suit, it cannot be reactivated.
 • … It’s Gone For Good: If she didn’t activate Hypermode before losing her Power Suit, she will not have a Super Move for the rest of the fight.
Zero Suit
 • Came Prepared: Samus’s Zero Suit comes with the Paralyzer, Jet Boots, and Gauntlets. The boots allow her to Space Jump, similar to the Power Suit’s ability, and they make her kicks hurt more. The gauntlets do the same with her punches and Plasma Whip. As well, the Plasma Whip has a similar function to the Grapple Beam.
 • Chozo DNA: Even without her Power Suit, Samus is stronger, tougher, and more agile than the average human being
 • Close-Quarters Combat: Samus is more capable at closer ranges in the Zero Suit than the Power Suit, however...
 • Emergency Backup: Samus is not accustomed to fighting at close range. Although she is more capable, the Paralyzer is much weaker than the Arm Cannon and she lacks experience.
 • Make It Quick: Comparatively, the Zero Suit lacks the offence, defense, and utility for extended fighting.
 • No Suit, No Super: Hypermode is unavailable without the Power Suit, and therefore cannot be activated with only the Zero Suit.
 • Super Move: “Phazon Enhancement Device activated. Initiating Hypermode. Energy tanks will auto-ventilate in 30 seconds.”
Samus injects a Phazon Cell into her Power Armor to enter Hypermode. For up to 30 seconds, Phazon courses through her Power Suit, increasing its resilience and giving it a bright blue glow. Her weapon systems are charged with Phazon and deal significant damage. Firing her weapons and taking damage depletes Phazon from the suit. When the Phazon is depleted, her energy tanks empty completely. This deactivates the Power Suit and leaves her with only the Zero Suit.
Appearance:
Power Suit: Samus’s Power Suit is a distinct yellow-orange metal with large shoulders a green glow in its seams. On her right arm is her signature weapon of choice, the Arm Cannon. Her chest and helmet are red, with her visor a contrasting green.
Zero Suit: Samus’s Zero Suit is a blue skintight jumpsuit that encases her from the neck-down. Her blonde hair just reaches her middle back and is most often done up in a ponytail. She carries the Paralyzer, a pistol-like weapon, and Jet Boots, which look distinctly like high heels.
Theme: Yellow Valkyrie
Logbook: A list of systems and abilities Samus has access to in her Power Suit, as well as the upgrades that have been added to them, can be found here
Picture:

The-Blades-slave:
Human
Name: Aaron Stillen
Age: 19
Personality: Aaron is always happy and carefree, eager to make friends with anyone that will put up with him - and many that won’t. He has a bit of a bullheaded determination in him, and a competitive streak that would put many people to shame. If he does end up with a loss, it doesn’t seem to bother him; it just adds fuel to his fire. Overall, he just generally likes to to astral battle and makes friend, and he’s good at both.
Sponsorship: Simply Electronic
• A small business from his hometown; they the smallest companies in the tournament, with no actual standing in the Astral Scene.
Biography: Aaron grew up in a small town, small enough not to be featured on any maps. It was small enough for him to know everyone on a first name basis, and for his Mom to get a report on every step he took. He spent most of his time listening to music and hanging out with friends, or preparing for the next (American) football game he would be at, but eventually he was bored. He yearned for something new, and that’s when he found out about astral battling.

He had been having dreams for a long time about a monkey man who demanded a challenge, and the image of a cloud had appeared on his right bicep, but he had no idea what it meant. When he found out, he threw himself into battling wholeheartedly, glad to have something new to do. Then, after two years of battling random people, he found out about tournaments, but he needed a sponsor. Who would sponsor a nobody from a small town, with a slightly better than average record at best?

The answer came in the form of a nobody from a small town. The owner of the local electronic supply store and one of the most well off people in town offered to sponsor him, on the promise that he wear a shirt with his symbol on it when he battled in tournaments. Aaron agreed to everything, eager to get started, and the rest - as they say - is history.
Appearance:
Astral Mark: Right Bicep
Theme Song: "Where Dreams Begin"

Astral
Name: Sun Wukong
World or Region: Flowers and Fruits Mountain, Ancient China
Technique:
• Undefeated Body: When Sun Wukong falls beneath a certain threshold of health, the symbol on his forehead will glow with holy power, filling him with renewed vigor and materializing a set of translucent golden-orange spirit armor that increases his durability by a large portion. (Note: this does not heal him)

• Art of Extension - Crushing: Sun Wukong has the Ruyi Jingu Bang extend in length, and he slams it down in front of him, dealing damage to all enemies caught in the area and slowing them. If this attack misses, the staff becomes lodged in the dirt for a second, creating an opportunity for counter-attack from his opponent.

• Art of Deception - Half Clone: Sun Wukong creates a harmless clone that is identical to himself, and solid enough be believable and not walk through the environment like a ghost. While this clone is active, a powerful magic obscures the mind of his opponent to the point they struggle to decipher which is the real him, but a strong willed foe can through the ruse with effort.

• Art of Extension - Cyclone: Sun Wukong has the Ruyi Jingu Bang extend in length, and he whirls it around him like a cyclone, dealing damage to within ten feet of him and knocking unprepared enemies off their feet. He is left slightly reeling after this ability, if it misses, creating the perfect window for a counter-attack

• Art of 72 Transformations - Thousand Hand: Sun Wukong transforms himself to have three heads, six arms, and three Ruyi Jingu Bang to make himself a more adept fighter against multiple combatants. This is useful when fighting crowds, but decreases his overall strength

Strengths and Weaknesses:
(+) Birthed from stone: Wukong is hard-bodied and extremely resilient, highly resistant to poison and other things of the like that would infiltrate a normal human body.

(+) The True Master: Wukong is the true master of the Ruyi Jingu Bang and Nimbus Cloud, and can summon them both to him with a whim, making him hard to disarm and disable.

(+) An Ancient Immortal: Sun Wukong has trained in all styles of combat for a millennium, and his senses and reflexes are finely attuned to the world around him and combat because of it. He can hear much more than the average Yogi Bear, and react much faster too.

(+) Christ's Sake, He’s a Monkey: Possibly the greatest strength of Sun Wukong, he is incredibly acrobatic. It is a small feat for him to somersault to the very top of a tall tree, and move from tree top to tree top without hesitation

(-) Equal of Heaven: Wukong is arrogant and self-assured, and will meet any enemy head on with no hesitation. He has paid the price for this many times, but he does not feel the need to learn.

(-) Monkey + Fire = no: Wukong was once trapped in the Laozi's Eight-Trigram Furnace and boiled for forty-nine straight days with no break. He is not physically weak to the element, but he has a mental block that makes him extremely terrified of it.

(-) The Stone Isn’t Light: Wukong is unmatched in acrobatic prowess, but he is not fast, even if his reflexes are. He is rather average on his feet, and cannot keep up with highly mobile enemies without the use of his Nimbus Cloud.
Biography: Warrior, rebel, trickster and monk; Sun Wukong is known by many titles in the East, but it was his Journey to the West that made him a hero.

In his youth, Sun Wukong gained the leadership of the Monkey Tribes, learned the secret arts and spells from a Taoist monk, and acquired the legendary Ruyi Jingu Bang from Ao Kuang, a staff that could change size according to his whim. He defied death itself by erasing his name from the Book of Life and Death, and united many of the other Monster Tribes who sought to ally with him, an act that garnered the attention of the Jade Emperor.

In an attempt to better control the Monkey King, the Jade Emperor awarded him a title in the heavens, but when Sun Wukong discovered his new position was little more than “Royal Stable Boy” he grew angry and he declared himself “Great Sage, Equal of Heaven” and waged war on the heavens. For this treasonous act he was finally captured, and imprisoned beneath a mountain for five centuries.

At long last, the humble monk Xuanzang was seeking disciples to protect him while on his Journey to the West to collect the Indian Sutras. Sun Wukong gladly agreed to serve him, but the Buddha wrapped a golden circlet  around the Monkey King’s head so that Xuanzang could control him. With three other disciples, they faced eighty-one trials during their quest, and collected the sutras. For his service and his strength, Sun Wukong was awarded Buddhahood, finally ascending to heaven and gaining immortality.
Super Move: "Try hitting them harder."
Wukong somersaults onto the Nimbus Cloud and flies to the summit of the arena. While he is ascending, he expands his staff to an enormous proportion, and then the cloud hurtles back to earth at ludicrous speed and he swings the giant Ruyi Jingu Bang down with all his might. When he is finished, he loses all of his magic: this includes the mastery over his staff and the Nimbus Cloud.
Appearance:
Theme Song: "Soul of China"

Monkey you may think of me
but ordinary I am by no means:
timeless and
of primal forces
from a rock I was born
at the Mountain of Flowers and Fruit
I, pure energy, unrestrained
in perpetual motion

Powers? Ha! you mortals are easily impressed
by miracles and powers
aren't you, you puny lot?

In one turn I can travel a 108 000 li
I can do numerous transformations
I can cloud travel
and my magic staff that I keep
in the size of a sewing needle when not in use
has similar powers;
and with each hair of mine
I can be an infinity of myself -
though I'll confess
I can't make a complete change into human
as my tail just won't go away

So in all, great deeds I'm capable of;
and I wiped my name off the Book of Life and Death
so I am immutable -
so why am I even talking to you weaklings?
Go climb a tree, you imbeciles!
And stay up there! Don't descend!

Tickles:
Human
Name: Ashley "Ash" Williams
Age: 23
Personality: Ash is a smug asshole who thinks too big of himself, and doesn't see any point in training.
Sponsorships: SS-Mart
• A shopping center. Shop Smart. SS-Mart.
Bio: Ash grew up believing he was the very best, like no one ever was. His fights would be his real test, and to train was his cause. He would battle across the land, searching far and wide. To battle astrals and understand the power he had inside; then he found a bear and tried to punch it, but it took his arm off. During his stay in the hospital, he dreamt of a warrior whose voice shook the heavens, defeated powerful dragons, and took their souls to fuel his power. He knew this would be his astral: the Dovahkiin himself.

After a couple of years spent learning to fight with his astral, Ash met Amadeus, a man who had the legendary astral Zeus. He offered Amadeus money, but the man refused to take it; the trainer saw potential, and realized it was being wasted in such a pompous fool. So he trained for another year, got sponsored by some grocery mart, and agreed to say a stupid slogan during his interview. He spends his money on modifying his nerf gun and buying liquor. The gun is a nerf shotgun, and goes everywhere with him.

Appearance:
Astral Mark: Left side of his neck
Theme Song: "Pokemon Theme"

Astral
Name: Dovahkiin, the Dragonborn
World or Region: Skyrim, Nirn
Techniques:
• Dragon Shout - Whirlwind Sprint: The word of power is “Wuld”. The shout grants the ability to dash rapidly forward. The distance depends on how many words of the shout are used.
•Oakflesh- The castor creates magical barrier around themselves that resembles wood. Works well with other armor.
•Magelight- The castor sends an orb of bright light that sticks to any surface or person. It acts as a source of light. Useful for tracking.
Strength and Weaknesses:
(+)Way of The Voice: Able to use dragon shouts in combat.
(+)Spellblade: Has an enchanted sword that freezes on strike, and uses Alteration magic (Currently has Oakflesh and Magelight)
(-)Still Mortal: He may have the soul of a dragon, but he is still a Nord
(-)Magic Stamina: Can't use too many spells at once.
Super Move: "I'm pretty good at doing other things with my mouth, too."
Dragon Aspect: MUL QAH DIIV
Passive --Grants the ability to use dragon shouts. Also gives increased resistance to damage. (Slightly higher than a mere mortal.)
Active -- When the Dragonborn speaks all three words for Dragon Aspect, his strength, resistance, and armor reach the levels of a dragon. His shouts become more powerful and five can be used in quick succession. Once he uses his five shouts, he has a precious few seconds to make a move before all his magical capabilities are sealed..
Appearance:
Theme Song: "The Song of The Dragonborn"

Navigation

[0] Message Index

[#] Next page

Go to full version