Pokémon Universe > Ideas & Suggestions

Entry Hazards, no more?

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Shadowfred:
Although, all the rest (bar Steelix, which is an evo from Gen I) are from Gen I.

Level5Pidgey:
SR was a common TM. So not many learned it by level up in Gen IV.

The other (and I would say main) reason why Stealth Rock was removed, is because it specifically targets certain Pokemon.
It makes a lot of Pokemon somewhat useless after just being set up. If it affected everyone equally, it could be tweaked or left as is depending on what we want for PU - but as it is, it's just a big "F* You" to Fires, Flying, Ice and Bugs - who are already quite rare in comp play without secondary, stronger elements (Steel, Fighting, Water).

The loss of Stealth Rock as a level up move won't cripple any Pokemon while they level, and so we don't feel as if we need to give Pokemon anything to fill the gap.

That said, we are talking over a possible replacement that does a flat 15% damage to any Pokes that switch in. It would be independent of weaknesses, and would even hit fliers.
It also does more damage than L1 Spikes - so it would be good for fast offensive teams that don't want to take time to set up, but still want entry hazards to help KOs.

This would be offered to Pokemon who lost SR.

Bing:

--- Quote from: Level5Pidgey on March 28, 2011, 03:12:57 PM ---SR was a common TM. So not many learned it by level up in Gen IV.

The other (and I would say main) reason why Stealth Rock was removed, is because it specifically targets certain Pokemon.
It makes a lot of Pokemon somewhat useless after just being set up. If it affected everyone equally, it could be tweaked or left as is depending on what we want for PU - but as it is, it's just a big "F* You" to Fires, Flying, Ice and Bugs - who are already quite rare in comp play without secondary, stronger elements (Steel, Fighting, Water).

The loss of Stealth Rock as a level up move won't cripple any Pokemon while they level, and so we don't feel as if we need to give Pokemon anything to fill the gap.

That said, we are talking over a possible replacement that does a flat 15% damage to any Pokes that switch in. It would be independent of weaknesses, and would even hit fliers.
It also does more damage than L1 Spikes - so it would be good for fast offensive teams that don't want to take time to set up, but still want entry hazards to help KOs.

This would be offered to Pokemon who lost SR.

--- End quote ---




NOOOOOOOOOOOOOOOOOOOOOOO!

Personally, I have a general dislike for entry hazards, like stealth rock.  First of all because everyone uses them.  I can guarantee that in ten battles, at least eight of my opponents will use some form of entry hazard.  If they were removed, many people would use different strategies instead of the current popular one of.  Me spam hazards!

Or at least get rid of the fact that you can level up the spikes.

And, like I said before.  This is just an idea of mine, It's an opinion.  It just so happens that it is one that I feel strongly about. (To me, using entry hazards is like throwing a Lvl 100 Zekrom at a Lvl 1 Squirtle.)

boyben10:
With the removal of SR, Charizard will have a much easier time switching in, instead of losing 1/2 it's HP every time it switches in.

Frenchfry:
Stealth Rock is the Zubat of the moveset world. I can't do ONE match online without:
"The Foe's Forttress used Stealth Rock!"
"The Foe's Forttress used Spikes!"
"The Foe's Forttress used Poison Spikes!"

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