Pokémon Universe > Ideas & Suggestions
Entry Hazards, no more?
Viper:
--- Quote from: Bing on March 29, 2011, 06:07:35 AM ---
--- Quote from: Level5Pidgey on March 28, 2011, 03:12:57 PM ---SR was a common TM. So not many learned it by level up in Gen IV.
The other (and I would say main) reason why Stealth Rock was removed, is because it specifically targets certain Pokemon.
It makes a lot of Pokemon somewhat useless after just being set up. If it affected everyone equally, it could be tweaked or left as is depending on what we want for PU - but as it is, it's just a big "F* You" to Fires, Flying, Ice and Bugs - who are already quite rare in comp play without secondary, stronger elements (Steel, Fighting, Water).
The loss of Stealth Rock as a level up move won't cripple any Pokemon while they level, and so we don't feel as if we need to give Pokemon anything to fill the gap.
That said, we are talking over a possible replacement that does a flat 15% damage to any Pokes that switch in. It would be independent of weaknesses, and would even hit fliers.
It also does more damage than L1 Spikes - so it would be good for fast offensive teams that don't want to take time to set up, but still want entry hazards to help KOs.
This would be offered to Pokemon who lost SR.
--- End quote ---
NOOOOOOOOOOOOOOOOOOOOOOO!
Personally, I have a general dislike for entry hazards, like stealth rock. First of all because everyone uses them. I can guarantee that in ten battles, at least eight of my opponents will use some form of entry hazard. If they were removed, many people would use different strategies instead of the current popular one of. Me spam hazards!
Or at least get rid of the fact that you can level up the spikes.
And, like I said before. This is just an idea of mine, It's an opinion. It just so happens that it is one that I feel strongly about. (To me, using entry hazards is like throwing a Lvl 100 Zekrom at a Lvl 1 Squirtle.)
--- End quote ---
Thats because they are effective.
And i like the new idea level5pidgey, as long as pokemon who could learn the tm stealth rocks could also learn this one.
Bing:
As long as they don't make pokemon like Charizard useless. I can live with it.
4Dyce:
I quite like entry hazards would stop people from overpowering someone in battle by continuingly switching to something like a certin overpowered fire pokemon lol :D
Bulbasaur FTW!
Mr. Fox:
That is what they are for, to make sure you cant switch in 100 times.
Frenchfry:
Yeah, except that's not what Stealth Rocks do. At all.
They take away half the health of your Fire/Bug/Ice types upon entry.
They have to enter sometime.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version