Pokemon Universe MMORPG

Pokémon Discussion => General Chat => Topic started by: deadae on October 05, 2010, 07:40:42 PM

Title: 17 trainers
Post by: deadae on October 05, 2010, 07:40:42 PM
well thanks for your votes the guild will be called the Elemental Elites. come on we still need 6-7 more ppl.


oh and i believe this is what we have so far if u don't plan on joining and ur on this list don't be afraid to post and give us a piece of ur mind. love yall can't wait to be the greatest organization in pokemon history!

Good luck to everyone who dislikes this group you'll need it!


"Elemental Elites"

Deadae: Flying
monzta: Fighting
Jerry: Ground
LucarioX: Dark
JohnnyXtreme: Steel or Ghost
Roloc: Bug
Trainerx: Fire
Anjiecakes: Fire
Ninja Neb: Flying
Xhizor8201: Psychic
Chad29(me): Water
stikman: Electric
thedarknessinside: Dragon
Title: Re: 17 trainers
Post by: Viper on October 05, 2010, 10:11:30 PM
Electric:
Electivire
Jolteon
Ampharos
Shibirudon
Luxray
Zeburaika

If legendaries were allowed i would switch out ampharos with Raikou and Jolteon with Zekrom, but they arent so thats them.

Also, i have no intention of joining this "group" because a one type team ultimately fails in the end, i just wanted to post what i would pick :P sry

Also Also, Magmar isnt poison type.
Title: Re: 17 trainers
Post by: Frenchfry on October 05, 2010, 10:31:32 PM
(http://www.freewebs.com/fyrecharizard/magmar.png)
You had me going until there.
Title: Re: 17 trainers
Post by: Jerry on October 06, 2010, 12:48:02 PM
Mine is ground, as I've always said...

Gliscor
Hippowdon
Flygon
Garchomp
Torterra
Swampert
Title: Re: 17 trainers
Post by: DarK_SouL on October 06, 2010, 09:50:57 PM
Hmm, hard choose, but mine is:

All Dark Type:
Kirakizin
Sazandra
Spiritomb
Tyranitar
Gengar
Absol

Title: Re: 17 trainers
Post by: deadae on October 07, 2010, 05:54:10 PM
Mine is ground, as I've always said...

Gliscor
Hippowdon
Flygon
Garchomp
Torterra
Swampert
actually this team is very nice and grounds my fave type as well
Title: Re: 17 trainers
Post by: deadae on October 07, 2010, 06:00:13 PM
Hmm, hard choose, but mine is:

All Dark Type:
Kirakizin
Sazandra
Spiritomb
Tyranitar
Gengar
Absol

gengar huh?... theres a twist me personally i don't like darks but i know i'd have to have a houndoom somewhere on that team and i could do without absol and i'd also have sneasle...(i have history with my lil sneezy)**blush**
Title: Re: 17 trainers
Post by: Jerry on October 07, 2010, 06:13:55 PM
Oops, Chaos, Gengar is Ghost/Poison ;)
Title: Re: 17 trainers
Post by: deadae on October 07, 2010, 06:21:52 PM
Oops, Chaos, Gengar is Ghost/Poison ;)
yeah thats y i said it was a nice twist lol
Title: Re: 17 trainers
Post by: deadae on October 07, 2010, 06:30:01 PM
i need to form a group where each individual will only use one type of pokemon ...if you were in my group what would your type and team be?

Poison Type
Nidoking
Crobat
Magmar
Tentacruel
Gengar
Venusaur
hmm... magmar aint poison .....hmm...uh-oh
Title: Re: 17 trainers
Post by: Jerry on October 07, 2010, 06:41:35 PM
There is Toxicroak - Fighting/Poison
Or Drapion/Skuntank - Poison/Dark
Title: Re: 17 trainers
Post by: Mr Pokemon on October 07, 2010, 11:24:35 PM
Skuntank is what I would pick. It did surprisingly well on shoddy battle, when I used it with this moveset:
-Rest
-Sleep Talk
-Flamethrower
-Poison Jab

Item: Leftovers
Title: Re: 17 trainers
Post by: DarK_SouL on October 07, 2010, 11:32:39 PM
Drapion replaces Gengar
Man he was my favorite...
Title: Re: 17 trainers
Post by: deadae on October 08, 2010, 04:24:04 PM
omg i so dislike poison types (thats y im using them) i haven't researched the different moves they all can learn yet so without that knowledge here is what i have in mind 4 now

its down to these ten

crobat
nidoking
venusaur
toxicroak
drapion
gengar(must have)
tentacruel(must have)
pendorra
muk
skuntank

so after i see available moves then i'll re post
Title: Re: 17 trainers
Post by: deadae on October 08, 2010, 04:35:45 PM
(http://www.freewebs.com/fyrecharizard/magmar.png)
You had me going until there.

are u the one who said a team of one type will fail in the end... naw i disagree and i hear a lotta ppl say that so thats what this organization will be for to prove ppl like you wrong! but anyway im tired of using multi type teams its too easy... this is basically an experiment for me i wanna see what these different teams will do and it also helps ppl choose non popular pokemon alil more too. plus all types do to me in my mixed teams is tell me what the foe is weak against. even though i use teams my pokemon are usually individual fighters... basically each one of my individual pokemon on my true teams  are built to strike first and destroy anyone and thing in one hit but if they are hit its ok cuz i make sure they can survive one hit from a super strong pokemon with a super strong move if they can't then they arent on my team....i strike first hit hard and survive powerful blows thats y im confident
Title: Re: 17 trainers
Post by: deadae on October 08, 2010, 04:45:13 PM
i need some willing trainers here.... see y does everyon wanna win all the time in reality there is always someone who can beat u. i mean even naruto loses... it don't mean they are better than u cuz u lose it could have been circumstantial(hopefully i spelled that right lol) these one type theme teams are very important to me and i thank yall for posting your different teams but we seriously need to start getting a hold of those who actually want to join right now i have only two others... im allowing ur teams to not be completly on type...  our water trainers whole team wont be water but its ok cuz his team still revolves around the water element  so something like that is cool as well... we really need trainers there can be more than 17 but there is no one leader ....there will be 17 leaders and nothing is descided without a vote.... also im not saying this has to be ur only team eigther just when u rep us this is the team u use. well message me or post if ur interested or have questions
Title: Re: 17 trainers
Post by: Jerry on October 08, 2010, 06:13:20 PM
Um... avoid posting several posts in a row, it's better to have one long post with proper paragraphing than several smaller posts from the same user in a row. Thank you.

If I could have the choice to get different types as well, I'd go for ice, water and electric too, before looking for yet other types.

Ice team:
Weavile
Abomasnow
Glaceon
Lapras
Jynx
Frostlass

Water team:
Lapras
Milotic
Kingdra
Swampert
Starmie
Tentacruel

Electric:
Jolteon
Magneton
Rotom
Lanturn
Electrode
Electivire
Title: Re: 17 trainers
Post by: Frenchfry on October 08, 2010, 09:33:29 PM
i need some willing trainers here.... see y does everyon wanna win all the time in reality there is always someone who can beat u. i mean even naruto loses... it don't mean they are better than u cuz u lose it could have been circumstantial(hopefully i spelled that right lol) these one type theme teams are very important to me and i thank yall for posting your different teams but we seriously need to start getting a hold of those who actually want to join right now i have only two others... im allowing ur teams to not be completly on type...  our water trainers whole team wont be water but its ok cuz his team still revolves around the water element  so something like that is cool as well... we really need trainers there can be more than 17 but there is no one leader ....there will be 17 leaders and nothing is descided without a vote.... also im not saying this has to be ur only team eigther just when u rep us this is the team u use. well message me or post if ur interested or have questions
Aside from the several posts, misenterpretation of my last post, and total disregard for balance and versatility, I just have to say.
Naruto sucks.
Title: Re: 17 trainers
Post by: DarK_SouL on October 08, 2010, 11:13:50 PM
Naruto sucks.
NARUTO SUCKS.
NARUTO SUCKS.
NARUTO SUCKS
NARUTO SUCKS
NARUTO SUCKS

WHAT THE FRAZZLE DAZZLE! All I have to say is: THIS (http://objection.mrdictionary.net/go.php?n=4356177)

*Calms down*

Now, along with Jerry I have a few other teams I would create if I had the Choice and these are it:

I'll edit later.

Title: Re: 17 trainers
Post by: Frenchfry on October 08, 2010, 11:53:24 PM
Naruto totally sucks. Maybe it's my inner Martial Artist talking, but I find it makes a mockery of the Ninja. Jumping fifty feet into the air and breathing fire from your balls is not something done by an Assassin.
Title: Re: 17 trainers
Post by: JohnnyXtreme on October 09, 2010, 05:34:43 PM
I'd have an all Steel team.
Steelix
Lucario
Skarmory
Scisor
Metagross
Magnezone

Or a Ghost Team
Gengar
Dusknoir
Froslass
Shedinja
Drifblim
Spiritomb

Ghost doesn't have too many combinations. Gen V is looking good with a Ghost/Fire, Ghost/Water and Ghost/Ground.
Title: Re: 17 trainers
Post by: LeoReborn on October 09, 2010, 07:43:22 PM
Naruto sucks.
NARUTO SUCKS.
NARUTO SUCKS.
NARUTO SUCKS
NARUTO SUCKS
NARUTO SUCKS

WHAT THE FRAZZLE DAZZLE! All I have to say is: THIS (http://objection.mrdictionary.net/go.php?n=4356177)


*Calms down*

Now, along with Jerry I have a few other teams I would create if I had the Choice and these are it:

I'll edit later.

Response: Leo (http://objection.mrdictionary.net/go.php?n=4357761)


Anywys, my Dreamteam:
Quilava
Glaceon
Luxray
Gardevoir
Charizard
Lucario
Title: Re: 17 trainers
Post by: stephenkill2 on October 09, 2010, 08:05:24 PM
Naruto sucks.
NARUTO SUCKS.
NARUTO SUCKS.
NARUTO SUCKS
NARUTO SUCKS
NARUTO SUCKS

WHAT THE FRAZZLE DAZZLE! All I have to say is: THIS (http://objection.mrdictionary.net/go.php?n=4356177)


*Calms down*

Now, along with Jerry I have a few other teams I would create if I had the Choice and these are it:

I'll edit later.

Response: Leo (http://objection.mrdictionary.net/go.php?n=4357761)


Anywys, my Dreamteam:
Quilava
Glaceon
Luxray
Gardevoir
Charizard
Lucario

Read the topic of the post. Using only 1 type, make a team. I.E - fire team, water team, grass team etc...*sigh*
Title: Re: 17 trainers
Post by: Roloc on October 09, 2010, 08:31:47 PM
Bug Team!

Team:
Forretress
Yanmega
Heracross
Scizor
Pinsir
Ninjask
Title: Re: 17 trainers
Post by: Chad29 on October 09, 2010, 08:53:56 PM
I used to really like Naruto, though I don't ike shippuden very much. As far as a martial arts cartoon goes, Avatar is better. Even though they're throwing around fire and rocks and stuff, their styles are based off actual martial arts.

On topic, I'll be a water type trainer. I'm planning to use Empoleon and Gyarados, though I'm not sure about others. I may also use Ludicolo. Yes having a mixed team is more strategically sound, but doing a mono team can be cool too.
Title: Re: 17 trainers
Post by: TrainerX on October 10, 2010, 12:20:21 AM
 I'll use fire types:

 Typhlosion
 Charizard
 Blaziken
 Arcanine
 Ninetales
 Flareon

 I won't use that team for the gym leaders unless the gym leader's pokemon are a type that my fire type team would be good against. Typhlosion will be my starter, and I'm going to build pokemon teams for each gym leader, and a team of my favorite pokemon for the Brutal Five. But for pvp battling I'll definitely use this team. I like this idea though. And creating groups before the game is done is a good idea, because they will be all organized when it is done.
Title: Re: 17 trainers
Post by: angiecakes on October 10, 2010, 07:38:41 AM
Fire

1) Arcanine
2) Ninetails
3) Flareon
4) Charizard
5) Magmar
6) Entei
Title: Re: 17 trainers
Post by: TrainerX on October 10, 2010, 10:03:39 PM
Fire

1) Arcanine
2) Ninetails
3) Flareon
4) Charizard
5) Magmar
6) Entei
There are no legendaries, so you can't have Entei.
Title: Re: 17 trainers
Post by: deadae on October 10, 2010, 10:26:48 PM
this has nothing to do with naruto which is the 2nd greatest anima ever created after dbz only... but thats only if u go by statistics anywayz... ok nice teams but does anyone wanna join and give it a shot....?
Title: Re: 17 trainers
Post by: Roloc on October 10, 2010, 11:02:27 PM
this has nothing to do with naruto which is the 2nd greatest anima ever created after dbz only... but thats only if u go by statistics anywayz... ok nice teams but does anyone wanna join and give it a shot....?
Count me in as the Chieftain of Bugs!!
Title: Re: 17 trainers
Post by: Chad29 on October 10, 2010, 11:45:38 PM
We would welcome a bug trainer. Bugs have been getting better over the generations, and aren't the type of complete suck that they once were.
Title: Re: 17 trainers
Post by: Frenchfry on October 10, 2010, 11:54:31 PM
Link to HUGE picture that offers some humor to go with bug types. (http://www.stormdragonblue.com/imagehouse/CaterpieTF_colorfull.png)
Caterpie has made great leaps, as well.
Title: Re: 17 trainers
Post by: Chad29 on October 11, 2010, 12:28:25 AM
That was a very strange picture...
Title: Re: 17 trainers
Post by: angiecakes on October 11, 2010, 02:28:07 AM
Fire

1) Arcanine
2) Ninetails
3) Flareon
4) Charizard
5) Magmar
6) Entei
There are no legendaries, so you can't have Entei.



Oh yeah.  -.-

Well, then give me Typhlosion.
Title: Re: 17 trainers
Post by: Raikt on October 11, 2010, 03:16:42 AM
We would welcome a bug trainer. Bugs have been getting better over the generations, and aren't the type of complete suck that they once were.

Link to HUGE picture that offers some humor to go with bug types. (http://www.stormdragonblue.com/imagehouse/CaterpieTF_colorfull.png)
Caterpie has made great leaps, as well.

I feel compelled to speak because, it seems, like half of Gen V is now bugs. And not just any bugs! But like bug / steel. (I seriously saw like 10 different ones, including evos and prevos.)

But Bugs are definitely getting a boost in Gen V. There are a lot of good looking ones I'm willing to use and try out.
Title: Re: 17 trainers
Post by: deadae on October 11, 2010, 09:28:46 PM
We would welcome a bug trainer. Bugs have been getting better over the generations, and aren't the type of complete suck that they once were.

Link to HUGE picture that offers some humor to go with bug types. (http://www.stormdragonblue.com/imagehouse/CaterpieTF_colorfull.png)
Caterpie has made great leaps, as well.

I feel compelled to speak because, it seems, like half of Gen V is now bugs. And not just any bugs! But like bug / steel. (I seriously saw like 10 different ones, including evos and prevos.)

But Bugs are definitely getting a boost in Gen V. There are a lot of good looking ones I'm willing to use and try out.
well we could use a bug trainer wanna fill the spot?
Title: Re: 17 trainers
Post by: JohnnyXtreme on October 12, 2010, 12:35:31 AM
I notice a lot of bug/steel type combonations too. And that one that has like, a 570 base stat total. I don't think it was a legendary, either.
Title: Re: 17 trainers
Post by: ninja neb on October 12, 2010, 03:46:25 AM
Given the choice, i would prefer to use a all fire type:

Charizard
Arcanine
Rapidash
Magmortar
Ninetails
Typhlosion

If not fire, i'll normally go with water or flying types.

Flying:

Dragonite
Skarmory
Pidgeot
Ninjask
Gryados (thats still water/flying right?)
Scyther


Water:

Empoleon
Gyrados
Whailord
Lanturn
Feraligater
Tentacruel
Title: Re: 17 trainers
Post by: TrainerX on October 12, 2010, 04:06:34 AM
 How many people do you intend to be in this group? A good amount of people are interested, and this group could end up with like twenty trainers, if not more. lol we have three fire type trainers, I wonder how many we'll end up with. Fire types are awesome 8)
Title: Re: 17 trainers
Post by: Frenchfry on October 12, 2010, 04:24:32 AM
How many people do you intend to be in this group? A good amount of people are interested, and this group could end up with like twenty trainers, if not more. lol we have three fire type trainers, I wonder how many we'll end up with. Fire types are awesome 8)
The thread title is '17 trainers'.
Title: Re: 17 trainers
Post by: TrainerX on October 12, 2010, 04:29:30 AM
 I thought he just wanted at least seventeen trainers, but wanted all seventeen types in the group.
Title: Re: 17 trainers
Post by: Chad29 on October 12, 2010, 05:16:30 AM
17 main trainers, but we will be taking all who want to join. One top trainer for every type. I figure we'll have some in-group competition sometimes to dictate which trainers will be the top trainer. If there's just one water trainer (me), then that will be the top person until usurped by another. That would be fair.
Title: Re: 17 trainers
Post by: Roloc on October 12, 2010, 04:05:15 PM
So can we get an update on the OP to show how many members we have and what type they will be masters of?
Title: Re: 17 trainers
Post by: deadae on October 12, 2010, 08:23:42 PM
We would welcome a bug trainer. Bugs have been getting better over the generations, and aren't the type of complete suck that they once were.
we have one bug trainer already but more are always welcome
Title: Re: 17 trainers
Post by: deadae on October 12, 2010, 08:38:06 PM
How many people do you intend to be in this group? A good amount of people are interested, and this group could end up with like twenty trainers, if not more. lol we have three fire type trainers, I wonder how many we'll end up with. Fire types are awesome 8)
well like anyother guild you don't win over other guilds with 17 trainers  but there will be 17 leaders there can be plenty of other trainers  we work together u know but we also compete against others that use our types we will hold our own unofficial tourneys to determine our rank within our types and hopefully like once a year we can get poke-universe to let us hold an official competion were three-five trainers get to face our 17 leaders trying to climb through the top and defeat all 17 leaders i just think it be cool!
but yes all trainers are welcomed just when u rep the elementals as one of the leaders u will be required to use your team based on one element
Title: Re: 17 trainers
Post by: deadae on October 12, 2010, 08:47:00 PM
17 main trainers, but we will be taking all who want to join. One top trainer for every type. I figure we'll have some in-group competition sometimes to dictate which trainers will be the top trainer. If there's just one water trainer (me), then that will be the top person until usurped by another. That would be fair.
lol wow ur so much better at this than me :) thanks
Title: Re: 17 trainers
Post by: Chad29 on October 12, 2010, 08:56:37 PM
I do what I can.  ;)
Title: Re: 17 trainers
Post by: TrainerX on October 12, 2010, 10:22:34 PM
 I want to join then, using the team I posted before.
Title: Re: 17 trainers
Post by: deadae on October 12, 2010, 11:51:17 PM
I'll use fire types:

 Typhlosion
 Charizard
 Blaziken
 Arcanine
 Ninetales
 Flareon

 I won't use that team for the gym leaders unless the gym leader's pokemon are a type that my fire type team would be good against. Typhlosion will be my starter, and I'm going to build pokemon teams for each gym leader, and a team of my favorite pokemon for the Brutal Five. But for pvp battling I'll definitely use this team. I like this idea though. And creating groups before the game is done is a good idea, because they will be all organized when it is done.
hmmm u can join but personally i think u should fix this team... i mean u have four pokemon that are fire only don't u think thats kinda risky?  what about camerupt or slugmas evolution(lol i dnt use him but ).... u know some versatility might not kill ya. great starters but i don't see the point in both fire /fighting types on one team... but this team will still cause some a problem i guess. flareon i don't like but i think thats an excellent choice for a fire team because of his physical abillity but still i would rather have a rapidash in its place personally
well ok email me and/or chad29 and we'll talk or help u build a fire team or u can keep this one whatev u feel is good everyone who is joining needs to message me/or chad 29 with your chosen type so we can make a list please and thank you
Title: Re: 17 trainers
Post by: Chad29 on October 13, 2010, 12:17:08 AM
Maybe throw Houndoom in there to cover for the fire/fighting weakness to psychics. Plus I noticed some new fire types in Gen V that could be good like the fire/grass type. Though I don't know when the Gen V pokes will be implemented in the MMO. Hopefully they're not going to delay the game just to get the new pokes in at launch, but maybe soon after the open beta starts.
Title: Re: 17 trainers
Post by: TrainerX on October 13, 2010, 12:37:30 AM
Maybe throw Houndoom in there to cover for the fire/fighting weakness to psychics. Plus I noticed some new fire types in Gen V that could be good like the fire/grass type. Though I don't know when the Gen V pokes will be implemented in the MMO. Hopefully they're not going to delay the game just to get the new pokes in at launch, but maybe soon after the open beta starts.
lol, I switched Ninetales with Houndoom for that reason. Plus, I like dark types. I don't think they'll delay the release to put the new pokemon in. I think I read that they weren't going to until after it's done, so we shouldn't expect to see them right away. I can't wait for this game!!!
Title: Re: 17 trainers
Post by: xhizor8201 on October 13, 2010, 12:44:38 AM
Water:
Milotic
Kingdra
Swampert
Ludicolo
Lapras
Empoleon

Dark:
Umbreon
Honchkrow
Drapion
Houndoom
Absol
Tyranitar

Psychic:
Alakazam
Xatu
Exeggutor
Metagross
Medicham
Gardevoir
Title: Re: 17 trainers
Post by: deadae on October 13, 2010, 06:35:02 PM
what types do we have covered already cuz i dnt even know all i know is
fire
water
bug
poison

im so surprised we havent had any flying or dragon type offers yet though or even dark... atleast i haven't been told about them so are those all we have as of now...?
Title: Re: 17 trainers
Post by: Chad29 on October 13, 2010, 09:27:25 PM
You need to keep up with them, DD. Reloc is our bug guy. I'm the water guy. I'm not sure if your fire guy has come online, or if it's someone else aside from the guy you mentioned to me before. Post some updated in the original post of the thread, so we can keep up.

Edit: Ok, I have checked the thread, and I think I have everyone that listed a team. If I missed anyone, just say so. Deadae, I'd like you to edit your original post to have it list the current members. since this board doesn't have a guild section up, I'd like us to use the buddy system to remember who's on the team. Just invite me to be your buddy if you are willing to join, as I'd like to take charge and be the leader for now. If that's alright with DD.


Trainers

Deadae: Poison
Viper: Electric
Jerry: Ground
LucarioX: Dark
JohnnyXtreme: Steel or Ghost
Roloc: Bug
Trainerx: Fire
Anjiecakes: fire
Ninja Neb: Fire, Flying, or Water
Xhizor8201: Water, Dark, or Psychic
Chad29(me): water

This is just a suggestion, but Ninja if you would be willing to do Flying, we would have that covered while others have your other two listed types covered. Also Xhizor if you could do Psychic for that same reason. If you'd rather not, that's fine. If so, we have ten out of seventeen types covered so far.
Title: Re: 17 trainers
Post by: TrainerX on October 14, 2010, 11:37:59 PM
You need to keep up with them, DD. Reloc is our bug guy. I'm the water guy. I'm not sure if your fire guy has come online, or if it's someone else aside from the guy you mentioned to me before. Post some updated in the original post of the thread, so we can keep up.

Edit: Ok, I have checked the thread, and I think I have everyone that listed a team. If I missed anyone, just say so. Deadae, I'd like you to edit your original post to have it list the current members. since this board doesn't have a guild section up, I'd like us to use the buddy system to remember who's on the team. Just invite me to be your buddy if you are willing to join, as I'd like to take charge and be the leader for now. If that's alright with DD.


Trainers

Deadae: Poison
Viper: Electric
Jerry: Ground
LucarioX: Dark
JohnnyXtreme: Steel or Ghost
Roloc: Bug
Trainerx: Fire
Anjiecakes: fire
Ninja Neb: Fire, Flying, or Water
Xhizor8201: Water, Dark, or Psychic
Chad29(me): water

This is just a suggestion, but Ninja if you would be willing to do Flying, we would have that covered while others have your other two listed types covered. Also Xhizor if you could do Psychic for that same reason. If you'd rather not, that's fine. If so, we have ten out of seventeen types covered so far.
I think Viper said he wasn't joining, he just posted that team to show what he would have had if he did.
Title: Re: 17 trainers
Post by: Viper on October 14, 2010, 11:52:05 PM
You need to keep up with them, DD. Reloc is our bug guy. I'm the water guy. I'm not sure if your fire guy has come online, or if it's someone else aside from the guy you mentioned to me before. Post some updated in the original post of the thread, so we can keep up.

Edit: Ok, I have checked the thread, and I think I have everyone that listed a team. If I missed anyone, just say so. Deadae, I'd like you to edit your original post to have it list the current members. since this board doesn't have a guild section up, I'd like us to use the buddy system to remember who's on the team. Just invite me to be your buddy if you are willing to join, as I'd like to take charge and be the leader for now. If that's alright with DD.


Trainers

Deadae: Poison
Viper: Electric
Jerry: Ground
LucarioX: Dark
JohnnyXtreme: Steel or Ghost
Roloc: Bug
Trainerx: Fire
Anjiecakes: fire
Ninja Neb: Fire, Flying, or Water
Xhizor8201: Water, Dark, or Psychic
Chad29(me): water

This is just a suggestion, but Ninja if you would be willing to do Flying, we would have that covered while others have your other two listed types covered. Also Xhizor if you could do Psychic for that same reason. If you'd rather not, that's fine. If so, we have ten out of seventeen types covered so far.
I think Viper said he wasn't joining, he just posted that team to show what he would have had if he did.

Ya i prob shouldnt have done that :/ I have an actual team for PU already planned and idk if i would have time to make a full electric team also so dont count on me for this
Title: Re: 17 trainers
Post by: xhizor8201 on October 15, 2010, 10:36:29 PM
Sure, ill be willing to do psychic if we dont have it yet.
Title: Re: 17 trainers
Post by: Chad29 on October 16, 2010, 02:32:32 AM
Ok Viper, that's fine. I was just skimming over who made a team and wasn't totally sure all who did would join the guild.
Title: Re: 17 trainers
Post by: Monzta on October 16, 2010, 03:17:33 AM
Fighting:

Lucario, Machamp, Infernape, Heracross, Gallade, Poliwrath
Title: Re: 17 trainers
Post by: Viper on October 16, 2010, 06:13:52 AM
Fighting:

Lucario, Machamp, Infernape, Heracross, Gallade, Poliwrath

Thats a pretty good team
Title: Re: 17 trainers
Post by: Chad29 on October 16, 2010, 06:40:33 AM
I like that team too. You're welcome to join, unless you're just listing a team to contribute to the thread.
Title: Re: 17 trainers
Post by: deadae on October 16, 2010, 04:40:29 PM
Fighting:

Lucario, Machamp, Infernape, Heracross, Gallade, Poliwrath
omg i love the bear
Title: Re: 17 trainers
Post by: Monzta on October 17, 2010, 02:14:16 AM
Yeah, i'd love to! which bear dea?
Title: Re: 17 trainers
Post by: Chad29 on October 17, 2010, 02:37:40 AM
The dancong bear in your avatar, probably.
Title: Re: 17 trainers
Post by: deadae on October 17, 2010, 07:19:24 PM
lol yeah the dancing bear sry about the accidental quote

flying team
charizard
mantine
yanmega
aerodactyl
dragonite
scyther


i am slowly becoming a fan of scyther too and yanmega and alot of other bugs ninjask pendorra etc.....lol still hate scizzor tho bullet punch can be nice if pulled off early in amatch kinda cheap i think im still not really feeling aerodactyl but ... need advice
Title: Re: 17 trainers
Post by: stikman on October 18, 2010, 08:44:01 PM
since fire is so popular, i can go with a lot of other different types. i guess my first pick would be fighting, but elec, ground, dark, normal, dragon and flying would be my next big ones. let me know which ones y'all wouldn't wanna be.... i'm gonna work on a fighting team first
Title: Re: 17 trainers
Post by: deadae on October 18, 2010, 08:47:53 PM
since fire is so popular, i can go with a lot of other different types. i guess my first pick would be fighting, but elec, ground, dark, normal, dragon and flying would be my next big ones. let me know which ones y'all wouldn't wanna be.... i'm gonna work on a fighting team first
lol wow bff u and me are horrible i guess ... read the first post....it tells u wats available
Title: Re: 17 trainers
Post by: Chad29 on October 18, 2010, 08:48:27 PM
Electric, normal, and dragon are still unaccounted for on the list, but if you want to do fighting it's fine. Monzta is our first volunteer fighting trainer.

Oh, and I believe Ninja agreed to do flying, so you can delete the other two from his, DD. Thanks.
Title: Re: 17 trainers
Post by: stikman on October 18, 2010, 08:57:36 PM
since fire is so popular, i can go with a lot of other different types. i guess my first pick would be fighting, but elec, ground, dark, normal, dragon and flying would be my next big ones. let me know which ones y'all wouldn't wanna be.... i'm gonna work on a fighting team first
lol wow bff u and me are horrible i guess ... read the first post....it tells u wats available

okay, so i missed one line. it happens. i can handle the elec team, then
Title: Re: 17 trainers
Post by: Roloc on October 18, 2010, 10:28:25 PM
How about we also have Weather teams:
Sandstorm
Rain
Sunny day
Hail

What do you all think?
Title: Re: 17 trainers
Post by: Jerry on October 19, 2010, 10:44:15 AM
Mine is already Sandstorm with Hippowdon in my Ground team.

But I already said that I would have this team if I would be in this guild.
Title: Re: 17 trainers
Post by: Chad29 on October 19, 2010, 03:53:02 PM
I plan on using rain dance. I'm sure Trainerx and Angiecakes with use sunny day. And so forth and so on.
Title: Re: 17 trainers
Post by: Roloc on October 19, 2010, 05:48:27 PM
yeah but not all weather teams consist of one type.  I have a sandstorm team with ground rock and steel.

don't forget the abilities:
Chlorophyll
Dry skin
swift swim

A Dry skin Pokemon can be put in with a water team and benefit from rain dance.
Title: Re: 17 trainers
Post by: stikman on October 19, 2010, 06:26:44 PM
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Title: Re: 17 trainers
Post by: Roloc on October 19, 2010, 06:31:47 PM
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.
Title: Re: 17 trainers
Post by: stikman on October 19, 2010, 06:37:22 PM
not to mention that, whether it says it or not, it does boost elec-type moves. thunder is just the obvious one, and it happens to be water's worst nightmare when facing elec even though it was made to help water-types
Title: Re: 17 trainers
Post by: deadae on October 19, 2010, 06:39:49 PM
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.
thunder
PP      10 (max. 16)
Power     120
Accuracy     70%
Title: Re: 17 trainers
Post by: Roloc on October 19, 2010, 06:46:54 PM
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.
thunder
PP      10 (max. 16)
Power     120
Accuracy     70%

With Rain Dance it has a 100% accuracy. :P
Title: Re: 17 trainers
Post by: deadae on October 19, 2010, 06:58:41 PM
I'm definitely going for rain dance with the elec team, for one really cool reason that i found out playing platinum... heh heh heh....
Thunder has 100% accuracy.
thunder
PP      10 (max. 16)
Power     120
Accuracy     70%

With Rain Dance it has a 100% accuracy. :P
::)
Title: Re: 17 trainers
Post by: deadae on October 19, 2010, 08:08:29 PM
sry guys im not gonna do the poison it would take the fun outta the game for me cuz personally i hate them and the more i study them the more i hate most of them few exceptions so i'm doing flying
Title: Re: 17 trainers
Post by: Chad29 on October 19, 2010, 08:25:31 PM
Can't say I'm too surprised. Most people prefer to do things they enjoy.

Oh, and as a general statement. Our teams don't have to be exclusively one type. Just mostly one type. Sometimes there are pokemon that we just absolutely love, but aren't part of a certain type, but we want to use anyway. For me, there are pokemon like Electrode and Toxicroak that aren't part water, but do well in rain dance team.

Stikman messaged DD asking if he could use Infernape, even though he's doing electric types. I think that's fine. always exceptions to a rule.
Title: Re: 17 trainers
Post by: stikman on October 19, 2010, 08:31:33 PM
Can't say I'm too surprised. Most people prefer to do things they enjoy.

Oh, and as a general statement. Our teams don't have to be exclusively one type. Just mostly one type. Sometimes there are pokemon that we just absolutely love, but aren't part of a certain type, but we want to use anyway. For me, there are pokemon like Electrode and Toxicroak that aren't part water, but do well in rain dance team.

Stikman messaged DD asking if he could use Infernape, even though he's doing electric types. I think that's fine. always exceptions to a rule.

i've got a rough draft on the electric team. It goes like this:

Electivire
Raichu (has to have started from a Pichu)
Lanturn
Houndoom (it has Thunder Fang and really good support moves)
Infernape
Blissey

 Let me know if you have a good suggestion and why it's a good one, mainly because i don't know everything. Don't want to make a stupid choice, after all
Title: Re: 17 trainers
Post by: deadae on October 19, 2010, 09:37:27 PM
Can't say I'm too surprised. Most people prefer to do things they enjoy.

Oh, and as a general statement. Our teams don't have to be exclusively one type. Just mostly one type. Sometimes there are pokemon that we just absolutely love, but aren't part of a certain type, but we want to use anyway. For me, there are pokemon like Electrode and Toxicroak that aren't part water, but do well in rain dance team.

Stikman messaged DD asking if he could use Infernape, even though he's doing electric types. I think that's fine. always exceptions to a rule.

i've got a rough draft on the electric team. It goes like this:

Electivire
Raichu (has to have started from a Pichu)
Lanturn
Houndoom (it has Thunder Fang and really good support moves)
Infernape
Blissey

 Let me know if you have a good suggestion and why it's a good one, mainly because i don't know everything. Don't want to make a stupid choice, after all
hmmm... will pichu learn volt tackle in this game? cuz i can't find out when he learns it except being born with it?
Title: Re: 17 trainers
Post by: TrainerX on October 19, 2010, 10:00:00 PM
I plan on using rain dance. I'm sure Trainerx and Angiecakes with use sunny day. And so forth and so on.
I'm not really a fan of the weather moves and defensive moves, but I'll teach sunny day to Camerupt. I think he'll be the first pokemon I send out, and teaching him Sunny Day would work with that.
Title: Re: 17 trainers
Post by: deadae on October 19, 2010, 10:01:16 PM
I plan on using rain dance. I'm sure Trainerx and Angiecakes with use sunny day. And so forth and so on.
I'm not really a fan of the weather moves and defensive moves, but I'll teach sunny day to Camerupt. I think he'll be the first pokemon I send out, and teaching him Sunny Day would work with that.
yeah im with u except occasionally i use rain dance to boost a petal dance or giga drain
Title: Re: 17 trainers
Post by: Chad29 on October 19, 2010, 10:54:19 PM
In any electric team I would have Jolteon. He's a very nice special sweeper. Magnezone could be good for its massive number of resistances, as well as a few other things. But that's just me.
Title: Re: 17 trainers
Post by: Roloc on October 20, 2010, 12:20:57 AM
I never use any weather moves but i have a friend who is a big fan of sandstorm teams.
Title: Re: 17 trainers
Post by: Jerry on October 20, 2010, 05:34:14 PM
Heh, with dream world abilities, some pokemon will hopefully rise up in ranks, such as Ninetales with Drought and Politoed with Drizzle. Permanent weather until it is changed to something else. :3
Title: Re: 17 trainers
Post by: Chad29 on October 20, 2010, 05:52:32 PM
I've noticed the dream world abilities, but I'm not really sure how it works. However having a nonlegendary with drought or drizzle would be quite nice and would probably jump Ninetails and Politoed into the overused tier of metagame. If only for people that like using weather based teams.
Title: Re: 17 trainers
Post by: deadae on October 25, 2010, 05:38:08 PM
I've noticed the dream world abilities, but I'm not really sure how it works. However having a nonlegendary with drought or drizzle would be quite nice and would probably jump Ninetails and Politoed into the overused tier of metagame. If only for people that like using weather based teams.
im sry but i have noticed the dream world abilities but uhhh, wut r they for?

and i am trying to build a dragon team now that i know dratini can be born with extreme speed.
so far i got...

dragon team:
kingdra
flygon
dragonite
altaria
charizard

any suggestions for the last pokemon on this team?
Title: Re: 17 trainers
Post by: Jerry on October 25, 2010, 05:47:01 PM
Charizard is NOT a dragon-type pokemon.

The ones you left behind are Salamence and Garchomp and there are no more which are non-legendary.
Title: Re: 17 trainers
Post by: Chad29 on October 25, 2010, 06:00:55 PM
It doesn't have to be exclusive. I've already said that. I'd probably include Garchomp or one of the newer dragons.
Title: Re: 17 trainers
Post by: ninja neb on October 25, 2010, 06:03:29 PM
I would of thought, being that you wanted a giuld that had trainers specialized in a certian type, you would of put a restriction on the teams to being purely one type teams. If those restrictions aren't there, then you may as well be killing the idea behind the 17 trainers.
Title: Re: 17 trainers
Post by: Roloc on October 25, 2010, 06:52:57 PM
I would of thought, being that you wanted a giuld that had trainers specialized in a certian type, you would of put a restriction on the teams to being purely one type teams. If those restrictions aren't there, then you may as well be killing the idea behind the 17 trainers.
I Agree.
I vote we enforce the restriction of having one type teams.
Title: Re: 17 trainers
Post by: Chad29 on October 25, 2010, 06:56:33 PM
No, it's more like the majority of our pokemon will be of one type, but we are allowed a few exceptions if that pokemon works well with that team. Like a Toxicroak in a water based team due to its ability. Charizard does look like a dragon and learns dragon attacks, so it's fine.
Title: Re: 17 trainers
Post by: Jerry on October 25, 2010, 07:03:54 PM
I would have voted for strictly one type teams... But that doesn't prevent from each having your own mixed team.

It's like, say there's a guild challenging yours, and ask for one type pokemon battles, you take your strictly one type pokemon battle (if a deal is put, for example, you both use one type pokemons).

Now, does that mean you have to use those same pokemon for tournaments, for PvP and other battles? ::)

In brief, you make your strictly one type pokemon teams before looking for mixing other type, which then become like a secondary team.
Title: Re: 17 trainers
Post by: Roloc on October 25, 2010, 07:06:21 PM
No, it's more like the majority of our pokemon will be of one type, but we are allowed a few exceptions if that pokemon works well with that team. Like a Toxicroak in a water based team due to its ability. Charizard does look like a dragon and learns dragon attacks, so it's fine.
I originally joined under the assumption this guild would be one type teams only. Seeing as it is now not, I resign my position as bug trainer. Good luck and have fun everyone. :)
Title: Re: 17 trainers
Post by: ninja neb on October 25, 2010, 07:12:36 PM
I still find a disagreeance in that, as it does kill the idea of the 17 trainers. Because of an ability or looks should not be an exception to that rule. If i went up against a trainer who had only one type of pokemon, like a full water based team, and he had a Toxicroak, i don't think he should be saying one type only team. And just because Charizard learns a lot of the dragon moves. it doesn't make it an exception. Gyrados learns dragon rage when it evolves from a lvl 20 magikarp, but its still a water/flying type, and not a dragon.

All i'm saying is, the 17 trainers should not be able to use pokemon outside of thier specialty. Water pokemon and freinds just isn't a pure water trainer, its a normal trainer. 

As Jerry said, if your fighting for the 17 trainers, have a one type team, and have mixed for when you are battling for yourself.
 
Title: Re: 17 trainers
Post by: Chad29 on October 25, 2010, 09:58:00 PM
Maybe it should be viewed as more of a theme than a mono type assembly. And Roloc, don't leave! You can have an exclusive team if you want. I'm not trying not to pidgeon hole people that want to make an exception or two in their total lineup for good reason.

I would think giving a little leaway on what is allowed would help people come into the guild. Not drive people away.
Title: Re: 17 trainers
Post by: Frenchfry on October 26, 2010, 12:25:14 AM
If they don't like the rules of the guild, tough nuts. It's not how many people are in the guild, its their quality and dedication. Changing the rules so that more people will join is like hanging out with douchebags and necrophiles to increase the amount of people you can say are your 'friends'.
Title: Re: 17 trainers
Post by: Viper on October 26, 2010, 01:59:08 AM
Ya i agree, changing the rules like that would actually make me not want to join. Its all or nothing. That one guy posted a team where only three of his team where the suggested type. Ive seen many people on here that have normal teams just like that. Gotta go all out here otherwise your just gonna be of the rest
Title: Re: 17 trainers
Post by: Chad29 on October 26, 2010, 02:07:18 AM
Okay. We'll enforce the rule, then. They all have to be at least partly a certain type.
Title: Re: 17 trainers
Post by: TrainerX on October 26, 2010, 09:44:12 PM
 You could make a rule that said every team can only have one pokemon that can be a different type than the rest of your team. That way someone could put a Toxicroak in a water team, but that would be the only non-water type pokemon.
Title: Re: 17 trainers
Post by: Chad29 on October 26, 2010, 10:11:57 PM
We just went over this. I said making a few exceptions could be good, but others were saying it wouldn't be the same and Roloc left. So I'm going to try just having no exceptions and see if it works.
Title: Re: 17 trainers
Post by: ninja neb on October 26, 2010, 11:25:14 PM
This says it all.

Gotta go all out here otherwise your just gonna be of the rest

I liked the 17 trainers idea because of the one type teams, even if they all share a weakness its a good idea and a challenge. But making an exception for even one pokemon kills the entire idea.
Title: Re: 17 trainers
Post by: Roloc on October 26, 2010, 11:44:53 PM
This says it all.

Gotta go all out here otherwise your just gonna be of the rest

I liked the 17 trainers idea because of the one type teams, even if they all share a weakness its a good idea and a challenge. But making an exception for even one pokemon kills the entire idea.

Agreed.

 I would like to be a part of the challenge if its going to be enforced like Chad says it will. Only reason i left is cause it was turning into something besides single type team trainers.

@Chad. I would like to re-apply for the Bug position if you don't mind.
Title: Re: 17 trainers
Post by: Chad29 on October 27, 2010, 12:27:29 AM
I was hoping you'd come back, Roloc. :)
Title: Re: 17 trainers
Post by: Roloc on October 27, 2010, 01:06:46 AM
I was hoping you'd come back, Roloc. :)

Thanks! Glad to be back. Been tinkering with my team, what do you all think?

Ninjask: speed boost - leftovers
Baton pass
Substitute
roost
swords dance

Scizor: technician - choice band(atk)
Bullet punch
pursuit
superpower
u-turn

heracross: guts - choice scarf(spd)
close combat
megahorn
stone edge
toxic

yanmega: tinted lens - choice specs(s atk)
bug buzz
giga drain
u-turn
hidden power - water

Forretress: sturdy - Leftovers
toxic
stealth rock
protect
rapid spin

Pinsir: mold breaker - choice band(atk)
close combat
earthquake
stone edge
x-scissor
Title: Re: 17 trainers
Post by: Viper on October 27, 2010, 02:03:47 AM
I was hoping you'd come back, Roloc. :)

Thanks! Glad to be back. Been tinkering with my team, what do you all think?

Ninjask: speed boost - leftovers
Baton pass
Substitute
roost
swords dance

Scizor: technician - choice band(atk)
Bullet punch
pursuit
superpower
u-turn

heracross: guts - choice scarf(spd)
close combat
megahorn
stone edge
toxic

yanmega: tinted lens - choice specs(s atk)
bug buzz
giga drain
u-turn
hidden power - water

Forretress: sturdy - Leftovers
toxic
stealth rock
protect
rapid spin

Pinsir: mold breaker - choice band(atk)
close combat
earthquake
stone edge
x-scissor

Interesting choice giving all your guys a choice item. Whats your plan? lead with ninjask then baton pass the bonuses to another guy then OHKO everything? quite possibly could work, however i would recommend giving ninjask focus sash. This guarantees him at least one swords dance before he baton passes because he cant be OHKO, which the only defense to that is fake out but not many people use that. Or is that not your plan? Oh and also apparently the team took out stealth rocks so replace that with spikes. Hate that they did that but oh well. And another thing, i would replace yanmegas giga drain with air slash to give him the STAB bonus, plus its a good move with flinch chance. Everything else seems good i guess :)
Title: Re: 17 trainers
Post by: Viper on October 27, 2010, 02:04:05 AM
double post....
Title: Re: 17 trainers
Post by: Chad29 on October 27, 2010, 03:23:53 AM
I think Ninjask and Forretress should be given attack moves. X Scossor and Gyro Ball respectively. That, and what the other poster said about stealth rock and all.
Title: Re: 17 trainers
Post by: Roloc on October 27, 2010, 04:22:04 AM
Thanks

  And yeah i know a lot of choice items are bad but i switch out a lot to get the move i need that one of my other Pokemon may have. This build here has won me multiple turnys on smogon shoddy battle.

I'll probably just switch out forretress. Only had it mainly for rapid spin cause stealth rock eats my team for breakfast...since we cant use it i guess ill go with another. perhaps a shuckle wall with Acupressure. Only got that combo to work like two times but it was so fun to see little shuckle become a god.

Edit: How about this:

Shuckle:       Leftovers       Sturdy
Toxic
Encore / Acupressure
Rest
Protect / Gyro Ball                      248 HP / 252 Def

Yanmega:   Choice Specs    Tinted Lens
Bug Buzz
Air Slash
Hidden Power Ground
U-turn                            252 SpA / 252 Spe

Heracross:  Flame Orb   Guts
Swords Dance
Close Combat
Megahorn
Stone Edge                       252 Atk / 252 Spe

Pinsir:   Life Orb   Mold Breaker    
Swords Dance
X-Scissor
Earthquake
Stone Edge        252 Atk / 252 Spe

Ninjask:         focus sash      speed boost       
Swords Dance
Baton Pass
Substitute
Aerial Ace    176 HP / 252 Atk / 80 Spe

Scizor:     Choice Band    Technician
U-turn
Bullet Punch
Superpower
Pursuit                        248 HP / 252 Atk
Title: Re: 17 trainers
Post by: Viper on October 27, 2010, 05:53:35 AM
Thanks

  And yeah i know a lot of choice items are bad but i switch out a lot to get the move i need that one of my other Pokemon may have. This build here has won me multiple turnys on smogon shoddy battle.

I'll probably just switch out forretress. Only had it mainly for rapid spin cause stealth rock eats my team for breakfast...since we cant use it i guess ill go with another. perhaps a shuckle wall with Acupressure. Only got that combo to work like two times but it was so fun to see little shuckle become a god.

Edit: How about this:

Shuckle:       Leftovers       Sturdy
Toxic
Encore / Acupressure
Rest
Protect / Gyro Ball                      248 HP / 252 Def

Yanmega:   Choice Specs    Tinted Lens
Bug Buzz
Air Slash
Hidden Power Ground
U-turn                            252 SpA / 252 Spe

Heracross:  Flame Orb   Guts
Swords Dance
Close Combat
Megahorn
Stone Edge                       252 Atk / 252 Spe

Pinsir:   Life Orb   Mold Breaker    
Swords Dance
X-Scissor
Earthquake
Stone Edge        252 Atk / 252 Spe

Ninjask:         focus sash      speed boost       
Swords Dance
Baton Pass
Substitute
Aerial Ace    176 HP / 252 Atk / 80 Spe

Scizor:     Choice Band    Technician
U-turn
Bullet Punch
Superpower
Pursuit                        248 HP / 252 Atk

Pretty good team. couple things tho, is your shuckle going to be your lead? I would still recommend ninjask as lead. And also on your move choices for shuckle, chose Acupressure and gyro ball from that list. Actually maybe dont go gyro ball.... if acupressure raises your speed it would be weakened. Maybe give him rock slide instead to get the stab and use it after you get the two attack stage boost in attack.
Title: Re: 17 trainers
Post by: Roloc on October 27, 2010, 06:25:04 AM
ninjask will definitely be my lead. shuckle was just the one i typed first. :)
I forgot acupressure messing up gyro ball.
so..

Shuckle:       Leftovers       Sturdy
Toxic
Acupressure
Rest
rock slide                     248 HP / 252 Def
Title: Re: 17 trainers
Post by: deadae on October 27, 2010, 07:33:22 PM
so it must be one type and one type only huh?... thats fine by me then im using flying hands down.

but are u ppl forgetting the most famous dragon trainer ever lance uses a red gyarados? Bruno a fighting trainer who uses rock types as well? and the first elite 4 member of the first generation the ice trainer who used a slowbro...  the list can go on and on but they were all famous one type trainers who had more than one type.... u think losing roloc was bad were prolly about to lose half that list doing it this way... i just have to have a charizard everyone can't play the game long enough to create two full teams but they still wanna use their favs... idk well im kinda ok with the rule cuz it makes my job easier.

fling team:
 
charizard
mantine -even tho i hate this pokemon
aerodactyl -even tho i hate this pokemon
dragonite
scyther
yanmega

seriously tho whats a team without a starter? how can u make an electric team and plan to stop earthquake? i just don't think its fair to ppl who use certain types.
Title: Re: 17 trainers
Post by: Jerry on October 27, 2010, 07:45:29 PM
For them, it's a challenge and when they manage to win, they feel that they won much more than just a simple match.

Who ever said that the Elite 4 specialise in only one type of pokemon? Nobody ever said that.
Title: Re: 17 trainers
Post by: Roloc on October 27, 2010, 08:50:35 PM
seriously tho whats a team without a starter? how can u make an electric team and plan to stop earthquake? i just don't think its fair to ppl who use certain types.
Magnet rise is one of many simple ways for electric teams to counter ground. I have a bug team but i make sure to be prepared to fight rock and fire teams. rock attacks for fire and fighting for rock. just know your weakness of your team and do your best to compensate it.
then when you win...its just like Jerry said.
For them, it's a challenge and when they manage to win, they feel that they won much more than just a simple match.
Title: Re: 17 trainers
Post by: Viper on October 27, 2010, 09:56:23 PM
The new electric pokemon Shiburudon has levitate, thats so legit. Too bad he only has average stats
Title: Re: 17 trainers
Post by: Roloc on October 27, 2010, 11:10:31 PM
I can't wait to get my hands on all those new bug Pokemon. :)
Title: Re: 17 trainers
Post by: Chad29 on October 28, 2010, 03:04:07 AM
I realise that some types don't lend themselves well to a mono team, and it's true that the elite four wasn't strictly pure like the gym leaders were. Doing it this way will help us differentiate ourselves. I don't really mean to take your idea and go in a direction you really don't want to go, though. I'm still kind of on the fence.
Title: Re: 17 trainers
Post by: Roloc on October 28, 2010, 03:09:49 AM
I realise that some types don't lend themselves well to a mono team, and it's true that the elite four wasn't strictly pure like the gym leaders were. Doing it this way will help us differentiate ourselves. I don't really mean to take your idea and go in a direction you really don't want to go, though. I'm still kind of on the fence.

You guys are always free to do as you want with the guild. We were mainly just throwing out feedback. If you do decide to go with a little leeway in members building their teams just let me know. If y'all don't mind i would like to give making a single type team guild a shot, if this one falls apart that is.
Title: Re: 17 trainers
Post by: deadae on October 28, 2010, 06:34:48 PM
everytype has a way to fight off its weaknesses except electric... but anyway thats all i was saying and rock types are never trully a problem for bug pokemon cuz they usually have no spcl def... so anything works on them basically im fine however u do it my original idea was to be strickly one types but then when i researched electric types for stickman i realized u will not win over anyone with an all electric team there are multiple stat variations for every type except electric... there are only two types of pokemon for electrics when it comes to stats.... they have the fast ones with high spcl. attack and then they have the  ones that are average in almost every other stat... they dont have like one with high spcl. def and def and is slow.... they don't have one with high speed and high attack.... they only have two types

they have the fast ones with high spcl. attack and then they have the ones that are average in almost every other stat.

stat wise electrics aren't great and they dont have a wide set of moves to learn eigther i think electric and maybe poison users should have one non-electric pokemon with them atleast... cuz honestly i dnt see how ur defeating anyone with an all electric team the individual pokemon aren't very reliable and never have been

to chad29:
its your guild i didn't give it to you so u can do things that i approve of. so u don't need to appologize to me. You make the rules my job is to follow them- help other members and prove the strength of a one type team. no matter what ur my leader now and im behind you 100% best guild or worst guild. ;)

Title: Re: 17 trainers
Post by: Chad29 on October 28, 2010, 08:06:08 PM
Ok. Thanks. Gen V was very nice to electric types from what I can tell, and I'm sure they will be included soon enough. Though hopefully the open beta will be out before then because I assume it will take a bit of work to put all the gen V stuff in. In the meantime an electric user will just have to depend on Lanturn and magnet rise to beat ground types and attackers.
Title: Re: 17 trainers
Post by: Jerry on October 28, 2010, 09:17:57 PM
Well, you did not research good enough. Electivire can learn Ice Punch which can be a threat to the one and only type to which electric pokemon are weak, ground. Lanturn can learn ice and water-types moves. Electric type pokemon can learn steel moves and fighting moves (some of them) to match rock type pokemon (which are often dual type with ground) and you have other moves that are not necessarily strong on ground, but which will do quite some damage.

Add good moves with good strategy, and you'll be able to match a ground pokemon.
Title: Re: 17 trainers
Post by: Viper on October 28, 2010, 09:49:21 PM
Well, you did not research good enough. Electivire can learn Ice Punch which can be a threat to the one and only type to which electric pokemon are weak, ground. Lanturn can learn ice and water-types moves. Electric type pokemon can learn steel moves and fighting moves (some of them) to match rock type pokemon (which are often dual type with ground) and you have other moves that are not necessarily strong on ground, but which will do quite some damage.

Add good moves with good strategy, and you'll be able to match a ground pokemon.

And alot of them can learn magnet rise
Title: Re: 17 trainers
Post by: deadae on October 28, 2010, 11:27:51 PM
Well, you did not research good enough. Electivire can learn Ice Punch which can be a threat to the one and only type to which electric pokemon are weak, ground. Lanturn can learn ice and water-types moves. Electric type pokemon can learn steel moves and fighting moves (some of them) to match rock type pokemon (which are often dual type with ground) and you have other moves that are not necessarily strong on ground, but which will do quite some damage.

Add good moves with good strategy, and you'll be able to match a ground pokemon.
and u forget that electivre and lanturn electric or not are slow and would be ko'd before they could attack.....let me be more clear the fast electric types don't learn the moves that can hurt ground types or the slow electrics wont survive one earthquake

and magnet rise is useless unless it comes from electrode cuz all the rest would be ko'd b4 they use it they are too sloooooow with not enough def/ spcl def
Title: Re: 17 trainers
Post by: ninja neb on October 28, 2010, 11:33:19 PM
Well, you did not research good enough. Electivire can learn Ice Punch which can be a threat to the one and only type to which electric pokemon are weak, ground. Lanturn can learn ice and water-types moves. Electric type pokemon can learn steel moves and fighting moves (some of them) to match rock type pokemon (which are often dual type with ground) and you have other moves that are not necessarily strong on ground, but which will do quite some damage.

Add good moves with good strategy, and you'll be able to match a ground pokemon.
and u forget that electivre and lanturnelectric or not are slow and would be ko'd before they could attack.....let me be more clear the fast electric types don't learn the moves that can hurt ground types or the slow electrics wont survive one earthquake

Aren't most ground types slow also being as alot of them being paired with rock types? I don't bother going into as much research as most people on here, but i do know that most rock types are slow. If you leave out the ground types that aren't paired with rock, you are left with around half the ground types. And isn't the point of doing this is to try and overcome those weaknesses, and not nitpick about how teams are vulnerable. Kind of killing the fun of the game before its even out guys.
Title: Re: 17 trainers
Post by: Viper on October 29, 2010, 02:05:11 AM
Ok listen to this daedae. A Jolteon with hidden power grass is near unstopable, especially with choice specs on
Title: Re: 17 trainers
Post by: Roloc on October 29, 2010, 05:29:54 AM
Ok listen to this daedae. A Jolteon with hidden power grass is near unstopable, especially with choice specs on
Evee's evolutions are nice. Although i don't like any of them. XD
Title: Re: 17 trainers
Post by: Viper on October 29, 2010, 05:57:49 AM
Ok listen to this daedae. A Jolteon with hidden power grass is near unstopable, especially with choice specs on
Evee's evolutions are nice. Although i don't like any of them. XD

Eh the only ones that are good competively is vaporeon as a tank and jolteon as i described
Title: Re: 17 trainers
Post by: Roloc on October 29, 2010, 06:11:23 AM
Ok listen to this daedae. A Jolteon with hidden power grass is near unstopable, especially with choice specs on
Evee's evolutions are nice. Although i don't like any of them. XD

Eh the only ones that are good competively is vaporeon as a tank and jolteon as i described

That's true.

   But I personally still don't like either of them.
Title: Re: 17 trainers
Post by: Jerry on October 29, 2010, 07:33:14 AM
Electivire not slow? Well, you haven't met a true one. It has a base speed of 95 which can go up to 317.

Plus it has Motor Drive, which is great with an electric type team. Add a pokemon with Discharge and each turn for 6 turns, the speed of Electivire will rise.
Title: Re: 17 trainers
Post by: Viper on October 29, 2010, 01:39:25 PM
Electivire not slow? Well, you haven't met a true one. It has a base speed of 95 which can go up to 317.

Plus it has Motor Drive, which is great with an electric type team. Add a pokemon with Discharge and each turn for 6 turns, the speed of Electivire will rise.

Yes i was gonna say this. electivire on an electric team in a double battle is so win.
Title: Re: 17 trainers
Post by: deadae on October 29, 2010, 06:23:22 PM
if yall consider 317 fast i feel for u fast to me is 330 and up i dn't even consider a charizard fast.... but idc no more tired of arguing

and the eevee evos arnt all bad  vaporeon can be a nice tank and jolteon is hands down the greatest electric type ever created and the ultimate team which i havent been able to prove it yet but i will is a espeon and umbreon...still idc tired of arguing we'll just all have to do our best to make a team and use them the best we know how to good luckerybody :)
Title: Re: 17 trainers
Post by: Jerry on October 29, 2010, 06:26:30 PM
Yes, it is. Get an electrode use Discharge on first turn (Speed 416). This will inflict damage on Charizard ( x 3 Damage due to stab + weakness) and Electivire speed will go up one level, enough to deliver a move before Charizard and Charizard gets one turn KO.

EDIT: I messed up my moves. In PMD, charge has the same animation and I came to think that it had discharge. A choice scarf Jolteon should do...
Title: Re: 17 trainers
Post by: deadae on October 29, 2010, 06:35:56 PM
Yes, it is. Get an electrode use Discharge on first turn (Speed 416). This will inflict damage on Charizard ( x 3 Damage due to stab + weakness) and Electivire speed will go up one level, enough to deliver a move before Charizard and Charizard gets one turn KO.
where u messed up...

1 y would someone use a charizard on an electric team in the begining?...
2 didn't i say idc...
3 i would start with aerodactyl...and wipe out ur whole team of electric...
4 electrode don't learn discharge...


hmmm... but ur right ...this could be done using jolteon....hmmm thanks!!!!
Title: Re: 17 trainers
Post by: Viper on October 29, 2010, 09:58:41 PM
Yes, it is. Get an electrode use Discharge on first turn (Speed 416). This will inflict damage on Charizard ( x 3 Damage due to stab + weakness) and Electivire speed will go up one level, enough to deliver a move before Charizard and Charizard gets one turn KO.
where u messed up...

1 y would someone use a charizard on an electric team in the begining?...
2 didn't i say idc...
3 i would start with aerodactyl...and wipe out ur whole team of electric...
4 electrode don't learn discharge...


hmmm... but ur right ...this could be done using jolteon....hmmm thanks!!!!

He got ya on number 4 :/ i just looked it up. strange that an electrode cant learn discharge
Title: Re: 17 trainers
Post by: Roloc on October 29, 2010, 10:14:21 PM
Yes, it is. Get an electrode use Discharge on first turn (Speed 416). This will inflict damage on Charizard ( x 3 Damage due to stab + weakness) and Electivire speed will go up one level, enough to deliver a move before Charizard and Charizard gets one turn KO.
where u messed up...

1 y would someone use a charizard on an electric team in the begining?...
2 didn't i say idc...
3 i would start with aerodactyl...and wipe out ur whole team of electric...
4 electrode don't learn discharge...


hmmm... but ur right ...this could be done using jolteon....hmmm thanks!!!!

He got ya on number 4 :/ i just looked it up. strange that an electrode cant learn discharge
haha yeah i thought the same thing.
Title: Re: 17 trainers
Post by: Jerry on October 30, 2010, 07:38:14 AM
Since I never used electrode, I don't know its moveset as the pokemon I know and since it knows Charge, I somewhat thought it could learn Discharge too... I thought of it shortly afterwards but before I could get on again, he had already posted. -.-

Meh, there's the new move "Electra Ball" which can get very very well with Electrode. And Jolteon with Volt Absorb is a better team mate if Electivire use Discharge too.
Title: Re: 17 trainers
Post by: deadae on October 30, 2010, 04:30:58 PM
omg electra ball goes hard!!!!!!!!!!!!!! i like that move!!!

boooyah jerry 65 tyra 1 :P....j/k
Title: Re: 17 trainers
Post by: stikman on October 30, 2010, 09:31:49 PM
I still find a disagreeance in that, as it does kill the idea of the 17 trainers. Because of an ability or looks should not be an exception to that rule. If i went up against a trainer who had only one type of pokemon, like a full water based team, and he had a Toxicroak, i don't think he should be saying one type only team. And just because Charizard learns a lot of the dragon moves. it doesn't make it an exception. Gyrados learns dragon rage when it evolves from a lvl 20 magikarp, but its still a water/flying type, and not a dragon.

All i'm saying is, the 17 trainers should not be able to use pokemon outside of thier specialty. Water pokemon and freinds just isn't a pure water trainer, its a normal trainer. 

As Jerry said, if your fighting for the 17 trainers, have a one type team, and have mixed for when you are battling for yourself.

I originally joined under the assumption this guild would be one type teams only. Seeing as it is now not, I resign my position as bug trainer. Good luck and have fun everyone.



I will say that i did pick a couple of the pokemon because of one attack that fit with the team, so in that sense, you could say i was abusing the priviledge we used to have. with that being said, i would like to run dark instead of electric because, frankly, without pkmn that have bodies that can take 2 big hits, elec is... well, weak-bodied (and most of them aren't even that fast). So, this is what I've come up with instead:

Spiritomb
Houndoom
Umbreon
Weavile
Drapion
Absol

So, is it cool, then? give me any suggestions you have. Thanks.
Title: Re: 17 trainers
Post by: Viper on October 31, 2010, 01:31:40 AM
I still find a disagreeance in that, as it does kill the idea of the 17 trainers. Because of an ability or looks should not be an exception to that rule. If i went up against a trainer who had only one type of pokemon, like a full water based team, and he had a Toxicroak, i don't think he should be saying one type only team. And just because Charizard learns a lot of the dragon moves. it doesn't make it an exception. Gyrados learns dragon rage when it evolves from a lvl 20 magikarp, but its still a water/flying type, and not a dragon.

All i'm saying is, the 17 trainers should not be able to use pokemon outside of thier specialty. Water pokemon and freinds just isn't a pure water trainer, its a normal trainer. 

As Jerry said, if your fighting for the 17 trainers, have a one type team, and have mixed for when you are battling for yourself.

I originally joined under the assumption this guild would be one type teams only. Seeing as it is now not, I resign my position as bug trainer. Good luck and have fun everyone.



I will say that i did pick a couple of the pokemon because of one attack that fit with the team, so in that sense, you could say i was abusing the priviledge we used to have. with that being said, i would like to run dark instead of electric because, frankly, without pkmn that have bodies that can take 2 big hits, elec is... well, weak-bodied (and most of them aren't even that fast). So, this is what I've come up with instead:

Spiritomb
Houndoom
Umbreon
Weavile
Drapion
Absol

So, is it cool, then? give me any suggestions you have. Thanks.

I would recommend taking out Drapion and replacing it with Tyranitar. Drapion isnt that good, and tyranitar is one the best pokemon in OU. a very tough pokemon to ebat
Title: Re: 17 trainers
Post by: TrainerX on October 31, 2010, 08:43:04 PM
I still find a disagreeance in that, as it does kill the idea of the 17 trainers. Because of an ability or looks should not be an exception to that rule. If i went up against a trainer who had only one type of pokemon, like a full water based team, and he had a Toxicroak, i don't think he should be saying one type only team. And just because Charizard learns a lot of the dragon moves. it doesn't make it an exception. Gyrados learns dragon rage when it evolves from a lvl 20 magikarp, but its still a water/flying type, and not a dragon.

All i'm saying is, the 17 trainers should not be able to use pokemon outside of thier specialty. Water pokemon and freinds just isn't a pure water trainer, its a normal trainer. 

As Jerry said, if your fighting for the 17 trainers, have a one type team, and have mixed for when you are battling for yourself.

I originally joined under the assumption this guild would be one type teams only. Seeing as it is now not, I resign my position as bug trainer. Good luck and have fun everyone.



I will say that i did pick a couple of the pokemon because of one attack that fit with the team, so in that sense, you could say i was abusing the priviledge we used to have. with that being said, i would like to run dark instead of electric because, frankly, without pkmn that have bodies that can take 2 big hits, elec is... well, weak-bodied (and most of them aren't even that fast). So, this is what I've come up with instead:

Spiritomb
Houndoom
Umbreon
Weavile
Drapion
Absol

So, is it cool, then? give me any suggestions you have. Thanks.

I would recommend taking out Drapion and replacing it with Tyranitar. Drapion isnt that good, and tyranitar is one the best pokemon in OU. a very tough pokemon to ebat
Tyranitar is pretty tough to ebat. It's also tough to beat :P
Title: Re: 17 trainers
Post by: Frenchfry on November 01, 2010, 02:02:34 AM
I would say not to be a grammar nazi, but I was about to say that, so...
Title: Re: 17 trainers
Post by: Viper on November 01, 2010, 03:32:03 AM
ya....
Title: Re: 17 trainers
Post by: deadae on November 01, 2010, 05:22:53 PM
i think love-berry-stikman whateva has drapion for speed reasons if i know him correctly.... but yeah tyranitar should be somewhere on the team....... but i happen to love drapion and it dont suck according to its stats :/ i personally think the famous houndoom sux
Title: Re: 17 trainers
Post by: Chad29 on November 01, 2010, 05:37:43 PM
Houndoom was once a favorite of mine, but not anymore. Mainly because I think it used to be about the only fire type to be able to use solar beam, but now more can do that. Plus there are more dark types to choose from now. I actually do like drapion. He's a nice sweeper.
Title: Re: 17 trainers
Post by: stikman on November 01, 2010, 08:24:22 PM
yeah, but don't you normally see a tyranitar on almost every good dark team? I still want to research the rest of the dark pkmn, for one big reason: i might be sleeping on something that I'd like more. Absol's on the team's rough draft roster mainly because of his move set. i almost passed him clean up, but the super sweet combo of mean look and perish song was just too good to ignore. he's still not written in stone. none of them really are, but some will most likely not leave the list. I just want to consider all of them that I can before building my team.

And thanks for the pointers from everyone, especially Chad. The main reason i was considered Houndoom is because since i've been running him on Platinum, I've noticed that he's one tough pkmn. not only does he hit fairly hard and move fairly fast, he can definitely take a hit (a couple, actually), not so much his move set. and he has one of the most versatile learn sets of most of the pokemon that i've seen when it comes to types.
And Drapion is one of the pkmn that I had a constant problem dropping on the game, even with his "weakness". And he's fast. that's why i like him.
Title: Re: 17 trainers
Post by: Jerry on November 01, 2010, 08:29:41 PM
Honchcrow is another choice I'd consider.
Title: Re: 17 trainers
Post by: Viper on November 01, 2010, 08:54:32 PM
yeah, but don't you normally see a tyranitar on almost every good dark team? I still want to research the rest of the dark pkmn, for one big reason: i might be sleeping on something that I'd like more. Absol's on the team's rough draft roster mainly because of his move set. i almost passed him clean up, but the super sweet combo of mean look and perish song was just too good to ignore. he's still not written in stone. none of them really are, but some will most likely not leave the list. I just want to consider all of them that I can before building my team.

And thanks for the pointers from everyone, especially Chad. The main reason i was considered Houndoom is because since i've been running him on Platinum, I've noticed that he's one tough pkmn. not only does he hit fairly hard and move fairly fast, he can definitely take a hit (a couple, actually), not so much his move set. and he has one of the most versatile learn sets of most of the pokemon that i've seen when it comes to types.
And Drapion is one of the pkmn that I had a constant problem dropping on the game, even with his "weakness". And he's fast. that's why i like him.

Another possibility of absols i would look into is swords dance + super luck + night slash.

That setup really messes with people sometime, trust me
Title: Re: 17 trainers
Post by: deadae on November 01, 2010, 09:53:43 PM
Honchcrow is another choice I'd consider.
i do love the crows... both of'em

ok time to humble beautiful wonderful unstoppable so amazing self...
who is better for my Flight Kingz gyarados or mantine.... cuz honestly i have no idea here
Title: Re: 17 trainers
Post by: xhizor8201 on November 02, 2010, 12:58:19 AM
Another possibility of absols i would look into is swords dance + super luck + night slash.

That setup really messes with people sometime, trust me

I would also like to add my Honchkrow's combo:

High attack, Descent Speed, super luck, scope lens, and night slash
Title: Re: 17 trainers
Post by: Jerry on November 02, 2010, 09:23:35 AM
Mantine has good special defense and can take quite some hits (and with Water absorb, it lasts even longer in a water team or with swift swim, its speed can become handy) while landing decent damage but is more special attack wise. Gyarados on the other hand is more attack wise and defense.

I like both of them... but it's up to you. If you feel you have too many special attackers, Gyarados is the way to go, otherwise, I'd choose Mantine.
Title: Re: 17 trainers
Post by: Monzta on November 02, 2010, 10:03:13 AM
The bad thing about my team is that I can't obtain them straight away..
Title: Re: 17 trainers
Post by: deadae on November 02, 2010, 05:25:32 PM
The bad thing about my team is that I can't obtain them straight away..
how do u know are you creating the game?..... anyway whats ur team again?
Title: Re: 17 trainers
Post by: deadae on November 02, 2010, 05:34:46 PM
Mantine has good special defense and can take quite some hits (and with Water absorb, it lasts even longer in a water team or with swift swim, its speed can become handy) while landing decent damage but is more special attack wise. Gyarados on the other hand is more attack wise and defense.

I like both of them... but it's up to you. If you feel you have too many special attackers, Gyarados is the way to go, otherwise, I'd choose Mantine.
actually if i do have a training flaw its that i do really soley on speacial insted of physical attacks....but i am trying new things this time thats y i got aerodactyl and scyther two poke i never use. for my water type i do want someone who can take hits and use aqua ring thats kinda y i chose mantine but i've been watching battles on youtube and they arent surviving any hits.... so its got me kinda afraid. ya know
Title: Re: 17 trainers
Post by: Jerry on November 02, 2010, 05:36:17 PM
Well, a well trained one can survive hits.

I had one for instance which survived an electric attack. I don't remember what pokemon that was though... I was at school battling with someone.
Title: Re: 17 trainers
Post by: Chad29 on November 02, 2010, 05:47:14 PM
I think as far as the beginning of the game goes, it will be ok to branch out with other pokemon types. I'm assuming it will be like most canon games start, and am not expecting to see members of all seventeen types right from the start.
Title: Re: 17 trainers
Post by: deadae on November 02, 2010, 06:07:27 PM
yeah ill prolly have charizard and nothing else for a while unless yanma is caught quick...im pretty sure mantine scyther dragonite and aerodactyl are coming later and prolly in that order

as for jerry.... yeah maybe they just had mantines with a bad personality or something so i'll make sure i find one with a  spcl. Def boosting trait. i may still raise gyarados and switch the two out every two months or so

oh yeah i dnt know if there is a thread for it(too lazy to look for it) but
dont yall think the trainer on this game (pokemon-universe) walks kinda fast.....
Title: Re: 17 trainers
Post by: Aka-Kami on November 03, 2010, 06:51:27 AM
Could I make a special team with all the eeveelutions?
Title: Re: 17 trainers
Post by: Chad29 on November 03, 2010, 08:02:50 AM
An Eeveelution team doesn't really fit with what we're doing.
Title: Re: 17 trainers
Post by: deadae on November 03, 2010, 06:21:03 PM
Could I make a special team with all the eeveelutions?
nope sry but u could think about creating an eevee guild ;)
Title: Re: 17 trainers
Post by: deadae on November 09, 2010, 04:44:03 PM
For them, it's a challenge and when they manage to win, they feel that they won much more than just a simple match.

Who ever said that the Elite 4 specialise in only one type of pokemon? Nobody ever said that.
sry this is old but i just now noticed this and had to quote it... uhh dude if u talk to people in every game there are those with info on each one of the elite four members... and all of them were one type trainers except agatha who was a two type trainer...and still to me she was just a poison trainer back then...oh wow it also tells u on bulbapedia that they are one type trainers


on topic i switched out scyther for crobat i like scyther but there is nogaruntee he will get the job done and well crobat is going to be used for manipulating my opponents stats and then u-turning outta there

oh and driftblimp or whatev is really starting to look good to me for boosting my dragonite or charizard i mean 3 stockpiles and then a baton pass.... the occasional explosion and a roost.... thats amazing but problem is i don't know who to take out for him... and honestly yanmega is used as nothing but my unofficial psychic pokemon and he is actually the only pokemon on my team with a flying move... hehe how did that happen? chad any advice should i switch or leave the team alone i wont post my move sets up here but i can send them to u chad and i will but not today i left my paper at home...
Title: Re: 17 trainers
Post by: Frenchfry on November 09, 2010, 08:36:32 PM
Have you ever even PLAYED D/P/Pt? The Elite 4 barely had ANY pokemon loyal to their own type. Especially Flint.
Title: Re: 17 trainers
Post by: Mr. Fox on November 09, 2010, 09:13:49 PM
Just a question, but how about a dragon team?
Title: Re: 17 trainers
Post by: Chad29 on November 09, 2010, 09:47:51 PM
I don't think we have a dragon team, but we'd welcome one. I don't think very many Elite Four trainers are strictly one type teams like the gym leaders. Bruno certainly wasn't a one type trainer, as he had rock and fighting types. Lorelie was close, and Agatha did it. Lance always uses an Aerodactyl, though I think he had an excuse. Unless you'd just like to have seen him use six Dragonites.
Title: Re: 17 trainers
Post by: Mr. Fox on November 09, 2010, 09:55:03 PM
COOL!! Can I try?
Title: Re: 17 trainers
Post by: deadae on November 09, 2010, 10:51:51 PM
Have you ever even PLAYED D/P/Pt? The Elite 4 barely had ANY pokemon loyal to their own type. Especially Flint.
honestly no i havent played but i know that one is a bug trainer ones a fire trainer...etc etc... and all whats quoted above does is prove my point...your whole team don't exactly have to be one type in order for u to be a onetype trainer... and i've seen the teams from sinnoh the teams are mostly one type... if they have any other type its two others at the most... what exactly is the point of ur argument again?

COOL!! Can I try?
go for it
Title: Re: 17 trainers
Post by: Mr. Fox on November 09, 2010, 11:04:59 PM
SWEET!!!! Here goes
Sazandora: moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf
Garchomp: moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw
Kingdra:  moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility
Ononokus: moves: Earthquake, Outrage, Dragon Dance, Rock Slide
Empoleon: moves: Surf, Flash Cannon, Ice Beam, Grass Knot
Infernape: moves: Flare Blitz, Shadow Claw, Thunder Punch, Close Combat
The last two are to cover dragons two weakness, and the added weakness of Sazandora.
Title: Re: 17 trainers
Post by: Viper on November 09, 2010, 11:28:10 PM
So looks like yall reverted bak to not being all one type? Sad
Title: Re: 17 trainers
Post by: Mr. Fox on November 10, 2010, 12:07:38 AM
So looks like yall reverted bak to not being all one type? Sad
It's just one idea. Here's another, remove Empoleon, and Infernape, and add Dragonite, and Crimgan. Hows that?
Sazandora: moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate
Garchomp: moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; ability: Sand Veil
Kingdra:  moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; ability: Sniper
Ononokus: moves: Earthquake, Outrage, Dragon Dance, Rock Slide; ability: Mold Breaker
Crimgan: moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; ability: Encourage
Dragonite: moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; ability Inner Focus
Title: Re: 17 trainers
Post by: Chad29 on November 10, 2010, 12:15:57 AM
So looks like yall reverted bak to not being all one type? Sad
Apparently some of them are still debating, but as far as I'm concerned we're going to go with a strict one type rule.
Title: Re: 17 trainers
Post by: deadae on November 10, 2010, 12:57:48 AM
we wasnt debating for the purpose of changing the rules just to show them one type trainers use more than one type frequently in game... but sorry thedarknessinside ur team must be 100% dragon due to ppl complaining.
Title: Re: 17 trainers
Post by: Mr. Fox on November 10, 2010, 01:11:26 AM
???? does that mean no secondary types??? just asking.
Title: Re: 17 trainers
Post by: Frenchfry on November 10, 2010, 01:47:12 AM
Having no pokemon with a second type (IE - Dragon/Flying) wouldn't even be possible without  repeating pokemon more than once. Just saying.
Title: Re: 17 trainers
Post by: Mr. Fox on November 10, 2010, 01:54:52 AM
Good point.
Title: Re: 17 trainers
Post by: Chad29 on November 10, 2010, 02:22:28 AM
No. All six pokemon need to be of a mutual type. So a dragon type team would need to have six pokemon that were at least half dragon type. A mono type team wouldn't work at all without dual types.
Title: Re: 17 trainers
Post by: Mr. Fox on November 10, 2010, 02:36:53 AM
O.K. Take two (my revised team).
Kingdra: Ability: Timid Moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; Ability: Sniper; Hold Item: Scope Lens
Sazandora: Nature: Modest; Moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate; Hold Item: Wise Glasses
Garchomp: Nature: Jolly; Moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; Ability: Rough Skin; Hold Item: Yache Berry
Ononokus: Nature: Adamant; Moves: Earthquake, Outrage, Dragon Dance, Rock Slide; Ability: Mold Breaker; Hold Item: Persim Berry
Crimgan: Nature: Adamant; moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; Ability: Encourage; Hold Item: Muscle Band
Dragonite: Ability: Jolly; moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; Ability: Multiscale; Hold Item: Persim Berry
If there are any problems with the abilities Garchomps and Dragonite's are dream world, let me know if they need to be non dream world!

Title: Re: 17 trainers
Post by: Chad29 on November 10, 2010, 02:41:11 AM
Dream World abilities are fine whenever the gamemakers add in the gen V info to the game. Heck, I'd love to get a Politoad with drizzle.
Title: Re: 17 trainers
Post by: Jerry on November 10, 2010, 05:26:40 PM
... just to show them one type trainers use more than one type frequently in game...

I never said that Elite 4 specialized in one type pokemon. I only said that because you shouldn't take the game as example.

I'll quote myself:

Quote from: me
Who ever said that the Elite 4 specialise in only one type of pokemon? Nobody ever said that.

I said that because you put forward the argument that Elite 4 don't use one type team.
Title: Re: 17 trainers
Post by: Mr. Fox on November 10, 2010, 09:49:53 PM
Dream World abilities are fine whenever the gamemakers add in the gen V info to the game. Heck, I'd love to get a Politoad with drizzle.
Cool, because garchomp's primary ability is useless in in my strategy.
Title: Re: 17 trainers
Post by: zylonnick on November 11, 2010, 12:16:12 PM
I would like to apply for the steeltype trainer position:

Steelix: wall (dragon breath, stone edge, iron tail, explosion)
Lucario: sweeper (dark pulse, close combat, aura sphere, healing wave)
Scizor: sweeper (swords dance, x-scissor, night slash, iron head
Empoleon: tank (whirlpool, drill peck, hydro pump, brine)
Metagross: allround (magnet rise, meteor mash, psychic, hyper beam)
Magnezone: allround (mirror coat, mirror shot, lock on, zap cannon/thunder)

I'm not quite sure about the moveset yet, so suggestions are welcome)


 
Title: Re: 17 trainers
Post by: Chad29 on November 11, 2010, 04:40:11 PM
Personally I'd give Metagross giga impact over hyper beam because he's a physical attacker. I also think you may want to give Empoleon a bigger variety of moves. Those are the only things that jump out at me.
Title: Re: 17 trainers
Post by: Katy on November 11, 2010, 05:05:31 PM
I would like to become the normal type trainer. These are the pokemon i would choose:
- Persian
- Togekiss
- Snorlax
- Ursaring
- Staraptor
- Girafarig

Title: Re: 17 trainers
Post by: Roloc on November 11, 2010, 06:35:55 PM
Filling up our empty spots quite nicely. :)
Title: Re: 17 trainers
Post by: zylonnick on November 11, 2010, 07:50:30 PM
I would like to become the normal type trainer. These are the pokemon i would choose:
- Persian
- Togekiss
- Snorlax
- Ursaring
- Staraptor
- Girafarig

This is my younger sister;)
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 08:42:32 PM
O.K. Take two (my revised team).
Kingdra: Ability: Timid Moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; Ability: Sniper; Hold Item: Scope Lens
Sazandora: Nature: Modest; Moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate; Hold Item: Wise Glasses
Garchomp: Nature: Jolly; Moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; Ability: Rough Skin; Hold Item: Yache Berry
Ononokus: Nature: Adamant; Moves: Earthquake, Outrage, Dragon Dance, Rock Slide; Ability: Mold Breaker; Hold Item: Persim Berry
Crimgan: Nature: Adamant; moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; Ability: Encourage; Hold Item: Muscle Band
Dragonite: Ability: Jolly; moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; Ability: Multiscale; Hold Item: Persim Berry
I have been looking over my team, trying to build it up so it can easily take down any Pokemon that can wield either an ice type move or dragon. Here is my deliema, water types commonly carry ice moves, and i have no moves to ko them... can you guys make some suggestions?
Title: Re: 17 trainers
Post by: Chad29 on November 11, 2010, 09:06:21 PM
You'll likely just have to rely on a pokemon with an electric or grass attack that's faster than any wtaer type. The fastest water type has 115 base speed as far as I know. Just be faster than that, unless the pokemon is a swift swimmer.
Title: Re: 17 trainers
Post by: Roko on November 11, 2010, 09:07:50 PM
Ghost type? :)

Gengar 1:
Energy Ball, Shadow Ball,
Focus Blast, Thunderbolt

(Thanks, thedarknessinside)

Gengar 2 (hypnosis):
Hypnosis, Nightmare
Dream Eater, Focus Blast

Mismagius
Toxic, Shadow Ball
Substitute, Thunderbolt

Spiritomb
Shadow Ball, Dark Pulse
Will-O-Wisp, Calm Mind

Froslass
Ice Beam, Shadow Ball
Hail, Thunder Wave

Drifblim:
Toxic, Hypnosis
Substitute, Explosion
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 09:21:22 PM
Ghost type? :)

Gengar 1:
Energy Ball, Shadow Ball,
Sludge Bomb, Thunderbolt

(I think I should swap either Sludge Bomb or Thunderbolt with Focus Blast to take care of Dark Types, but Thunderbolt has is powerful and has a chance to paralyse whilst Sludge Bomb has STAB and a chance to Poison, suggestions?)

Gengar 2 (hypnosis):
Hypnosis, Nightmare
Dream Eater, Focus Blast

Mismagius
Toxic, Shadow Ball
Substitute, Thunderbolt

Spiritomb
Shadow Ball, Dark Pulse
Will-O-Wisp, Calm Mind

Froslass
Ice Beam, Shadow Ball
Hail, Thunder Wave

Drifblim:
Toxic, Hypnosis
Substitute, Explosion
Lose Sludge Bomb. Poison is only super effective against grass, which isn't a threat to your team
Title: Re: 17 trainers
Post by: zylonnick on November 11, 2010, 09:28:59 PM
Personally I'd give Metagross giga impact over hyper beam because he's a physical attacker. I also think you may want to give Empoleon a bigger variety of moves. Those are the only things that jump out at me.

Done
Title: Re: 17 trainers
Post by: Roko on November 11, 2010, 09:34:27 PM
Lose Sludge Bomb. Poison is only super effective against grass, which isn't a threat to your team

Thanks. Done.
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 09:36:48 PM
Lose Sludge Bomb. Poison is only super effective against grass, which isn't a threat to your team

Thanks. Done.
no problem.
Title: Re: 17 trainers
Post by: Viper on November 11, 2010, 10:05:19 PM
I would like to apply for the steeltype trainer position:

Steelix: wall (dragon breath, stone edge, iron tail, explosion)
Lucario: sweeper (dark pulse, close combat, aura sphere, healing wave)
Scizor: sweeper (swords dance, x-scissor, night slash, iron head
Empoleon: tank (whirlpool, drill peck, hydro pump, brine)
Metagross: allround (magnet rise, meteor mash, psychic, hyper beam)
Magnezone: allround (mirror coat, mirror shot, lock on, zap cannon/thunder)

I'm not quite sure about the moveset yet, so suggestions are welcome)

There is a move set for empoleon that is almost impossible to break once set up right, i have been beaten by it many times on shoddy battle. Here it is:
Agility
Substitute
Surf
Ice Beam/ Grass Knot (This one is all preference for you).
Item: Petaya Berry

The goal of this is simple. Switch it in on a pokemon it resists, then use agility. Then use substitute until your health reaches 25% and your ability Torrent and the Petaya Berry activate. If you get this set up right, you know have a 2 stage speed raise and essentially a 2 stage sp atk raise if you use surf. The petaya berry raises ur sp atk a stage and torrent raises water moves another stage. Then from this point u can sweep the competion out with surf, because msot of the time u will move faster. This is a very effective set, because even a water pokemon that switches in will be 2HKO or maybe even OHKO by surf, and ice beam covers the grass that come in to resist.

The only problem with this is i dont kno how available petaya berrys will be in PU :/ I dont kno how they are implementing them. Haha cuz you are gonna need a berry for every major battle you use him in.

If the petaya berry is out of the question, here is a better defensive set up for you since u want him as a tank
Surf
Grass Knot
Ice Beam
Yawn/ Knock Off
Item: Leftovers

Theres not much to this set. Just use the moves when you see them best used. The last move is a question though. Knock off is effective for stripping pokemon of Life Orbs or Choice items that try to break your wall, but Yawn is effective if you have items like spikes or toxic spikes set up, which guessing from your other moves you dont. However its still good without that.

Anyway thats my 2 cents on Empoleon, there are a couple other ways to use him offensively but i only gave ya the defense cuz ya said u wanted him as a tank. However i would always go with the first set if there is easy access to berrys in PU. Hope this helps. Also i might review your other pokemon later if i have time.
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 10:35:26 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon
Title: Re: 17 trainers
Post by: Chad29 on November 11, 2010, 10:41:23 PM
It can do both. Sweep and tank.
Title: Re: 17 trainers
Post by: zylonnick on November 11, 2010, 10:47:22 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon
think i'm using this one.
Thanks alot
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 10:54:39 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon
think i'm using this one.
Thanks alot
Good Choice, this set up has never disappointed for me, just focus your ev training on sp. attack and speed.
Title: Re: 17 trainers
Post by: xhizor8201 on November 11, 2010, 11:01:00 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon

My empoleon knows the exact same moves except for grass knot. I still havent decided between drill peck or earthquake. The only reason I havent gone with earthquake is because I was fighting a shedinja and all I had was my empoleon so im very glad I kept drill peck.
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 11:03:22 PM
usually i have a pokemon that can hit shedinja either super effectively or with a stat condition, so i have never had to worry about that!
By the way can you guys tell me what you think of my new team move set?
Kingdra: Ability: Timid Moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; Ability: Sniper; Hold Item: Scope Lens
Sazandora: Nature: Modest; Moves: Dark Pulse, Dragon Pulse, Charge Beam, Surf; Ability: Levitate; Hold Item: Wise Glasses
Garchomp: Nature: Jolly; Moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; Ability: Rough Skin; Hold Item: Yache Berry
Ononokus: Nature: Adamant; Moves: Earthquake, Outrage, Dragon Dance, Rock Slide; Ability: Mold Breaker; Hold Item: Persim Berry
Crimgan: Nature: Adamant; moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; Ability: Encourage; Hold Item: Muscle Band
Dragonite: Ability: Jolly; moves: Dragon Dance, Thunder Punch, Outrage, Fire Punch; Ability: Multiscale; Hold Item: Persim Berry
Title: Re: 17 trainers
Post by: Roko on November 11, 2010, 11:23:04 PM
I noticed Ghost might be taken, so I also have an ice team:

Abomasnow (always sent out first to get the Hail going):
Ice Shard, Earthquake
Leech Seed, Substitute

Glaceon:
Ice Beam, Shadow Ball
Fake Tears, Wish

Lapras:
Surf, Blizzard
Thunderbolt, Toxic

Mamoswine:
Earthquake, Ice Shard
Stone Edge, Stealth Rock

Froslass:
Shadow Ball, Blizzard
Thunder Wave, Substitute

(Weavile:
Ice Shard, Night Slash
Aerial Ace, Swords Dance

OR

Walrein:
Surf, Toxic
Substitute, Protect)


NOTE: If JohnnyXtreme is not the Ghost type trainer then I would still like my ghost team which I submitted on page 13 to be my 'official' application. If JohnnyXtreme turns out to be the ghost type trainer I would like this ice team to be my application. I hope that was understandable. xD
Title: Re: 17 trainers
Post by: Chad29 on November 11, 2010, 11:41:07 PM
Well you can drop stealth rock because it won't be in the MMO. I've never seen a Weavile with pursuit.
Title: Re: 17 trainers
Post by: Viper on November 11, 2010, 11:41:37 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon
think i'm using this one.
Thanks alot
Good Choice, this set up has never disappointed for me, just focus your ev training on sp. attack and speed.

There isnt going to be EVs in PU
Title: Re: 17 trainers
Post by: Mr. Fox on November 11, 2010, 11:47:10 PM
For me i use Empolion as a special sweeper: Surf, Grass Knot, Ice Beam, and Flash Cannon
think i'm using this one.
Thanks alot
Good Choice, this set up has never disappointed for me, just focus your ev training on sp. attack and speed.

There isnt going to be EVs in PU
Opps now i feel stupid! anyway I didn't know.
Title: Re: 17 trainers
Post by: Roloc on November 12, 2010, 12:33:16 AM
I noticed Ghost might be taken, so I also have an ice team:

NOTE: If JohnnyXtreme is not the Ghost type trainer then I would still like my ghost team which I submitted on page 13 to be my 'official' application. If JohnnyXtreme turns out to be the ghost type trainer I would like this ice team to be my application. I hope that was understandable. xD

You both can be Ghost trainers. We will hold a Guild only turny to decide who the leaders of each type will be. But you both can be ghost trainers if you like them more then ice. :)
Title: Re: 17 trainers
Post by: Mr. Fox on November 12, 2010, 03:57:57 AM
I noticed Ghost might be taken, so I also have an ice team:

Abomasnow (always sent out first to get the Hail going):
Ice Shard, Earthquake
Leech Seed, Substitute

Glaceon:
Ice Beam, Shadow Ball
Fake Tears, Wish

Lapras:
Surf, Blizzard
Thunderbolt, Toxic

Mamoswine:
Earthquake, Ice Shard
Stone Edge, Stealth Rock

Froslass:
Shadow Ball, Blizzard
Thunder Wave, Substitute

(Weavile:
Ice Shard, Night Slash
Aerial Ace, Swords Dance

OR

Walrein:
Surf, Toxic
Substitute, Protect)


NOTE: If JohnnyXtreme is not the Ghost type trainer then I would still like my ghost team which I submitted on page 13 to be my 'official' application. If JohnnyXtreme turns out to be the ghost type trainer I would like this ice team to be my application. I hope that was understandable. xD
If you do go ice take Walrein, Weavile has a double weakness to Fight witch could cripple your team.
Title: Re: 17 trainers
Post by: Chad29 on November 12, 2010, 04:40:00 AM
I don't know. Weavile is one of the best sweepers in the game, and would make a good late match sweeper if not the lead. You might replace Lapras with Walrein, since they're the same type. Thick Fat would make it useful against fire types. Froslass can hopefully handle fighting types. Mamoswine for rock. Seems like the weaknesses are covered pretty well.
Title: Re: 17 trainers
Post by: Mr. Fox on November 12, 2010, 05:00:40 AM
I don't know. Weavile is one of the best sweepers in the game, and would make a good late match sweeper if not the lead. You might replace Lapras with Walrein, since they're the same type. Thick Fat would make it useful against fire types. Froslass can hopefully handle fighting types. Mamoswine for rock. Seems like the weaknesses are covered pretty well.
yeah... just noticed that myself. that could work.
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 12:06:12 PM
There is gonna be a talent tree or something, right? I was thinking of improving some necessary skills (if it's possibe) then. Something like this. What do you think, a good strategie? Who should I use as starter in this lineup then? Are there gonna be abilities in PU?

Steelix : wall (def, special def) ability: sturdy
Moves steelix: dragon breath, stone edge, iron tail, explosion

Lucario: sweeper (special attack, attack) ability: inner focus
Moves: dark pulse, close combat, aura sphere, dragon pulse

Scizor: physical sweeper (attack, speed) ability: swarm
Moves: x-scissor, iron head, night slash, swords dance

Empoleon: special sweeper (speed, special attack) ability: torrent
Moves: surf, grass knot, ice beam, flash cannon

Metagross: allround (attack, defence) ability: clear body
Moves: meteor mash, magnet rise, psychic, giga impact

Magnezone: allround (special attack, special def) ability: sturdy
Moves: mirror shot, zap cannon, lock on, mirror coat
Title: Re: 17 trainers
Post by: Viper on November 12, 2010, 01:54:43 PM
There is gonna be a talent tree or something, right? I was thinking of improving some necessary skills (if it's possibe) then. Something like this. What do you think, a good strategie? Who should I use as starter in this lineup then? Are there gonna be abilities in PU?

Steelix : wall (def, special def) ability: sturdy
Moves steelix: dragon breath, stone edge, iron tail, explosion

Lucario: sweeper (special attack, attack) ability: inner focus
Moves: dark pulse, close combat, aura sphere, dragon pulse

*Scizor: physical sweeper* (attack, speed) ability: swarm
Moves: x-scissor, iron head, night slash, swords dance

*Empoleon: special sweeper* (speed, special attack) ability: torrent
Moves: surf, grass knot, ice beam, flash cannon

Metagross: allround (attack, defence) ability: clear body
Moves: meteor mash, magnet rise, psychic, giga impact

*Magnezone: allround* (special attack, special def) (sturdy)
Moves: mirror shot, zap cannon, lock on, mirror coat

The most effective  lead out of your pokemon that doesnt use stealth rocks would be Lucario. If you want to run him as a lead and need a sweeper to replace i would recommend metagross but thats another story.

As for Lucario lead, use this setup:
Close Combat
Extreme Speed
Crunch
Counter/Agility/Swords Dance
Item: Focus Sash

This lead is effective because due to Lucario's ability, ( which PU will have) he can not be flinched out of his focus sash. Because of this u could either run the agility or Swords Dance set up and get a free one off everytime. If you dont want to do that you could run Counter and that is very very effective in taking out bulky leads. The other moves are there to cover all the basic leads that would stop this. This setup is pretty effective, trust me.

As for your metagross, I currently have a metagross that runs the Agiligross setup, and he is always able to KO 2 or more pokemon every match if i get him set up right. If u want to see agiligross to ask me
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 03:37:38 PM

The most effective  lead out of your pokemon that doesnt use stealth rocks would be Lucario. If you want to run him as a lead and need a sweeper to replace i would recommend metagross but thats another story.

As for Lucario lead, use this setup:
Close Combat
Extreme Speed
Crunch
Counter/Agility/Swords Dance
Item: Focus Sash

This lead is effective because due to Lucario's ability, ( which PU will have) he can not be flinched out of his focus sash. Because of this u could either run the agility or Swords Dance set up and get a free one off everytime. If you dont want to do that you could run Counter and that is very very effective in taking out bulky leads. The other moves are there to cover all the basic leads that would stop this. This setup is pretty effective, trust me.

As for your metagross, I currently have a metagross that runs the Agiligross setup, and he is always able to KO 2 or more pokemon every match if i get him set up right. If u want to see agiligross to ask me

So for lucario:

Lucario: lead (attack, speed) ability: inner focus
Close Combat
Extreme Speed
Crunch
Counter


and for metagross:

metagross: physical sweeper (attack, speed) ability: clear body
agility
meteor mash
earthquake
thunderpunch

thanks alot Viper, this is really going to hurt someone;)
Title: Re: 17 trainers
Post by: Chad29 on November 12, 2010, 05:26:47 PM
I'll list my rain dance team.

Name: Politoed
Ability: Drizzle (dreamworld)
Moves: Surf, Mud Bomb, Ice Beam, Hypnosis

With the new dreamworld ability, I can have neverending rain during a battle as long as someone else isn't packing a weather changing move. I've got a stab attack, and two attacks that cover its weaknesses. Unfortunately I can't teach it a grass or electric move outside hidden power, so I stuck with Hypnosis for lack of a better move. Politoed is slow, and Hypnosis is inaccurate, so it's probably not the best choice for that last slot.

Name: Buizel
Ability: Swift Swim
Moves: Waterfall, Ice punch, Pursuit, Return

This is the fastest swift swimmer in the game as far as I know. Waterfal and Ice Punch give it stab and coverage. Pursuit makes sure I can hit something that may try to switch out. Return, again, is space filler to do somethign to water types.

Name: Ludicolo
Ability: Swift Swim and Rain Dish are both good.
Moves: As a sponge: Surf, Mega/Giga Drain, Substitute, Leech Seed. As a sweeper: Surf, Energy Ball, Ice Beam, Fake Out.

Ludicolo can be a sponge with Rain Dish, or a sweeper with Swift Swim. I may make two just because of that. The main reason I have this guy is to get rid of opposing water types. Easily switches in on boosted water attacks, and hits them with grass attacks. Of course I'm well aware there are water and flying types out there, so it isn't perfect.

Name: Lanturn
Ability: Volt absorb
Moves: Surf, Thunder, Ice beam, Thunder Wave

Lanturn can hopefully deal with those pesky water/flying types as well as electric types. Unless it's something like a Jolteon packing Hidden Power Grass. Thunder Wave can ruin sweeper pokemon, and few pokemon enjoy being paralyzed at all.

Name: Empoleon
Ability: Torrent
Moves: Surf, Ice Beam, Agility, Grass Knot

Empoleon has a good movepool, and I'll likely have more than one, but this will be my main. The three attacks have good coverage, and agility gives a good speed boost. He's definitely tough enough to get a boost in. I didn't give him a steel attack because grass knot gives better coverage. I don't think he'll need a steel attack's help getting rid of rock and ice types.

Name: Gyarados
Ability: Intimidate
Moves: Dragon Dance, Waterfall, Ice Fang, Earthquake

Gyarados has always been a scary sweeper in Shoddy Battle. if it set up, there didn't seem to be an unboosted pokemon that was faster than Gyarados. Then I have three solid attacks for it to sweep with.
Title: Re: 17 trainers
Post by: Roko on November 12, 2010, 07:34:23 PM
I noticed Ghost might be taken, so I also have an ice team:

NOTE: If JohnnyXtreme is not the Ghost type trainer then I would still like my ghost team which I submitted on page 13 to be my 'official' application. If JohnnyXtreme turns out to be the ghost type trainer I would like this ice team to be my application. I hope that was understandable. xD

You both can be Ghost trainers. We will hold a Guild only turny to decide who the leaders of each type will be. But you both can be ghost trainers if you like them more then ice. :)


I thought there would be only one representative for each type?
Either way - if JohnnyXtreme is a Ghost trainer I would like to be the Ice trainer. :)
Title: Re: 17 trainers
Post by: Jerry on November 12, 2010, 07:39:02 PM
What you can do, is make a battle between the two when the game is out and your teams ready and the winner will be 'the' ice trainer. If the latter loses a match against a pokemon team of the same general type, then the winner will claim the title. This will mean that the best trainer in each type will remain the true best trainer. Fair?
Title: Re: 17 trainers
Post by: Roko on November 12, 2010, 07:41:03 PM
Very fair, Jerry.
But in fact, I've had a change of heart.

>.<

I would like to cancel my Ghost-type application and post an Ice-Type application, this is my team:

Abomasnow:
Ice Shard, Earthquake
Leech Seed, Substitute

Glaceon:
Ice Beam, Shadow Ball
Fake Tears, Wish

Lapras:
Surf, Blizzard
Thunderbolt, Toxic

Mamoswine:
Earthquake, Ice Shard
Stone Edge, Stealth Rock

Froslass:
Shadow Ball, Blizzard
Thunder Wave, Substitute

Walrein:
Surf, Toxic
Substitute, Protect
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 08:03:00 PM
Very fair, Jerry.
But in fact, I've had a change of heart.

>.<

I would like to cancel my Ghost-type application and post an Ice-Type application, this is my team:

Abomasnow:
Ice Shard, Earthquake
Leech Seed, Substitute

Glaceon:
Ice Beam, Shadow Ball
Fake Tears, Wish

Lapras:
Surf, Blizzard
Thunderbolt, Toxic

Mamoswine:
Earthquake, Ice Shard
Stone Edge, Stealth Rock

Froslass:
Shadow Ball, Blizzard
Thunder Wave, Substitute

Walrein:
Surf, Toxic
Substitute, Protect
Nice team, but you can't use stealth rock in PU. I would use giga impact or hail instead.
Title: Re: 17 trainers
Post by: Roko on November 12, 2010, 08:10:22 PM
I've been following your team's progress and I think it'd be a pretty badass team.
I'd love to team up with you.


Additional: Changed my mind (yet again). I've decided to go with a multi-type team. Good luck with the Guild, I'm sure I'll be hearing a lot about you guys.
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 08:17:53 PM
I've been following your team's progress and I think it'd be a pretty badass team.
I'd love to team up with you.


Additional: Changed my mind (yet again). I've decided to go with a multi-type team. Good luck with the Guild, I'm sure I'll be hearing a lot about you guys.

Good luck to you too.
Who did you mean to team up with, me or jerry? That wasn't clear.
Title: Re: 17 trainers
Post by: Roko on November 12, 2010, 08:18:41 PM
Apologies. I meant with you. It'd be pretty cool teaming up with a one-type trainer. :)
Title: Re: 17 trainers
Post by: Roloc on November 12, 2010, 08:27:35 PM
What you can do, is make a battle between the two when the game is out and your teams ready and the winner will be 'the' ice trainer. If the latter loses a match against a pokemon team of the same general type, then the winner will claim the title. This will mean that the best trainer in each type will remain the true best trainer. Fair?
Thats what we been planning on doing.
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 08:40:42 PM
Apologies. I meant with you. It'd be pretty cool teaming up with a one-type trainer. :)

fine by me, I was also planning on doing more double battles than single. It has an extra touch.
Title: Re: 17 trainers
Post by: Viper on November 12, 2010, 10:20:45 PM

The most effective  lead out of your pokemon that doesnt use stealth rocks would be Lucario. If you want to run him as a lead and need a sweeper to replace i would recommend metagross but thats another story.

As for Lucario lead, use this setup:
Close Combat
Extreme Speed
Crunch
Counter/Agility/Swords Dance
Item: Focus Sash

This lead is effective because due to Lucario's ability, ( which PU will have) he can not be flinched out of his focus sash. Because of this u could either run the agility or Swords Dance set up and get a free one off everytime. If you dont want to do that you could run Counter and that is very very effective in taking out bulky leads. The other moves are there to cover all the basic leads that would stop this. This setup is pretty effective, trust me.

As for your metagross, I currently have a metagross that runs the Agiligross setup, and he is always able to KO 2 or more pokemon every match if i get him set up right. If u want to see agiligross to ask me

So for lucario:

Lucario: lead (attack, speed) ability: inner focus
Close Combat
Extreme Speed
Crunch
Counter


and for metagross:

metagross: physical sweeper (attack, speed) ability: clear body
agility
meteor mash
earthquake
thunderpunch

thanks alot Viper, this is really going to hurt someone;)

Np, thats the exact setup i have for my metagross too
Title: Re: 17 trainers
Post by: Mr. Fox on November 12, 2010, 10:25:23 PM
Man I would not want to fight that team using only ice! that would be suicide!!
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 10:30:40 PM
Man I would not want to fight that team using only ice! that would be suicide!!

That's why you are a dragon trainer;) He isn't going to use ice only.

PS:Do you wanna team up with me to fight double battles, that would be awesome.
Two one-type trainers, Dragon and steel... Imagine that;)
Title: Re: 17 trainers
Post by: Mr. Fox on November 12, 2010, 10:39:38 PM
Man I would not want to fight that team using only ice! that would be suicide!!

That's why you are a dragon trainer;) He isn't going to use ice only.

PS:Do you wanna team up with me to fight double battles, that would be awesome.
Two one-type trainers, Dragon and steel... Imagine that;)
1. Sure I would like to team up with you! steel would cover my weakness to both dragon and ice! so yes and 2. that's why i chose dragon it only has two weaknesses, both of which can be somewhat easily dispatched, and dragon pokemon are pure awesomeness!
Title: Re: 17 trainers
Post by: Chad29 on November 12, 2010, 10:46:11 PM
Double battles between two of our members could be interesting. I hope they have PVP arenas where all pokemon are X level to make the fighting more fair. Like maybe 10 level intervals.
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 10:57:58 PM
Double battles between two of our members could be interesting. I hope they have PVP arenas where all pokemon are X level to make the fighting more fair. Like maybe 10 level intervals.

I meant team up, not against thedarknessinside.
Title: Re: 17 trainers
Post by: Mr. Fox on November 12, 2010, 11:02:21 PM
I have to agree with Chad, i would like to see who would win, you or me? want to try when the game comes out?
Title: Re: 17 trainers
Post by: zylonnick on November 12, 2010, 11:08:25 PM
I surely want to try it, but you would probably win. I've seen your team, it's sick;) I'll do my very best though
Title: Re: 17 trainers
Post by: Chad29 on November 12, 2010, 11:53:14 PM
I meant you could team up with Darknessinside against two other members. I don't know if we'd see many matches between two elements when one has an elemental advantage over the other. Though who knows? I won't be jumping at the chance to spar against an all grass/electric/dragon team.
Title: Re: 17 trainers
Post by: Mr. Fox on November 13, 2010, 12:02:27 AM
I meant you could team up with Darknessinside against two other members. I don't know if we'd see many matches between two elements when one has an elemental advantage over the other. Though who knows? I won't be jumping at the chance to spar against an all grass/electric/dragon team.
What i was thinking was this steal/dragon vs ice/ground, that was along the line i was thinking you know?
Title: Re: 17 trainers
Post by: Chad29 on November 13, 2010, 12:40:48 AM
Yeah, that's what I thought you meant.
Title: Re: 17 trainers
Post by: Mr. Fox on November 13, 2010, 12:46:19 AM
Another idea i just had is once a year we could hold a double battle turny. what i mean is we pick a number between 1 and 17 and one person is decided to determine what each number stands for, like 1 is dragon then those people have to team up until they are defeated. sound good?
Title: Re: 17 trainers
Post by: Chad29 on November 13, 2010, 12:53:10 AM
That sounds fine to me. We'll want to have some kind of organized plan for the guild tourney.
Title: Re: 17 trainers
Post by: Mr. Fox on November 13, 2010, 12:58:47 AM
Yeah of course, but that would be really fun, what if dragon/grass were put together and went up against ice/steel? sweet!
Title: Re: 17 trainers
Post by: Jerry on November 13, 2010, 06:28:22 AM
Arenas? I would have thought that you would have your pokemon at top level, as far as possible.
Title: Re: 17 trainers
Post by: Frenchfry on November 13, 2010, 06:42:09 AM
If you guys plan on becoming a big-time guild, I'm hoping you plan on being selective about who the 'main' seventeen trainers are. I know you can't do it now, but, when open beta ges released, the spots for the main trainers for each type shouldn't be 'first-come-first-serve'
It may be a bit dissapointing to some of the guys here NOW, but...
Most of you guys, as I've noticed around the forums, want Elemental Elites to be a top notch guild (or, in daedae's case, the ultimate guild that will destroy all in its path). So, I'm just saying...
Title: Re: 17 trainers
Post by: Roloc on November 13, 2010, 07:09:19 AM
If you guys plan on becoming a big-time guild, I'm hoping you plan on being selective about who the 'main' seventeen trainers are. I know you can't do it now, but, when open beta ges released, the spots for the main trainers for each type shouldn't be 'first-come-first-serve'
It may be a bit dissapointing to some of the guys here NOW, but...
Most of you guys, as I've noticed around the forums, want Elemental Elites to be a top notch guild (or, in daedae's case, the ultimate guild that will destroy all in its path). So, I'm just saying...
It's been said many times that we will be holding fights for trainers of each type  to fight other trainers that use the same type to decide who will be the leader of that type.
Title: Re: 17 trainers
Post by: zylonnick on November 13, 2010, 11:06:11 AM
If you guys plan on becoming a big-time guild, I'm hoping you plan on being selective about who the 'main' seventeen trainers are. I know you can't do it now, but, when open beta ges released, the spots for the main trainers for each type shouldn't be 'first-come-first-serve'
It may be a bit dissapointing to some of the guys here NOW, but...
Most of you guys, as I've noticed around the forums, want Elemental Elites to be a top notch guild (or, in daedae's case, the ultimate guild that will destroy all in its path). So, I'm just saying...
It's been said many times that we will be holding fights for trainers of each type  to fight other trainers that use the same type to decide who will be the leader of that type.
sounds great. But first we'll need other trainers to compete with. Fire and flying have two trainers, but that's it. we don't even have an ice, grass, poison or rock trainer yet.If I have to fight for my spot, so be it. I'm still modifying my team for that reason, for becoming the best. I won't give my spot up easily, and I think that counts for everyone.

 
Title: Re: 17 trainers
Post by: boyben10 on November 13, 2010, 11:18:09 AM
If you guys plan on becoming a big-time guild, I'm hoping you plan on being selective about who the 'main' seventeen trainers are. I know you can't do it now, but, when open beta ges released, the spots for the main trainers for each type shouldn't be 'first-come-first-serve'
It may be a bit dissapointing to some of the guys here NOW, but...
Most of you guys, as I've noticed around the forums, want Elemental Elites to be a top notch guild (or, in daedae's case, the ultimate guild that will destroy all in its path). So, I'm just saying...
It's been said many times that we will be holding fights for trainers of each type  to fight other trainers that use the same type to decide who will be the leader of that type.
sounds great. But first we'll need other trainers to compete with. Fire and flying have two trainers, but that's it. we don't even have an ice, grass, poison or rock trainer yet.If I have to fight for my spot, so be it. I'm still modifying my team for that reason, for becoming the best. I won't give my spot up easily, and I think that counts for everyone.

 
If that will be happening, I'll gladly go for Psychic and/or Water
Title: Re: 17 trainers
Post by: Frenchfry on November 13, 2010, 03:22:12 PM
Peh >.>
I apologize if I give a suggestion that's been made already. I'm not paying particular attention to thi thread, and there's no way in hell I'm going to read fifteen pages of talk for a guild I'm not even in.
That being said, have you guys decided how you're going to work the economical part of the guild?
ie - If you're buying a base, how the payments will work out, and any payment/rewards that may or may not be given to members of the guild, such as the 'epic lewts' at the end of a big quest the guild worked on togethor.
Title: Re: 17 trainers
Post by: Chad29 on November 13, 2010, 05:06:59 PM
Peh >.>
I apologize if I give a suggestion that's been made already. I'm not paying particular attention to thi thread, and there's no way in hell I'm going to read fifteen pages of talk for a guild I'm not even in.
That being said, have you guys decided how you're going to work the economical part of the guild?
ie - If you're buying a base, how the payments will work out, and any payment/rewards that may or may not be given to members of the guild, such as the 'epic lewts' at the end of a big quest the guild worked on togethor.
I don't know anything about bases, and there hasn't been any discussion about loot or anything. But any time there are multiple one type members, I'd say there could be weekly batlles between them. Hopefully somewhere that the levels will be balanced out. whoever wins will be the main trainer for that type.

As far as loot distribution goes, we might have a system for whoever needs an item the most. Obviously no fire type trainer is going to need a water stone, right? After that, the person that was most useful gets first pick. Does that sound fair?
Title: Re: 17 trainers
Post by: Frenchfry on November 13, 2010, 05:45:27 PM
Eh... Depends on how you're qualifying 'useful'...
I've noticed in  other MMOs, when they show you who did 'the most work' at the end of the quest, people who may actually have been responsible for the victory of the party got a low score, because they didn't actually do a whole lot of killig teh monsters.
Title: Re: 17 trainers
Post by: Roloc on November 13, 2010, 07:55:35 PM
Peh >.>
I apologize if I give a suggestion that's been made already. I'm not paying particular attention to thi thread, and there's no way in hell I'm going to read fifteen pages of talk for a guild I'm not even in.
That being said, have you guys decided how you're going to work the economical part of the guild?
ie - If you're buying a base, how the payments will work out, and any payment/rewards that may or may not be given to members of the guild, such as the 'epic lewts' at the end of a big quest the guild worked on togethor.
All good no one expects you too. :P But since we don't know for sure EXACTLY what will be in game as far as bases and big time quests that require more then one person there is no need for us to discuss it till we have absolute confirmation on it.
Title: Re: 17 trainers
Post by: Frenchfry on November 13, 2010, 10:30:26 PM
Well, it is confirmed that their will be buildings for guilds. I'm not sure as to all the details, but it sounds promising.
Title: Re: 17 trainers
Post by: TrainerX on November 13, 2010, 10:51:17 PM
 I'm working on a moveset for my team and stuff like that. Any suggestions? I don't know if my current team has been posted since I changed it a little. So here's my team:

 Typhlosion
 Charizard
 Blaziken
 Houndoom
 Camerupt
 Flareon

 I need a good moveset. This is my first time making a competitive team, so I need suggestions. And I need at least one move that has more than 5 PP, and it has to be something that isn't like stealth rock.
Title: Re: 17 trainers
Post by: Viper on November 13, 2010, 11:20:01 PM
I'm working on a moveset for my team and stuff like that. Any suggestions? I don't know if my current team has been posted since I changed it a little. So here's my team:

 Typhlosion
 Charizard
 Blaziken
 Houndoom
 Camerupt
 Flareon

 I need a good moveset. This is my first time making a competitive team, so I need suggestions. And I need at least one move that has more than 5 PP, and it has to be something that isn't like stealth rock.

I could give u a my personal opinion on how to use all of those, but it would probably be better if you picked it yourself. I get all my info fro smogon and personal experience on shoddy battle so go to the website ill post, look up your pokemon, and pick the move sets you like best. Also remember to designate one as a lead.  If i were you i would add Infernape and make him lead, hes pretty effective as one.

http://www.smogon.com/dp/pokemon/
Title: Re: 17 trainers
Post by: TrainerX on November 13, 2010, 11:48:40 PM
 I'm having trouble with the moveset I like. I don't know how hidden power's type works. I need it to be a rock type move, but I have no idea how to get it to be rock type. Can someone explain this for me?
Title: Re: 17 trainers
Post by: Viper on November 14, 2010, 12:02:30 AM
I'm having trouble with the moveset I like. I don't know how hidden power's type works. I need it to be a rock type move, but I have no idea how to get it to be rock type. Can someone explain this for me?

Hidden powers type is based upon a pokemon's IVs so it is set when caught. However i remember the team throwing around the idea of an npc that changes a pokemon's hidden power type and power but im not sure
Title: Re: 17 trainers
Post by: Jerry on November 14, 2010, 11:29:30 AM
However I remember the team throwing around the idea of an npc that changes a pokemon's hidden power type and power but I'm not sure

The type of the move,they're planning to do it, yes, Level5Pidgey said it in one thread. The power, I don't think so, it wasn't mentioned.
Title: Re: 17 trainers
Post by: zylonnick on November 14, 2010, 12:48:30 PM
I'm working on a moveset for my team and stuff like that. Any suggestions? I don't know if my current team has been posted since I changed it a little. So here's my team:

 Typhlosion
 Charizard
 Blaziken
 Houndoom
 Camerupt
 Flareon

 I need a good moveset. This is my first time making a competitive team, so I need suggestions. And I need at least one move that has more than 5 PP, and it has to be something that isn't like stealth rock.

blaziken:
low kick
thunderpunch
stone edge
blaze kick/flare blitz

charizard:
earthquake
flamethrower
dragonbreath
roost/airslash

houndoom:
dark pulse
fireblast/overheat
crunch
sucker punch

camerupt:
earth power
overheat/fire blast
hidden power (ice/grass)
explosion

typhlosion:
overheat/eruption
focus blast
flamethrower
hidden power (grass/rock)

ninetales:starter(ability: drought)
hypnosis
will-o-wisp
energy ball
overheat/fire blast

I kicked out flareon for ninetales because of ninetales' ability+ moveset.
I would also use a magmortar instead of typlosion and infirnape for blaziken.
I will show you some movesets for them if you ask.
Title: Re: 17 trainers
Post by: Viper on November 14, 2010, 04:08:30 PM
However I remember the team throwing around the idea of an npc that changes a pokemon's hidden power type and power but I'm not sure

The type of the move,they're planning to do it, yes, Level5Pidgey said it in one thread. The power, I don't think so, it wasn't mentioned.

Eh well as long as they have the type, im happy
Title: Re: 17 trainers
Post by: zylonnick on November 14, 2010, 04:34:17 PM
However I remember the team throwing around the idea of an npc that changes a pokemon's hidden power type and power but I'm not sure

The type of the move,they're planning to do it, yes, Level5Pidgey said it in one thread. The power, I don't think so, it wasn't mentioned.

Eh well as long as they have the type, im happy
met too;)
Title: Re: 17 trainers
Post by: Mr. Fox on November 14, 2010, 09:31:45 PM
What have i missed? ???
Title: Re: 17 trainers
Post by: Chad29 on November 14, 2010, 11:42:18 PM
FrenchFry mentioned bases, but since I haven't heard about them I haven't talked about them.
Title: Re: 17 trainers
Post by: Roloc on November 15, 2010, 12:06:47 AM
However I remember the team throwing around the idea of an npc that changes a pokemon's hidden power type and power but I'm not sure

The type of the move,they're planning to do it, yes, Level5Pidgey said it in one thread. The power, I don't think so, it wasn't mentioned.
Eh well as long as they have the type, im happy
met too;)


Me as well. It will make things a lot easier.
Title: Re: 17 trainers
Post by: Mr. Fox on November 15, 2010, 09:25:00 PM
Oh... Well we could use a base to hone our skills.
Title: Re: 17 trainers
Post by: Roko on November 15, 2010, 09:40:04 PM
All guilds will have a base.
Title: Re: 17 trainers
Post by: Mr. Fox on November 15, 2010, 09:44:04 PM
What i meant was it would be nice to have our own place to hide out and chat, exchange ideas, and battle for the top spot.
Title: Re: 17 trainers
Post by: Roko on November 15, 2010, 09:58:13 PM
Yeah. Guilds will be able to have bases. Only guild members would be able to access said bases.
Title: Re: 17 trainers
Post by: Mr. Fox on November 15, 2010, 10:09:06 PM
That is so... AWESOME!!!!!!!
Title: Re: 17 trainers
Post by: Frenchfry on November 15, 2010, 11:17:09 PM
Only guild members would be able to access said bases.
I don't remember that part...
Title: Re: 17 trainers
Post by: Jerry on November 16, 2010, 08:44:40 AM
Only guild members would be able to access said bases.
I don't remember that part...

I never saw that part...
Title: Re: 17 trainers
Post by: Chad29 on November 16, 2010, 06:17:21 PM
It's an exclusive club! Members only! *shuts door*

Nah, I think it would be nicer if members could invite non guildies aboard. They do that in DDO. Each guild can have a ship, and members can invite people for a one time trip. Usually to get access to guild buffs that their lower class guild doesn't have.
Title: Re: 17 trainers
Post by: Mr. Fox on November 16, 2010, 08:46:49 PM
Yeah that would be nice, always on the look out for talented mono type trainers.
Title: Re: 17 trainers
Post by: TrainerX on November 16, 2010, 09:45:11 PM
I'm working on a moveset for my team and stuff like that. Any suggestions? I don't know if my current team has been posted since I changed it a little. So here's my team:

 Typhlosion
 Charizard
 Blaziken
 Houndoom
 Camerupt
 Flareon

 I need a good moveset. This is my first time making a competitive team, so I need suggestions. And I need at least one move that has more than 5 PP, and it has to be something that isn't like stealth rock.

blaziken:
low kick
thunderpunch
stone edge
blaze kick/flare blitz

charizard:
earthquake
flamethrower
dragonbreath
roost/airslash

houndoom:
dark pulse
fireblast/overheat
crunch
sucker punch

camerupt:
earth power
overheat/fire blast
hidden power (ice/grass)
explosion

typhlosion:
overheat/eruption
focus blast
flamethrower
hidden power (grass/rock)


ninetales:starter(ability: drought)
hypnosis
will-o-wisp
energy ball
overheat/fire blast

I kicked out flareon for ninetales because of ninetales' ability+ moveset.
I would also use a magmortar instead of typlosion and infirnape for blaziken.
I will show you some movesets for them if you ask.
I had this moveset for Typhlosion, but I could switch hidden power with solar beam and teach one pokemon sunny day and make that pokemon hold a heat rock(If drought only lasts until Ninetales is switched out) And I could make Blaziken learn sky uppercut instead of low kick. And I might make Houndoom learn a different move than sucker punch, since it would have three dark type moves if I taught it sucker punch. I like this moveset, I might use it. I think I will keep these pokemon though, because I don't like Magmortar and Infernape that much. Thanks for the help :)
Title: Re: 17 trainers
Post by: Viper on November 16, 2010, 09:58:21 PM
Drought is permanent, until another weather changing move is used
Title: Re: 17 trainers
Post by: TrainerX on November 16, 2010, 10:29:19 PM
 Awesome. I still have to find a move to replace Sucker Punch
Title: Re: 17 trainers
Post by: Mr. Fox on November 16, 2010, 10:38:23 PM
How about will o wisp?
Title: Re: 17 trainers
Post by: TrainerX on November 16, 2010, 10:42:29 PM
 Ninetales will know that, I think maybe something powerful, that's not dark or fire type.
Title: Re: 17 trainers
Post by: Mr. Fox on November 16, 2010, 10:47:58 PM
ok how about solar beam?
Title: Re: 17 trainers
Post by: TrainerX on November 16, 2010, 10:52:06 PM
 I'll use Solar Beam. I can't believe I didn't think of that before.
Title: Re: 17 trainers
Post by: Mr. Fox on November 16, 2010, 11:03:13 PM
One good thing of your ninetail's ability is that there is no charging period for solar beam!!!! :o
Title: Re: 17 trainers
Post by: TrainerX on November 16, 2010, 11:14:58 PM
 Yeah, that's going to be a big advantage against some teams. If a certain move isn't working out for me, I'll replace it with Solar Beam ;D
Title: Re: 17 trainers
Post by: Mr. Fox on November 16, 2010, 11:24:15 PM
nice to be of assistance.
Title: Re: 17 trainers
Post by: Frenchfry on November 17, 2010, 01:47:29 AM
How are you guys gonna deal with Castform? Officially, he's normal type, but the fact that he can also, very easily, become fire, water, or ice type defeats the purpose of what - if I understand Daedae's motives - this guil was made for. If I remember, he/she wanted to prove that it doesn't take a balanced-type team to make a good trainer. Castform takes that one-type concept away.
Title: Re: 17 trainers
Post by: Mr. Fox on November 17, 2010, 01:55:18 AM
For once I find myself agreeing with you frenchfry. I think he should be like using an uber in an nu battle room, or unusable. there answered! any other ideas?
Title: Re: 17 trainers
Post by: Chad29 on November 17, 2010, 01:59:25 AM
I would consider Castform Normal type since that's its default form, and thus would be for a normal type trainer. Same with Ditto.
Title: Re: 17 trainers
Post by: Roloc on November 17, 2010, 08:10:04 PM
I would consider Castform Normal type since that's its default form, and thus would be for a normal type trainer. Same with Ditto.

I agree.
Title: Re: 17 trainers
Post by: Mr. Fox on November 17, 2010, 08:38:40 PM
My bent on it is is that Castform only gets another type under weather conditions, like a rain dance team it would be primarily a water type, a sunny day team it would be a fire type. but it is up to the trainer using it.
Title: Re: 17 trainers
Post by: Jerry on November 17, 2010, 08:41:40 PM
I think that it will be one advantage of using Castform in a normal team. It being at first a normal pokemon, being able to change type during the battle to optimize its abilities, is the way normal pokemon found to cover more types.

Hence, all the way to Normal team Castform and Ditto.
Title: Re: 17 trainers
Post by: Frenchfry on November 17, 2010, 09:00:49 PM
Eh... I just think it kind of defeats the 'nomal type' part of it.
Once ditto or castform transforms, they aren't normal type anymore. Then, the normal type trainer is using a fire type, or a water type, or whatever else.
Title: Re: 17 trainers
Post by: Jerry on November 17, 2010, 09:04:37 PM
But by birth they are normal type... it's within their 'power' to temporarily adopt a particular type for a match.
Title: Re: 17 trainers
Post by: Mr. Fox on November 17, 2010, 09:10:29 PM
With ditto it is more than tempory, it is there untill you switch him out or he gets killed. Castform yes 5 to seven turns unless you have drought, drizzle, or snow warning in effect. they could kill the balance of power.
Title: Re: 17 trainers
Post by: Chad29 on November 17, 2010, 09:39:45 PM
Well that's the thing about normal types. They tend to have quite large move pools, and some have unique abilities. They are normal, but certainly not bland.

I don't really know what else to say about them. You want me to say Castform can be on a normal, fire, water, ice, or rock team? I believe sandstorm lets him transform into rock nowadays.

As for Ditto, he becomes whatever his opponent is. You want to say he can be in any team?

For simplicity's sake I'd rather just have them be on a normal team. That's the type they're considered as, and I don't really think they're game breakers.
Title: Re: 17 trainers
Post by: Mr. Fox on November 17, 2010, 09:43:40 PM
Well that's the thing about normal types. They tend to have quite large move pools, and some have unique abilities. They are normal, but certainly not bland.

I don't really know what else to say about them. You want me to say Castform can be on a normal, fire, water, ice, or rock team? I believe sandstorm lets him transform into rock nowadays.

As for Ditto, he becomes whatever his opponent is. You want to say he can be in any team?

For simplicity's sake I'd rather just have them be on a normal team. That's the type they're considered as, and I don't really think they're game breakers.
That's what I meant I am afraid that people will try to say that ditto can be any type so it can be on any team.
Title: Re: 17 trainers
Post by: Frenchfry on November 17, 2010, 10:05:14 PM
If it were me, I'd ban them from each player's 'guild team' entirely.
But meh... It's not my guild, so...
Title: Re: 17 trainers
Post by: Roloc on November 18, 2010, 12:39:49 AM
If it were me, I'd ban them from each player's 'guild team' entirely.
But meh... It's not my guild, so...

Nah, I think that's going a little to far. I like the idea that they are normal at birth so they should be allowed on a normal team.
Title: Re: 17 trainers
Post by: Mr. Fox on November 18, 2010, 12:52:27 AM
If it were me, I'd ban them from each player's 'guild team' entirely.
But meh... It's not my guild, so...

Nah, I think that's going a little to far. I like the idea that they are normal at birth so they should be allowed on a normal team.
yeah i agree 100% this way we have no divisions in our gilde
Title: Re: 17 trainers
Post by: Chad29 on November 18, 2010, 01:26:53 AM
The concensus so far is to just consider them normal by default. we'll go with that unless another guildie has a good reason to disagree.
Title: Re: 17 trainers
Post by: zylonnick on November 18, 2010, 07:20:16 PM
You won't hear any objections from me. It's only fair that only a normal type trainer can choose these pokemon. Where would the challenge be then;)
Title: Re: 17 trainers
Post by: TrainerX on November 18, 2010, 09:55:31 PM
 Having Castform and Ditto would be fair in a normal team since nothing has a weakness to normal types. I'm not saying normal types are weak, but with those two pokemon you could damage ghost types and do super effective damage to pokemon that they would usually have problems against, and since all normal types can learn moves of different types, they should be allowed. So basicly, they're just as fair as other normal types because all normal types can learn moves that are different types. The only difference is, Ditto and Castform's types change, but this can also be a bad thing. If your opponent has a grass type that know rain dance, it can change castform's type to water and use grass type moves to do a lot of damage. And the moves Ditto gains from using Transform only have 5 PP.
Title: Re: 17 trainers
Post by: Mr. Fox on November 18, 2010, 11:14:08 PM
I agree that they can be on a normal team. so how many for and against? We should make a list really quick.
Title: Re: 17 trainers
Post by: Frenchfry on November 19, 2010, 03:00:52 AM
Well there's no point in that, is there? I'm not in the guild, so Iwouldn't count as a vote. So, discluding me, it's unanimous.
Title: Re: 17 trainers
Post by: Jerry on November 19, 2010, 02:47:05 PM
Um... apparently there's a dreamworld ability of Ditto that would be beneficial. However I don't know whether it makes Ditto use Transform before entering a match or transform directly upon entering a match. Either way, it's beneficial but in the former way, PP Ups can do the trick.
Title: Re: 17 trainers
Post by: Chad29 on November 19, 2010, 05:03:24 PM
How would he know what to transform into and what moves to have if he transforms before the battle?
Title: Re: 17 trainers
Post by: Jerry on November 19, 2010, 05:11:01 PM
Um... I might have worded it a little too vague.

Ditto's ability apparently activates as it is sent out (so, before a move is chosen by either trainers).

I don't know how Ditto will pick the target when it comes to double or triple battle tough. As I've seen, Trace doesn't pick the ability in front of the pokemon in double battles, but that is only speculation. Only thorough testing will gave a satisfactory answer to this, that is until I have Black/White or someone else tests it.
Title: Re: 17 trainers
Post by: Chad29 on November 21, 2010, 12:52:50 AM
Quote
I'd like to have a banner for my future guild members to put in their sigs.

Type of graphic(s): Rectangular sig banner
What you want your banner to say: Elemental Elites Member
Do you want any sub-text?: Nope
What do you want your color scheme to be?: 17 stripes going down representing each pokemon color. Then the words in the middle in a color that would show up well against the background.
Do you want any specific Pokemon to make an appearance in your graphic?: Nope
Do you want something non-Pokemon related in it?: Nope.

Anyways, to Chad29, I love the idea, I think I'm ghost type in the elites. Anyway I think in everyone's type, it should have their name, their favorite trainers sprite with their favorite Pokemon of that type, whenever Teal gets back and makes that, I'll try to make that with all the members so far!

So good news guys. Looks like after asking if we could have a guild banner, we'll even get some personalized guild banners! Think about what you want for your sig. These banners won't be absolutely mandatory, since I think forums might have limits for sigs, and members may already have things for their sigs that they want to keep. I don't know how strict the Mods are with that. However if you have space for the banner, I think it's a good idea to have one.
Title: Re: 17 trainers
Post by: DarK_SouL on November 21, 2010, 05:42:31 AM
OK, I thought I was making one sig that we all use, or is it a sig making for each of us. Because if that then wouldn't Avis work better.
Title: Re: 17 trainers
Post by: Chad29 on November 21, 2010, 06:02:04 AM
When I mentioned making a sig with 17 stripes, I planned for that to be one general sig we could all use.

As for the Avy, I'm not sure. You can only have one avy pic, but you can have multiple things in your sig. Though I guess it doesn't matter. Making my request an Avi would be better than the generic avi I have now.
Title: Re: 17 trainers
Post by: DarK_SouL on November 21, 2010, 06:26:36 AM
Ill just do the sig I guess, I just didn't know what you meant. Anyway, I can't do the part with stripes and title. Maybe Jerry could if he wants, he seems to be able to do stuff like that! But I can do the sprites and stuff. I assume we ask members for pokemon etc. then add as we get members we add on, and the members update as i add?
Title: Re: 17 trainers
Post by: zylonnick on November 21, 2010, 11:00:20 AM
Ill just do the sig I guess, I just didn't know what you meant. Anyway, I can't do the part with stripes and title. Maybe Jerry could if he wants, he seems to be able to do stuff like that! But I can do the sprites and stuff. I assume we ask members for pokemon etc. then add as we get members we add on, and the members update as i add?
I can't follow you anymore
Title: Re: 17 trainers
Post by: Mr. Fox on November 22, 2010, 09:13:22 PM
When I mentioned making a sig with 17 stripes, I planned for that to be one general sig we could all use.

As for the Avy, I'm not sure. You can only have one avy pic, but you can have multiple things in your sig. Though I guess it doesn't matter. Making my request an Avi would be better than the generic avi I have now.
Wow, I missed a lot. I agree about the strips, we could have the 17 different color strips, and what I was thinking is we could put some thing to signalize what type you train?
Title: Re: 17 trainers
Post by: Chad29 on November 22, 2010, 09:18:51 PM
I suppose making one color stand out against the rest for the relevant trainer could work if we just did the 17 stripe one.
Title: Re: 17 trainers
Post by: Mr. Fox on November 22, 2010, 09:25:21 PM
That might work.
Title: Re: 17 trainers
Post by: DarK_SouL on November 22, 2010, 10:16:16 PM
OK, so one sig for everybody that has 17 stripes for each person, their name and their favorite, trainer and Pokemon in their stripe? But who will do the stripes? 'dats the only part I have not enough skill for.
Title: Re: 17 trainers
Post by: Mr. Fox on November 22, 2010, 11:05:58 PM
Ok here is an example of what it could look like: (http://i54.tinypic.com/2w1xnkj.gif)
I made this myself using paint, so don't laugh.
Title: Re: 17 trainers
Post by: DarK_SouL on November 22, 2010, 11:59:15 PM
OH! So I just do that, but don't put the type names, and put the name, sprite and pokemon!
Title: Re: 17 trainers
Post by: Roko on November 23, 2010, 12:02:51 AM
...so don't laugh.

Hehehehehehehehehe.

Whoops!
 :-X
Title: Re: 17 trainers
Post by: Mr. Fox on November 23, 2010, 12:46:30 AM
OH! So I just do that, but don't put the type names, and put the name, sprite and pokemon!
Yeah, that is what I was thinking.
Title: Re: 17 trainers
Post by: Darkstar64 on November 23, 2010, 02:25:42 AM
I'm kinda interested. What is this about?
Title: Re: 17 trainers
Post by: Chad29 on November 23, 2010, 02:33:18 AM
Ok here is an example of what it could look like: (http://i54.tinypic.com/2w1xnkj.gif)
I made this myself using paint, so don't laugh.

That looks good. Though I'd want Elemental Elites at the bottom instead.
Title: Re: 17 trainers
Post by: Mr. Fox on November 23, 2010, 02:34:54 AM
We are trying to create a guild using all 17 types of pokemon, a mono guild, each trainer using one type, for example I am a dragon trainer. for more info on what we are doing read the topic.
Title: Re: 17 trainers
Post by: LeoReborn on November 23, 2010, 03:55:14 AM
~GRASS ELITE~

Venusaur
Torterra
Leafeon
Sceptile


...Hold on, I ll think of more tomorrow.
Title: Re: 17 trainers
Post by: zylonnick on November 23, 2010, 07:08:45 PM
~GRASS ELITE~

Venusaur
Torterra
Leafeon
Sceptile


...Hold on, I ll think of more tomorrow.

nice, a grass type trainer;)

maybe ludicolo (anti-fire) is a good idea for your team. now you still have an ice weakness. Maybe someone has a plan for that?
Title: Re: 17 trainers
Post by: Roko on November 23, 2010, 07:52:54 PM
Sceptile can learn Brick Break etc.
Torterra can learn Stone Edge.

But a lot of Ice Types are part-Water type. Sunny Day + SolarBeam = holey sh*t.

Title: Re: 17 trainers
Post by: zylonnick on November 23, 2010, 07:54:56 PM
oh yeah, that just slipped my mind (note to myself: don't ever say such stupid things like that. thanks domino;)
Title: Re: 17 trainers
Post by: Roko on November 23, 2010, 08:23:47 PM
Haha. I was just saying that ice types have a lot of weaknesses, so they usually don't phase grass-types. Also, Grass-types usually use status-moves like SleepPowder, Stun Spore etc, so they can work around their weaknesses quite well.
Title: Re: 17 trainers
Post by: zylonnick on November 23, 2010, 08:37:46 PM
I just can't see why I missed that. It's too obvious. I'm not thinking clear (huge headache).
Title: Re: 17 trainers
Post by: Darkstar64 on November 24, 2010, 02:14:29 AM
Can I join? I'll be your Steel trainer! Here are my pokemon:

Aggron
Lucario
Scizor
Magnazone
Empoleon
Title: Re: 17 trainers
Post by: LeoReborn on November 24, 2010, 03:38:15 AM
~GRASS ELITE~

Venusaur
Torterra
Leafeon
Ludicolo
Roserade
Breloom
..**Updated List**..

nice, a grass type trainer;)

maybe ludicolo (anti-fire) is a good idea for your team. now you still have an ice weakness. Maybe someone has a plan for that?
Title: Re: 17 trainers
Post by: Darkstar64 on November 24, 2010, 04:15:42 PM
Well Yay for me doing so!
Title: Re: 17 trainers
Post by: zylonnick on November 24, 2010, 05:10:21 PM
Can I join? I'll be your Steel trainer! Here are my pokemon:

Aggron
Lucario
Scizor
Magnazone
Empoleon

I'm also a steel type trainer, just to warn you;)
my team is the almost the same, but no aggron and steelix and metagross. I have balanced them out entirely. I'll beat ya, just to let you know;)
Of course you can always try, but your missing a pokémon on your team.
Title: Re: 17 trainers
Post by: DarK_SouL on November 24, 2010, 05:52:46 PM
Update to my Dark Type list!

Kirikizan
Spiritomb
Tyranitar
Drapion
Zoroark
Sazandora

Oh yes, that is awesome.

Anyway we still need more trainers so join!
Title: Re: 17 trainers
Post by: zylonnick on November 24, 2010, 06:25:57 PM
indeed. We don't have an ice, rock or poison trainer yet. You can make some great teams with these types. If someone's interested?
Title: Re: 17 trainers
Post by: Roko on November 24, 2010, 08:33:18 PM
Ice:

Abomasnow
Glalie
Lapras
Froslass
Walrein
Mamoswine




Rock:

Tyranitar
Kabutops
Rhyperior
Shuckle
Aerodactyl
Rampardos




Poison:

Muk
Toxicroak
Venusaur
Tentacruel
Gengar
Nidoking




Unfortunately, I don't want to join; it's just the teams I'd make for the three types ZylonNick mentioned. :)
Title: Re: 17 trainers
Post by: zylonnick on November 24, 2010, 08:38:33 PM
you don't need to use the teams Domino metioned. It are examples.(good examples, but examples)
Title: Re: 17 trainers
Post by: TrainerX on November 24, 2010, 09:59:58 PM
 Will there be dream world abilities in PU? If they aren't, I'll have to modify my team.
Title: Re: 17 trainers
Post by: Chad29 on November 24, 2010, 11:06:22 PM
The gen V stuff will be added in due time. I'm looking forward to a Drizzle Politoed.
Title: Re: 17 trainers
Post by: LeoReborn on November 25, 2010, 12:23:48 AM
Update to my Dark Type list!

Kirikizan
Spiritomb
Tyranitar
Drapion
Zoroark
Sazandora

Oh yes, that is awesome.

Anyway we still need more trainers so join!

Question: Is Zoroark even goin to be catchable in PU?
Title: Re: 17 trainers
Post by: Frenchfry on November 25, 2010, 01:16:04 AM
Here, let me make you an ASCII Chart to show what is in and what isn't in PU.

_____________________________________________
||    IN                       |                     OUT                 ||
|____________________________________________||
||                              |                                            ||
||                              |                                            ||
||                              |                                            ||
||                              |                                            ||
||                              |                                            ||
||                              |                                            ||
||     Non-Legendaries |       Legendaries                    ||

Simple, no?
Title: Re: 17 trainers
Post by: DarK_SouL on November 25, 2010, 04:24:50 AM
He has an evo. I don't think hes legendary...
Title: Re: 17 trainers
Post by: LeoReborn on November 25, 2010, 04:35:36 AM
You should think of a replacement just in case.
Title: Re: 17 trainers
Post by: Viper on November 25, 2010, 04:36:45 AM
Zoroark is potentially the same thing as Lucario, and they arent taking Lucario out so i doubt they would take out him
Title: Re: 17 trainers
Post by: DarK_SouL on November 25, 2010, 04:44:28 AM
Yeah, but like Leo said it can't hurt to have a replacment in case, right? So I guess if no Zoroark, then Absol!
Title: Re: 17 trainers
Post by: Roko on November 25, 2010, 07:56:46 PM
Zoroark is not a legendary. It was the same case as everyone thinking Lucario was a legendary, but it isn't... neither is Zoroark.

Before anyone mentions Zoroark's movie... Lucario had a movie too. ;)
Title: Re: 17 trainers
Post by: LeoReborn on November 25, 2010, 08:01:38 PM
Its not up to us, but the Team, so drop it.
Title: Re: 17 trainers
Post by: Monzta on November 27, 2010, 04:16:56 AM
I donno whats happening, but im gonna have lucario on my team.
Title: Re: 17 trainers
Post by: zylonnick on November 27, 2010, 02:45:54 PM
I donno whats happening, but im gonna have lucario on my team.

Me too!!!

(he's gonna be in-game normally)
Title: Re: 17 trainers
Post by: zylonnick on November 27, 2010, 05:00:36 PM
maybe it's an idea to open a new tread about the elemental elites, because most people aren't ging to read 23 pages to see what we are and what we are looking for.
Title: Re: 17 trainers
Post by: Chad29 on November 27, 2010, 09:50:03 PM
I'll do that tomorrow, when I have more time. I'm at a library in another town while visiting, so time is short.
Title: Re: 17 trainers
Post by: Roloc on November 27, 2010, 10:09:22 PM
I'll do that tomorrow, when I have more time. I'm at a library in another town while visiting, so time is short.
maybe have this one be for recruiting and the other one member only chat?
Title: Re: 17 trainers
Post by: Frenchfry on November 28, 2010, 02:46:42 AM
Instead of creating a whole new thread, just edit the first post to detail everything worth mentioning to people looking to join.
Title: Re: 17 trainers
Post by: Monzta on November 28, 2010, 03:06:08 AM
You should've just edited the first post..

EDIT: oh,  sorry Frenchfry, didn't see your post there.
Title: Re: 17 trainers
Post by: Chad29 on November 28, 2010, 03:32:03 AM
Well, only DD can do that, and since I'm the leader I just made a new thread so I can do it.
Title: Re: 17 trainers
Post by: Frenchfry on November 28, 2010, 03:58:51 AM
Could've asked a team member to do it, but whatev's.
Title: Re: 17 trainers
Post by: Roloc on November 28, 2010, 06:21:55 AM
IMO we needed a new one specifically for members.
Title: Re: 17 trainers
Post by: Mr. Fox on November 29, 2010, 02:58:01 AM
Sorry for not being here for a week. I hate Thanksgiving cooking!
Yeah I agree that maby we could use a forum for people who want to join, that way this one is not a billion pages long.