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Messages - Level5Pidgey

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61
Pokémon Roleplay / Re: [RP] Forsaken RP
« on: October 08, 2011, 11:59:25 PM »
Like a drunken police officer, Joson stumbled onto the scene - Hoothoot on his shoulder.
He had heard that an old man in town had information about some sort of Carnival which could be the source of all of the nonsense that Joson is now a part of.

He turned the corner, to spot the old man's camp.
Running towards, he heard people talking.

"-wears ear plugs?"

Joson stopped dead.
He had 2 choices - ignore the conversation and keep searching for the old man, or stopping to ask the socialites for directions.

Gathering up all of his courage - he interrupted the conversation.
"AHHHHHhhey guys? Uh. H-how's it g-going?" he stammered.

"Hey is that an old man?" he started, before realising how stupid his question was.
"Uhhum... I guess the old asleep's man..."

Joson's Hoothoot facepalmed - hurting itself in confusion.
Ummm...

"The old man's asleep?"

62
Game Features / Re: Storage system
« on: October 08, 2011, 03:10:59 PM »
Personally, I have a problem with switching out pokemon in the field. Imagine you are climbing some mountain or something, and your pokemon are low on health, you simply switch your team out for one with full health, thus making the ascent much easier. This could also make quests with multiple back to back battles easier. How about a system where you can switch your team out remotely whilst in a 'safe area' because they have a good reception or something?

Ah, I didn't even think of that.
Yeah, fair enough.

63
Pokémon Roleplay / Re: [Profiles] Forsaken RP
« on: October 08, 2011, 03:08:59 PM »
Human:
Name - Joson

Bravado - Weak. He's sort of panicked all the time. And very timid.

Fear - Ghost Pokemon, Temporal Distortion, People with a high Bravado score.

Weakness - Temporal Distortion (like a train wreck, he can't help but investigate), Cookies,  Rodents of a Somewhat Toasty Caliber.

Collected Pokemon - Haunter (shenanigans), Mankey, Hoothoot

Bio - Joson is a 26 year old Lavender-bred Pokemon Trainer. He was named after his father, a la "Joe's Son", in a sort of trailer-trash/Irish manner.
Unfortunately, many people mishear his name (partially due to his persistent stutter and penchant for spoonerism) as Jason. Joson wishes his name was this simple and common, but, is quick to correct people (often unsuccessfully) out of respect for his father.
A brief wandering into Pokemon Tower when Joson was very small (7 years of age) - would lend itself to Joson's fear of Ghosts, but also a keen interest in the nature of Time.

Joson began his Pokemon Trainer journey at the age of 17 from New Bark Town - though Kanto was his homeland. Simply, his lack of courage showed in his application letter, and the Pokemon League decided that rather than sending him up against the big boys like Ratatta and Pidgey, he'd have more of a chance against cute and cuddly Sentrets and Hoothoots.

And so, Joson's journey began. Which starter did he pick, you ask?
Well, about that.
Again, the Pokemon League had reservations about Joson's abilities.
Deeming him unable to handle the sheer power of flaming weasels, crocodiles, and leafy dinosaurs - Prof Elm went out and quickly nabbed him a last-minute Hoothoot.

Joson was initially disappointed (because he chansey loves flaming weasels let me tell you. If anyone has pyromusomania - it's this guy right here.), but given his fascination with temporal distortion - Hoothoot's metronomic movement quickly won him over.
Plus its ability to use Foresight is pretty decent for handling Ghosts, if not for its possible implications when it comes to paradoxical time nonsense.

Joson left New Bark Town - and quickly made his way to Violet City.
He was keen especially to check out the Bellsprout Tower, as Bellsprouts are pretty cool guys and deserve all the worship they can get. Little did Joson know, there were Gastly in the tower! Ahhh!
Joson paniced when Hoothoot warned him of one - just as the Gastly started to pull all sort of shenanigans all over the place.
Joson decided tactical retreat was the only god damn way he was getting out of this god forsaken tower - and so he threw Hoothoot's Pokeball in an effort to reclaim his best friend before he fled.
Unfortunately though, John had accidentally grabbed at his butt, rather than his hip - and, so, rather than retrieving Hoothoot's Pokeball, he'd drawn a fresh one off his belt.

He lamented this as he saw the Gastly get pulled into the plasma trap - somewhat reminiscent of the Gohstbusters movies, but was sure that hey, as the Gastly had taken no damage, it couldn't be caught.
Little did he know, this Gastly was a slightly hungover from a Bellsprout's (well, now Weepinbell's) 21st the previous night, and was too busy thinking about bacon to really fight the cature.
And that's how Joson caught his second Pokemon.

Joson used a trusty Escape Rope to flee the tower, and quickly legged it back to New Bark Town - moving off to Route 42. Joson knew the rules - you're not allowed to swim in water, you must Surf on a Pokemon, but he'll be damned if he ever has to go back to Bellsprout Tower.
Joson jumped into the water and fought the strong tides trying to carry him back to New Bark Town - flailing until he reached the other side of the Route, to be met with some tall grass.

Checking his Pokedex manically to ensure that no Ghost Pokemon could be found in this grass, Joson took a deep breath and took a shallow step.
Immediately a Mankey pretty much jumped out and punched him in the face.
But this wasn't just any ordinary Mankey, this was a very peculiar Mankey.
It was actually strangely chilled out - and after its assault on Joson, it quickly sat down and closed its eyes, to Meditate over the repercussion of its aggressive action (and raise its Attack I guess). Could this one slap act as a Butterfree flapping its wings in Cerulean City - and make a Hurricane in Unova?

No - but it could get the Mankey caught, as Joson was quick to grab his ass again for 2 out of 2.
Joson was hesitant to really interact with his Mankey - its huge Bravado score easily intimidating the timid Joson, but, over time they became best friends. Well, they all did. Except Gastly. Who Joson is still rather afraid of.

During his Pokemon journey, Joson would train his Pokemon and gain a lot of battle experience, despite his lack of confidence, stutter, and timid nature, Joson would become an extremely adept trainer, capable of commanding his team in the most effective ways possible.
The only battle flaw Joson exhibits however, is how he arranges his balls on his belt. For some reason, Gastly would usually be the first Pokemon to be sent out, even when he specifically ordered his balls for different results...

Unbeknownst to Joson, shenanigans were afoot. See, his Pokemon love him - but, they love trolling him too. A common sequence of events is that Hoothoot will use its Foresight to see who Joson will sent into battle next, while Mankey would use its extreme speed to rearrange Joson's balls without him noticing.

Due to Gastly's penchant for appearing in battle... a lot... it was rather quick to gain a lot of experience and evolve. Now it is a Haunter, and its pranking abilities grow stronger by the day.
Hoothoot and Mankey have both gained enough experience to evolve similarly, but, they choose not for a variety of reasons.
Hoothoot for necessity - it knows how important its time tracking abilities are to Joson, and similarly its monopedal nature reduces its weakness to its feet falling asleep by half. Hoothoot kind of hates that. Especially because it falls over when it does happen.
 
Mankey chose not to evolve for more personal (Pokemonal?) reasons - its Relaxed nature and steady personality are how it defines itself. It considers itself almost a monk, with how much it Meditates - in fact you could call it a Monk-ey... no... that's stupid.
It is afraid that if it evolves, it will undergo a personality change, and become more temperamental. And there is no way in hell it's giving up Meditate for some crappy move like Rage.

Anyway, Joson found himself in the Forsaken Land after being told by an old man that the town is detached from Time and Space. Joson had to investigate. He loves this timey-wimey stuff.
Well, he did when it wasn't affecting him at all. He didn't mind Time Travel when it was purely theoretical - now that it is though, he's afraid.
At any rate, he will continue to cautiously investigate the chronologically unsound area until the forsaken event is over. Half deathly-curious, half deathly afraid.

64


I think the joke here is that Silver uses IE?


-----------------------------------------

I now have a slew of funny Touhou Images, I picked them if they were even remotely funny.

http://www.tconx.net/cracked/topics_touhou/touhou_compare.jpg
http://www.kyon.pl/static/img/remiq.net_15677.jpg
http://t2.gstatic.com/images?q=tbn:GDkG1F9_7iyuvM:http://i539.photobucket.com/albums/ff356/ZephyrTheLight/Touhou/Spark_lesson.jpg&t=1
http://t3.gstatic.com/images?q=tbn:RTXXUTQyHlm5DM:http://i195.photobucket.com/albums/z129/biones/sample-f350fe185428086f81fc78d26272.jpg&t=1
http://t0.gstatic.com/images?q=tbn:TW7kEYQ4TTdhcM:http://img.photobucket.com/albums/v488/the_foreign_guy/1185195673145.png&t=1
http://t2.gstatic.com/images?q=tbn:SK3-hyDYbjD5wM:http://myswordisunbelievablydull.files.wordpress.com/2010/09/cirno-eating-cake-by-konuma1.png&t=1
http://static.tvtropes.org/pmwiki/pub/images/iPAD_320_5081.png <Probly gonna get knifed for this one>
http://i55.tinypic.com/210cepu.png
http://t2.gstatic.com/images?q=tbn:Pdwe1w9klKS5yM:http://bd77.files.wordpress.com/2010/08/mad-marisa.jpg&t=1
http://t3.gstatic.com/images?q=tbn:ziIzAP29eg57kM:http://img263.imageshack.us/img263/4069/1230829713887.jpg&t=1
http://t1.gstatic.com/images?q=tbn:gXHlg3zxuMehxM:http://i38.tinypic.com/eimpeu.jpg&t=1
http://www.shrinemaiden.org/forum/index.php?action=dlattach%3Battach=10961%3Btype=avatar
http://t2.gstatic.com/images?q=tbn:_E6qhGNdYohWHM:http://i369.photobucket.com/albums/oo137/Darkwashu/Touhou/touhou-project.jpg&t=1
http://t1.gstatic.com/images?q=tbn:dffVcvx_LiFz2M:http://i170.photobucket.com/albums/u274/mrtakeiteasy/cirno-is-genius1.jpg&t=1
http://t1.gstatic.com/images?q=tbn:_sH1uvGHYL6bQM:http://img833.imageshack.us/img833/3048/touhoumon4.png&t=1
http://img718.imageshack.us/img718/7686/geniusm.jpg
http://t3.gstatic.com/images?q=tbn:Z9zLt30GPkPuLM:http://i262.photobucket.com/albums/ii117/Entropy_Judge/Motivators/FlandreScarlet.jpg&t=1
http://i2.ytimg.com/vi/vEAc9UYpenQ/0.jpg

DAMN THESE ARE JUST THE FUNNIEST THINGS I HAVE EVER chansey SEEN.

65
Jobs / Re: Plot/Quest writer
« on: October 08, 2011, 10:20:53 AM »
Feel free to show us some of your work to demonstrate why you should be a writer.

We're not going to take your word for it.

Please write us an example quest.

66
Games / Re: I am new to Completive pokemon and need help with my team
« on: October 08, 2011, 10:19:59 AM »
I think you definitely need Delibird.
It's like, top tier atm.

67
Game Features / Re: Storage system
« on: October 08, 2011, 10:18:54 AM »
Good ideas.
I honestly can't see any harm in swapping your team around remotely in the field anyway.

It's more fun for players (well, less of an annoyance), and makes it so that when you enter a Pokemon Center, you won't lag the hell out due to 700 million people crowded around the PC.
Well, less of a chance anyways.

68
Game Features / Re: Main Menu Music
« on: October 07, 2011, 05:53:12 AM »
How were they being assholes? They just said that they didn't like it/they didn't think it should be the main menu music since it's a remix.

I was a pretty big asshole lol.

69
Games / Re: Blaze Blaziken vs Speed Boost Blaziken
« on: October 07, 2011, 03:20:39 AM »
thunder punch wont kill charizard and stone edge can miss all u have to do is give charizard a scarf and there both dead or u could give him sash and there both dead he is not faster than charizard after one speed boost

As Blaziken, Charizard and Infernape aren't usually run to counter each other, it's silly to make up sets purely to counter them.

70
General Chat / Re: Overpowered
« on: October 07, 2011, 02:06:10 AM »
you have no idea how many people use double team.

oh, just use Evasion Clause if it's over PO.

If it's on Wi-Fi.... er.... have fun I guess XP

71
Trainers Lounge / Re: Pokemon Universe Community Tournament
« on: October 07, 2011, 02:04:31 AM »
Note to the winners awaiting their prize:

We'll need to wait for Mr_Dark / Urmel to get back from holidays so they can change your privileges. Sorry.

72
General Chat / Re: Overpowered
« on: October 07, 2011, 01:58:15 AM »
The issue isn't necessarily your Poliwrath as we were trying to explain to you the other night, Smogon bans Drizzle and SS altogether.

Why? Because it is something that is very easy to set up, and abuse - while offering amazing benefits.
Speed becomes no factor, because, as long as you're not EVing like a moron, your key attackers should faster than even most Scarfers - who are locked into a single move.

And think of it this way, you can see why Base 600s and such are overpowered, yes?
Well, having Swift Swim is a stat multiplier right?
Let's look at the base stats of various Swift Swimmers under the effects of said Swift Swim.

First off, Ludicolo.
It has Base 70 Speed, for a Stat Total of 480.
Under Swift Swim, it appears to have Base 158 Speed - not including contribution from EVs and Nature (which is Multiplied by 2x too - extremely important)
This takes its total above 568.

Poliwrath has the same speed - meaning, again, with no investment, seemingly 158 Speed.
So, its stat total tends to be above 588.

Kabutops is likely the most dangerous Swift Swimmer.
With 80 Speed, it becomes approx 178.
So, above 593 stat total.

Kingdra - already intimidating as hell.
85 Speed becomes 188.
643+ Base Stats.

Are you kind of seeing it?
Simply for chucking in a Pokemon at the start of the Battle, which takes 0 skill, you're gaining a huge stat advantage over the opponent.

The balance philosophy behind PU frowns on this already.

---------------------------------

That's not actually why it was banned from Smogon though (they don't consider "effort" when it comes to banning)

The reason why it has been banned is that it is extremely difficult to counter unless you get
a) Extremely lucky (you know, critting half their team to death)
b) A stupid opponent.

You need to counter it through the following methods:
- Your own weather abuse
- Tailwind (rare and generally not useful)
- Trick Room
- Cloud Nine
- Having a VERY bulky team which does not rely on Speed, hopefully with key resistances to whichever weather is being abused (in this case, Water resistance).

Tailwind and Trick Room are very rare.
Cloud Nine is unreliable as only UU/RUs have it generally.
Having a slow, bulky team with weather threat specific resistances is very specific - it means you're using a weather-counter team, because you know they're using weather. It's over-centralising (forcing the game to be played a certain way so you have a chance)
Being forced to use your own weather to counter the weather team is similarly over-centralising.

So, the only real strategies to beat a good weather team are to either tailor your team to abuse it yourself, or, make a team to directly counter theirs - otherwise you're relying on them misplaying or luck.
This over-centralisation means that everyone will be using the same teams after a while.
This makes the game a lot less fun.

And all because you sent out your lead.
It doesn't even take skill.

---------------------

Compare this to say, Baton Pass teams - that everyone is fine with and has adapted to.
Baton Pass teams take a while to set up, and a lot of effort. With each turn, there's a chance that the strategy can be completely unfolded.
The moves that counter Baton Pass teams do it very effectively (stop the strategy altogether, forcing it to reboot) and are common.
Taunt, Whirlwind, Haze, Roar.

You should always have a couple of these moves on your team anyway, as they counter other common strategies - so you don't need to really make huge changes to your team - you just need to make sure that you can get those moves out when you need.

So, comparison:

Weather is easy to set up
Weather is generally countered by specific Pokemon rather than moves (which are rare).
Weather usually requires specific teams to reliably counter.

Baton Pass is hard to set up
BP is countered by very common, necessary moves.
BP does not require specific teams to reliably counter.

I think that should do it, right?

----------

want to hear an OP poke. Sableye. with prankster and double team it's OP. Double team it's self is OP. Takes no skill, only luck.

Double Team is always banned as per Evasion Clause...?

73
Ideas & Suggestions / Re: Ranking System.
« on: October 07, 2011, 12:56:34 AM »
While the ranking system above would not work mathematically, I think some sort of ranking system would be kinda cool.

An Arena area may be best for controlling trainer battles, but perhaps friends can battle each other anywhere.
I don't know, we'll see.

74
Game Features / Re: Main Menu Music
« on: October 04, 2011, 11:01:14 AM »
I'd gouge out my eyes but it wouldn't cure my current predicament.

75
Trainers Lounge / Re: queston about starters?
« on: October 03, 2011, 01:51:48 PM »
I think every single Pokemon should be a starter.
Every single one of them.

What a great idea.
I should be on the dev team.

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